Originally Posted by
HyperiusUltima
You’re talking some heavy crap by saying that at the end there. Not that I’m going to argue with you, but I’m going to prove a point: The 15% Damage on Melee is still going to do a lot for them when they manage Battle High V in proper play. And as people have said, the Assist system causes a snowball effect that heavily influences the match once somebody gets ahead.
The increased HP for Ranged was needed given their HP was below that of a Healer’s; they needed to be brought up so they aren’t always focused down. As for Med Kits, it’s fine; but when Healers got their HP bumped up to 17.5k and Melee didn’t lose their damage benefit in Frontline, it feels overtuned. The Damage Reduction can stay for sure since they need it to survive as Melee but Ranged are of course going to be the main targets yet again since they’re more frail than Melee are; all it takes is one good gap closer or Stun to get them and focus them down.