Originally Posted by
AnonymousBard
The visuals and mechanics are underwhelming to me. Honestly, I've been playing the FF7 remake last couple of days and the gameplay is just stellar. Like an evolution of KH3 and FF15. One of the best combat systems I've played that has weight behind the normal attacks. Has variety in its normal attacks and does a decent job of not making it feel to hack and slash. Also blends turn-based and qte into the combat so fluidly imo. If that combat engine isnt utilized for future FF installments including the MMO, I'd be super disappointed. It would definitely be a waste. I got to seriously thinking about it and I truly have convinced myself it would work in an MMO. They already have a Warrior/Dark Knight base with Cloud. Monk with Tifa, BLM/WHM with Aerith, MCH with Garret and PLD/SAM. A beautiful base template imo.
Similar to FF7R, I could see SMN focus on increasing his summon gauge with his own actives then choose to summon 1 of 3 primals (just to start). Then that primal exists for a period of time, say 30-60 seconds and attacks on their own, but you can issue special hard hitting attacks. (So kinda similar to what they were trying to go with before ShB). But like FF7R, make those suckers big and intimidating. Im not scared of a chicken nugget with legs or a tiny birb. And having a floating candle next to me doesnt make me feel like I'm "channeling the primals" or whatever. I want some big bois that make me say "Dang, now thats an Eikon...".