Makes me cry to see things I have to put effort for hours in order to get materials and craft, sold on board for as little as 25k or less...
/sadpanda
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Makes me cry to see things I have to put effort for hours in order to get materials and craft, sold on board for as little as 25k or less...
/sadpanda
Welcome to Capitalism! You're hard work means nothing here!
Anywho, prices are really only high for the items that take rarer mats, otherwise that's kind of all you're gonna get. XD Sorry, dude.
Capitalism, ho!
Thats the other side of the coin.
Werent you all so happy about making crafting easier and easier?, bon profit!
Yes, I am happy. However, even before the new changes, I sell things at prices I choose to sell them at. If others feel it can sell for more, they are free to buy and resell at a higher value. I get the gil I wanted and they can try and turn a profit it they're able.
Level crafters, with a lvl 50 carpenter you can make and sell furniture for houses for easy money, always on demand too. Bookshelves sell for 20k - 30k, Stairs 20k - 30k, Lofts 20k - 30k and beams for around 20k.
And with the money you can buy more materials or gather more anything you need with BTN.
I don't mind when people waste their time selling for cheap. But the HQ quest rewards that exist outside of the material costs - those are annyoing.
You sure about that? I always thought that it's the current market that dictates how much players place their items up for sale (supply vs demand). If I could choose how much I want to sell items for based on what I feel the item is worth, then it will either never sale because I place this value too high, or I crash the market by setting the price too low. Both of these outcomes do not work in the seller's favor. You're really just choosing how much to sell yourself short by when choosing to sell something for less than the going rate.
It might not be bad for you, but it could potentially be disastrous for the market. It's dismissive thinking because buying and turning for profit requires a financial investment, and the OP is talking about a time investment. The seller does not benefit from your actions like you think they do, because you're actually perpetuating the buyer's market, and a ideal economy is one with an equilibrium where both buyer and seller benefit.
I don't sell anymore other than materia drops from dungeons, tome mats or gear coffers when leveling though story to clear inventory and uncap tomes. I don't need the money. Been there done that. I do love those though that crash markets and somehow justify it as doing their thing. If they think people won't match prices by undercutting them they're not paying attention.
I think cross server sales have done a lot to ameliorate pricing but that's not always the case given especially on high priced items like gear/collectable furniture and so on prices can vary significantly on different servers. Just server hop in Limsa and save yourself some money. But for those who seriously undercut I have little respect for. It's bad enough we have to deal with bots who kill markets let alone those who don't have to but do anyway.
Only two things on the MB that kill braincells for me....
1 - Undercutting by asinine amounts. Example: An item that has been going for 100k+ for months, some chucklehead posts several for 10k.
2 - People posting items for below VENDOR sell price. That item that you can sell to the vendor for 49 gil, posted on the MB for 30 gil... WHYYYY?! Vendor that thing, bruh!
Y U HAET MUNNIES?!
Price is based on value, not effort. Make things that are valuable, not things that require a lot of effort. Sometimes those are the same thing and sometimes they aren't. That's the glory of capitalism.
Wish they left crafting alone and not allowed you buy items from other servers in world visit. SE broke the market when they did that. Whats next having only 2 skills for crafting 100% hq skill and 100% process skill.
Agreed for the most part. My fault though as I neglected to mention that sellers will always be able to take advantage of convenience, which people will pay in excess for. That is why the OP really shouldn't be too concerned, even with how crafting has been made more accessible and easy. Cross server is all well and good, but it is even more cumbersome than a simple teleport to get to the nearest MB on your home server in the first place. I myself have been guilty for waiving off thousands in savings because I could just not be bothered to hop to another server to purchase something.
What undercutting tells me is that this person does not know how, or does not care to play the market. I can understand the latter, but I wish they would understand that you don't need to severely undercut to get something to sell quickly, and if you really want it gone and willing to take such a price cut, then vendor the damn thing. All that away though, I think we can agree that OP likely exhausted the bread n' butter of their wares, and now has to find something else that is worth their time to market.
Saw someone list Eureka casters robe that has 5 slots for 1000gil once and bought it when all others was 5mil at the time.
And now that everyone can be desynthesized items there is no need to make a profit off mats now.
I used to make Gil off of mats, but now I can't even do that and I'm stuck with all these crafting items that won't sell.
This one is so me, and it's good to know it annoys people.
If ya want a good item to check out, try "Bag of Booty". They were 5 million gil last week. Someone kept undercutting me, so now they are less then 300k.
Teach people to undercut me for 1gil at a time.
https://i.imgur.com/4tKiSRA.png
So, you get pissed off for someone to just lower the price by 1 Gil to sell faster, but not for someone tanking your price by hundreds of thousands and forcing you to lose profit?
I mean, the 1 Gil undercutters aren't affected at all if you undercut them by loads. They'll just undercut you by 1 Gil again.
It used to annoy me when people would undercut me by 1 gil. And I would do the same thing you're doing. Then I realized I was only causing myself to lose gil. Why tank the market for an item because someone undercut you by 1 gil? That's like slashing the tires on your car because someone scratched the paint.
It's just a matter of finding a specific niche and focusing on it. At the moment, HQ turn ins for levequests are selling for a lot of gil. Furniture is also in fairly high demand, I've been selling an easy to make item for 80K a pop.
I also gather a Timeworn Zonureskin Map on a daily basis, which sells for anywhere between 50k - 100k. In short, it's still very possible to make a tidy profit.
Because, in your own words... So which is it? Do you care or don't you? You proved my point that it's wasting gil. Tanking the market wastes gil that you could be getting the same way selling to a vendor does. Only difference is the amount wasted.
We aren't talking about buying items, though.
I'm taking you at your word. You said you don't care, but then prove you do.
Buying them is irrelevant, though. Crashing the market benefits no one. The price of the product of the crafting materials isn't going to change because you crashed the market on the materials. You're only causing yourself to lose.
Why? It's not going to change the price of the product being made. You're just losing money for no reason.
As a buyer on a budget, I dab.
I see we went from attempting to screw 1 gil undercutters to screwing gatherers and other crafters so we cheap out on crafting mats.
Housing item markets are... interesting this last week.
Watching things go from "I can make a profit" to "thanks for listing them at 'I make a profit off desynthing them' rates" in less than a day is an interesting thing to behold.
Its like watching market speculation being done by a lot of people who have no understanding of why theyre making the items they made or how to price them.
I do appreciate the secondary market effect of making raw mats absurdly cheap. It makes white scrips and submersibles easier.
A while back I was looking for a lightning cluster I needed to craft something and the very first result was 4000 of them on sale for 4000 gil total so I bought them. Honestly I was expecting to have to pay at least a few thousand just for one. Not sure how difficult they are to acquire though.
SE has done a good job enabling ignorant/thoughtless players to completely destroy the economy on most servers.
I'm not seeing any economies destroyed. I've still profited quite well so far this patch despite selling many items for less than I did in the past. Perhaps you're focusing on the wrong items to sell or have your per item profit expectations set too high?
For the economies to be destroyed, the majority of items would need to be selling below the sell to vendor prices. While there is a small percentage of items that are that low, most items are still far above it.