that would be great.
that would be great.
Why would you want that?
Because if you can't sell on other servers you shouldn't be able to buy on them. All it does is make the more populated servers be burdened with supplying the lower populated ones. If traders could buy and sell on what ever server they wanted then it would be a.. much more fair market.
There is a reason no other game (MMORPG) has done something so incredibly stupid to their market.
No thanks. I like being able to flip things from other worlds. Besides, cheaper things on smaller worlds is good for newer/poorer players.
The idea behind it is if you restrict sales on other servers you are stopping people from ruining the economy on that server. Allowing purchases of items cross-world allows the economy of those servers to benefit rather than lose out. Most players don't travel cross-world to purchase items as well I have found since I am able to price things well above average (compared to other servers on my DC) and people still buy them at that price rather than going to the cheapest server.
From both a sellers stand point and a buyers stand point if you do the research you will come out on top. Its not just a case of the populated servers supplying the lower population servers since in many cases smaller population servers have less gil comparatively and therefore sell items for less than high population servers.
No thanks. We like it this way.
Nah, low pop servers having absurd prices is silly
As stated above by someone else their prices only reflect what their market would bear.
They need to either unlink/restrict them (MBs) or link both buying and selling so that the people making goods can sell directly to the lower population players. These jokers that go from high pop server to high pop server and buy things just to sell them for more money on their low pop one is wrong and should have never been allowed to happen.
No. It's good that a single person can't monopolize the market board anymore. If you insist on price gouging then I'll find another server that sells cheaper.
If someone was inclined they could use the gil they already have to find something that sells for 100k or whatever less on another server, buy all of them and then go to their server and sell it for 200k.
If the servers were all linked (where it was one single MB for all the data center) then the seller would be selling directly to the people of every server. If they wanted to do it in a very poor mans way they could just let you sell on other servers without making them one MB to rule them all. That way the person selling would be able to sell their goods on what ever server they wanted.
As it is right now having "Traders" that just go from server to server buying a some goods and then reselling them on their server is dumb.
Pool it all into one MB / let sellers sell on other MBs or restrict it again.
There is a reason WoW or any other successful MMO hasn't done this.
So you want to get rid of a feature that benefits a lot of players and that's because there are lazy ones that would buy expensive stuff on their server that were bought from other servers for a cheap price instead of directly buying it from the cheap server? Sounds more like you're upset that you're not getting a piece of the pie from these lazy players.
Juat because there those that don't utilize the feature fully doesn't mean the feature is bad or should be removed.
How about consider an alternative?
Link all the MB's together so when you list on one retainer it is visible and available for purchase from all MB's on that datacenter? SE can even add in a little extra "tax" for buying stuff not from the current world you are on so you can avoid the tax by going to the native world and retainer location?
This will maybe make everyone happy yes?
They likely will eventually introduce a cross-world Marketboard, but this is a stepping stone on the way to balance the economies between servers.
There's no benefit to selling on other worlds under the current system. You'd have to transfer to another world, list your item, and then you'd have to go back to that server to check up/adjust/bank the gil.
The current system gives buyers choice, which is healthy for any economy. That's the most important thing.
If anything I've only seen prices go down. So far by practical measurements all it has done is even out the marketboard prices. If someone is yoinking from a cheap server and selling it expensive on theirs, everyone still has the opportunity to shop on other servers for the cheap price. I made a large portion of gil for about 2 expansions by buying glamour dispelling prisms from a vendor who was literally 30 meters away from a MB and selling them for nearly twice the price. Footwork for profit isn't a new thing.
I love that I can go to another server to buy things. Cause sometimes when I want something my server either doesn't have it or it's way to costly. So please keep the ability to buy things from other servers.
They've already said linking MBs is not (yet) technically feasible for them.
The grand plan is likely to link all market boards together on a data center so that we don't actually need to cross world travel in order to buy/sell on it.
When SE work out how to do that all will be well, at least we'll have more customers and buyers.
Please explain, as if to someone who doesn't know anything about economics, why this is so horrible to have? (the option to buy from other servers, not the china thing)
As a casual omnicrafter and marketboard dabbler all i've noticed is that I now have options to get my mats and desirables at cheaper prices. If I sell stuff at reasonable prices they still sell decently. How is this hurting our economy?
No you are not.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
And anyone who doesn't understand this is either 1, in on the middle man BS or 2, doesn't understand why a buyers only market system is ruining every market and not just the ones you want to fix.
The best part about all this is im not even a crafter so i have no conflict of interest.
They are never good because you guys dumps prices to ridiculous low amount. Anything that is not lvl 80 mat is like dirt and because of it new players struggle to get any gil at all.
Low prices are bad, gil cidculates slowly and there is less opportunity for average player to make good gil on mb.
If there is anything, people visiting low populated servers are completely destroying their economy, they lower prices to vendor selling price and anyone on the server playing will struggle to gain any gils because THERE ARE MORE SELLERS THAN BUYERS AND MARKET BALANCE IS COMPLETELY messed up.
The person visiting other server should not be able to sell stuff on it.
If china was only able to sell to china and someone from any other country went and bought "X" amount of "Y" good and then they go and sell it in their home country for a 75% profit what happens? The prices in china (that can ONLY SELL THE THIS CHINESE) go up to the lowest common denominator (being the highest priced country). Hurting china immensely by not being able to sell directly to that/those countries.
Let the sellers themselves put it up on those servers so the middle men get 0% cut or restrict the markets. If pooling the markets so it is just one MB is not possible right now due to technical limitations then it needs to go back to restricted per server because this is insane.
Copied from another post I made but sums it up pretty well as to why it is a bad why to go about trying to balance out markets.
This problem was not caused by cross-world buying. Yes, some mats don't sell well on the marketboard. Find the ones that do, and farm and sell those. There are plenty that are sub-80 - and even sub-70 - which sell for a pretty penny still. Elementary MMO money making.
Low prices are good, because it makes DoH classes easier to level, which in turn allows people to produce items that are worth something. A player not doing research into what they can capitalise on to make money is not an issue caused by cross-world trading.
If only there was some kind of measure through which it could be stabilised; something through which prices could reach something of an equilibrium. Also, the problem of mats selling for vendor prices was not caused by cross-world trading.
They should, because it has not as of yet had a demonstrably negative impact.
How does this still figure though if the same people the person buying cheap and selling TO can travel to the other servers anyway? It costs nothing to them to shop prices. If people want to pay a premium to be lazy that's fine, but intelligent buyers are shopping around now. This isn't the same as international trade since there is no infrastructure cost other than time.
The only thing I can see this affecting is people who corner markets simply because of limited availability or population. A person who used to be able to sell say.. the Taoist shirt at 30 mil because nobody on their server was organized enough to do the runs or nobody was doing the runs or nobody bothered to level the necessary skills now has to sell it cheaper because on the larger servers in their data center its a more reasonable 2 mil (or whatever it is right now, I bought mine a long time ago) .
The only thing I see this "ruining" is huge profit margins for crafters on smaller servers.
Yes this hurts your profits, but that Gil also goes farther now because those same crafters/farmers can take advantage of the cheaper prices as well.
If your goal however was only to build Gil because you like high numbers... well that does suck, but that's not economy, that's just greed.
That is why I phased it the way I did. There are tons of details about real life that don't apply to the game (and vice versa).
Take the chocobo leveling onion. It used to sell for 100-150k or so when i left the game. Now it is well over 600k (it was 1 mil when I got back right after Shb release but has gone down and then back up to ~800k). The only reason for this price difference would be the MBs are now linked. So why should I, someone that doesn't craft anything and doesn't do a lot of game economy stuff pay for lower pop servers greed?
I don't make all that much gil per week so why should I have to pay ~600% higher prices for things?
My end point is they should have never went through with this with you only able to buy. Make it a totally linked market (or at least have the ability to sell on any server you want).
No thanks I prefer being about to buy items on other servers MB when mine either doesn't have any, or has 1 to 2 for 1,000s more.
No. This price difference happened because of ShB. People want to level their chocobos again. Demand outweighed the small supply. Also, BLU.
Onions take 10 days to grow each, and the seeds are just as expensive as the onions. Meaning the only way people are going to grow them is to cross-breed with +60k seeds themselves. So 15 days, and constantly watching a garden, as well as owning a house.
This isn't because of the MB update. It's because people want the item. If the MB wasn't cross-server, they would have easily reached over 1mil gil.