Originally Posted by
Kejara
I am considering switching jobs because of this notion that a RDM is "progression" job. No job should only be useful during a specific part of the raiding cycle. Savage in 5.0 makes matters even worse with stiff DPS checks in i450-ish gear. Raise is practically useless in a party containing a RDM because if the already lower DPS RDM is forced to raise, then their pDPS becomes lower and so does the pDPS of the recently deceased member that was perhaps making up for the lacking pDPS of the RDM.
Take E2S for example: It requires approximately 71k DPS to beat the enrage mechanic. If we assume we have competent healers/tanks as it pertains to DPS, then we can say that each tank does ~7k DPS and each healer does ~6k DPS. That means healers and tanks contribute approximately ~26k DPS and that number is generous. That leaves 46k DPS from the 4 DPS jobs. Each DPS job must then bring approximately ~11.5K DPS. For a RDM to bring this level of DPS in i450-ish gear requires near perfect execution on the part of the RDM seeing as how an i450 penta-melded RDM, according to the relative damage calculator, brings a average theoretical DPS of around 12K, assuming flawlessly executed rotations, before party buffs. What this means is that parties that choose to take a RDM with them must bring along meta-DPS jobs if they wish to utilize the RDM's raise to make up for the deficit that comes not only from the weakness of the recently deceased but also from the already low but now further decreased DPS of the RDM themselves due to the RDM losing damaging GCDs.
In short, the benefit of the RDM's raise is neutralized, as it pertains to actually clearing the Savage encounters, BECAUSE the group brought a RDM in the first place. Thus, in less than optimal DPS compositions, e.g., ones that aren't comprised of meta DPS and the RDM, savage encounters must be executed near flawlessly to meet the DPS barriers.
I'm not saying that groups with a RDM cannot clear savage because that is certainly not true and props to those of you that do. I'm simply saying that I understand the mentality of those that would exclude us. After all, why would you bring one when the supposed benefit of doing so is not likely to be realized when clearing savage content?
RDM needs either potency increases to increase their pDPS or changes to the amount rDPS they contribute so that they are an attractive option to bring on savage encounters, regardless of the status of the encounter (progression, clear, farm).
I apologize in advance if this post comes across as incoherent rambling.