Combining crafters into one would save resources that would otherwise go to creating additional quests and gear, but jump potions would generate additional revenue.
Combining crafters into one would save resources that would otherwise go to creating additional quests and gear, but jump potions would generate additional revenue.
I would say neither of them seem like a good idea at all. I do not agree with jump potions, I believe you should do the work yourself personally, but that is a debate I am not touching, that is my opinion. While crafting had some issues on it's own it was imo fun and had a lot of good synergy to it.
I do think it's becoming too much for a new player to catch up on though.
If you go the omni-crafter route I mean.
Even though crafting has been revamped to be much more friendly for single class crafters, the myriad of ingredients made and processed by each individual crafting class to complete one or another item still almost necessitates the omni-crafter.
Imagine if you were told that to be effective on any combat class that in addition to getting your choice to lv80 you also had to level seven other classes to lv80 as well.
And all of them start from lv1, none of this starting at lv30, 50 or 60.
I got all the crafters to 70 in SB, and it burned me, it burned me out hard.
i hope that was sarcasm.
Reaction of players when they read the OP: This is stupid.
Reaction of SE when they read the OP: You know, this is not a bad idea actually! We should do this!
I wouldn't mind if crafters shared the same Hotbar. setting them up again for each one is a nightmare after changing systems
The only change i want to see is an exp boost so that it isnt quite as grindy. Its really hard to do any real money making with crafting unless you omnicraft and have gatherers maxed too. As somebody mentioned before, its getting harder and harder to catch up. With the dedicated crafters who had their jobs maxed at 50 in 2.0 days already approaching maxed 80s. Its incredibly difficult for me, who has most doh/l jobs at 50. 99 leves only go so far and beast tribes are still capped at around 12. Then to top it off you have 17 DoW/M jobs too. It feels almost impossible for anyone who cares about their health and sanity.
I feel like making an exp boost would be a wonderful addition. They could Make it like the DoW/M boost where if you have a crafter/gather at a higher level than your current, the lower levelled ones get an exp boost. Your highest job wouldnt receive the boost.
EDIT: And when i say "Real money" i do not mean RMT. I mean "large sums of gil" Some crafters sell pieces for millions each and very often. Especially on patch days.
at this point i think it will be a resource hog. dont this mean they need to create a new quest line?
what will happen if you have 1 lvl 80 alc, and the other one only lvl 1? will it follow the highest or what?
imo, there will be a lot of time sink for SE to prepare this.
the safest option is if you have all class fully leveled you have the option to combine it. and when they increase the level cap lets say, 90. there is no cul/alc/wvr lvl 90 class quest, instead its a crafter lvl 90 class quest.
Have people seriously not done leves for crafters and gatherers since the patch hit? It's now easier than it has ever been to level crafting and gathering, It might even be too strong. I went from level 43-50 on my fisher with only 2 levequests at whitebrim. Getting all crafters and gatherers to max level now is gonna be a breeze.
Why do we even need a crafting jobs in the first place? Just make them all battle jobs! Imagine fisher dps ouclassing black mage.
...are you also against the addition of new skills then? Because at a certain point you cant fit all of them on your hotbars anymore - I know I couldnt with my crafters before the consolidation and I'm already using 3 hotbars. So I do to sort through them and throw the useless ones out - and trust me: there were lost of them, some just outright replacing another skill. You never used your normal synthesis after you got weaver to 15 and you never used the weaver level 15 skill once you got weaver to 50 - so why keep the first 2 skills?
Either they just stop adding new skills after level 80 - or they take a hard look at what can be consolidated or removed. They did that with battle skills for this expansion aswell and thank the twelve for that! I think paladin had something around 38 buttons to fit on their hotbars or so - it was a nightmare and certainly not one you could have added any new skills to without kicking some out first.
Its not about consolidating stuff into one button or making everything super easy - its mainly about making jobs playable again and removing the button-bloat that developed over the last 6 years.
Idk I haven't crafted since the patch. I was slowly starting to level up my culinarian, got close to 50 and stopped because I'm pretty sure theres no leves after that. And if that's the case I have no idea how people leveled crafting (or gathering) after 50. No idea. So if this patch makes it a bit easier to catch up, I'm for it.
There are still leves for DoH/DoL, they only removed the ones for DoW/DoM.
Also:
- daily GC-turn ins
- collectables
- weekly crafts for characters like Zhloe, Naago, Kurenai, Adkiragh
- beast tribe dailies: Ixal (up to level 50), Moogles (up to level 60) and Namazu (up to level 70)
Crafter quests also give quite a bit of exp - and as mentioned... leves are still a thing.
Um... a friend of mine grinded her WVR from 1-50 in three hours just doing crafts while wearing the basic NQ gear you get from like the first quests. All her accessories broke. Even without leves, it's laughably easy to level now. People who aren't doing it either don't want to or are simply lazy.
Someone on reddit actually made 4 macros for the new crafting stuff to make it all look nice.
https://www.reddit.com/r/ffxiv/comme...the_lazy_ones/
It makes all hotbars the same for each crafting class you use it on.
Set up one then...
Switch to another...
/hotbar copy <class> # current #
(/chotbar for controller bars)
This will copy the specified class's bar to whatever class you're currently on.
You can even macro this for all the hotbars and just swap to each class then hit your macro.
Better than someone else's premade one as you get to choose where everything goes to suit your own preferences.
No. /10char
I think I'm a weirdo. Not only do I not use macros when crafting, I don't even bother to put abilities on my crafting hotbars. I keep them empty and instead right-click them from the abilities window. I only use hotbars for my gatherers as well as, obviously, my combat job.
Oh jeez, they actually might.
Their current aim with crafting seems to be to simplify it as much as possible and make it more enticing for players who actually hate crafting but want easy gil. So far that's been removing over half the toolkit, making materia dirt cheap, tripling exp, removing the need for food buff, syrup or overmelds and making HQ mats irrelevant.
Consolidating DoH into a single class, thus drastically reducing the grind and class quests, would fit in perfect with that bonkers design philosophy. It's scary but I could see them adding a job stone next expansion that turns each crafter into a single "Artisan" job from 80 onwards.
The Ishgardian Restoration event literally is still ongoing and you can powerlevel both gathering and crafting to 80 with minimal effort thanks to the insane amounts of exp it offers. There's literally no excuse not to get max level crafters aside from being lazy now.
These people won't be happy till there is one crafting job with no skills and no abilities/levels. You just press a button and voila there is your item. Oh and remove gathering entirely. That is to much trouble too. In fact I want them to play the game for me. I pay 15 dollars why should I do it?
Please don't ever add jump potions for DoL/H
Neither. Things have already been simplified to a point where you can feasibly get every single DoL/H class to 80 within the span of a week without even going that hard at it.
This mentality is evidently very pervasive judging from the sheer number of DoL/H bots out there.
Or ... They could add Hunting crafter where you go catch animals and set up traps so you can hunt prey (I mean really if this was in the game as a crafter I would do it everyday.
People still think that "it's a bit much" to level crafters?
- class quests give a huge chunk of exp, usually around a full level
- GC turn ins the same, turning in HQ at lower levels gives several levels at once
- levequest exp signifcantly buffed
- beast tribe dailys; again, huge chunk of exp for minimal effort
- Ishgard
- regular collectibles
- Costum Deliveries
Ishgard has the benefit of only having to collect 2-3 different materials per craft and usually requiring no cross-class crafts.
As soon as you hit 20 you can power level to 80 in no time without being an omnicrafter. And 20 is achieved in no time with a few leves as you can just buy the items from npcs. At lower levels you need only one allowance per level, mid-level 2-3 and it's only at the very end that you need 5 or more per level. Which is really low compared to how it was before.
I power leveled all my crafters from somewhere between 15-30 with only two at 50 to 80 in a little bit over a weekend with leves and Ishgard, didn't even touch the beast tribes and forgot about the GC turn ins. The materials are collected in no time, you don't even need a high level gatherer as most of the materials are 15-40 nodes. Having them at 80 speeds things up a bit but low level gatherer are still fine.
I think both jump potions and consolidation of DoH classes would be a poor idea. It feels pretty much as fast as in other games where crafting is generally just clicking the "craft" button and requires a few precrafts at most.
Sorry, but thiss is seriously one of the most dumbest sugestions ive ever read here.
This is like suggesting like merging all warrior or mage classes together to just one class >_>
What i can do agree to here is, that SE can do more QOL improvements for the crafting and gathering jobs to make it easier for newer players to catch up and to make playing these jobs in general more fun and rewarding, because thats the main reason why you would want to play these jobs, to have fun with creating stuff and be rewarded through having good options with them at making gil
Increasing the amount of crafter/gatherer tribe questd per day and the limit per day for art and hw tribes from 3/12 to 6/24 would help massively and introducing a crafter/gatherer quesz that rewards players with a gear set, when used completely, increases gĂ ines exp by 50% up till Lvl 50
Thats enough basically, unless Se qant to adf for crafters somr kind of manufacture instance that worls like ocean fishing, but just for crafters
Neither. End thread.
They already added a free jump: Ishgard Restoration.
And now Ocean Fishing for Fishers. Seriously the exp gains are so insane in both regards there's legit no excuse anymore if you're desperate to have max level crafters and gatherers. Plus knowing SE, the end of the Ishgardian restoration likely won't spell the end for the exp jumps either. They're liable to just rebrand it so that the restoration applies to the countryside and not just the Firmament just to keep it around so newbies have an easy way to bridge the time investment gap that used to be present.