It's probably too late to suggest this now but what do you all think of the devs using the overworld as "Eureka?" These amazing locations deserve more action.
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It's probably too late to suggest this now but what do you all think of the devs using the overworld as "Eureka?" These amazing locations deserve more action.
More overworld content. I'd rather go back to the original ARR Relic Grind (minus the rarity of the required mid-boss FATEs) than go back to Eureka
I almost everyone prefers Diadem just doesn’t return for a 3rd time.
No i rather do the old way and actually use PVE maps instead of instances, so those new maps doesnt feel empty, and useless as always. Better waste on something that is alrdy created and has no whatsover function besides fates, hunts and nods.
Unfortunately, I think they're determined to send us on another instanced, painful to navigate grind, a-la Eureka.
I thought about this idea a while ago. They could create more overworld zones with monsters of higher difficulty based on the current ilvl cap. This way it still brings danger to the overworld instead of it becoming a faceroll zone after our ilvl increases.
I'd rather there be nothing else Eureka-related, thanks.
i don't mind how they do eureka as long as the relic isn't attached to it again
I would prefer honestly some fusion of ARR/HW and SB
Where it is part of the overworld maps we have, but remove it being reliant on crafting and desynth. Tie it to the new fate system, ShB treasure maps, hunts.
After having done all three kind of Relic weapon grinds I'm of a different kind: don't bring back this utterly unfair grind back that was the ARR/HW relic grind. Eureka might be monotonous and a bit boring, but at least everyone could do that without either having a high-end crafter or spending millions of gil.
If they'd just fix the problems with Eureka like getting one-shotted by everything and having to collect every logos action just to get your stuff, and made it so you could mount the second you get there I wouldn't mind Eureka.
I prefer a grind. Couldn't stand Eureka. Basically fate train content. It was dull and boring.
I think Eureka was alright in the end, its major problem was that Baldesion Arsenal was gated behind such a massive grind in the first place. I'm pretty sure people would have liked Eureka far better if every zone had a BA-style raid at the end.
The concept of BA is too good to be left dead and abandoned, it is legitimately one of the most interesting pieces of content released among this predictable patch cycle.
I think eureka was infinitely worse then any other grind i've ever seen.
I havent done even one stormblood relic and i did 2 arr, and like 5 or 6 heavensward ones.
One thing i hated and which directly led me to quit was me entering pagos seeing that we have to start all over again at zero with leveling being killed by just about everything. The fact that if you have to respawn that you lose xp is a dealkiller too.
But perhaps the biggest issue was the fact that it isolated you from everything else that you can do in the game. No tending to retainers, no gardens no quick helping someone out.
This never again
That's what killed it for me. I didn't mind doing the NM fates in Anemos, especially because you didn't really have to group for those for a protracted amount of time. To get real XP, though, you had to do the wretched CLs... and then I got to Pagos, died a few times without being able to get a revive, and would have had to go back to Anemos to do CL in order to get my level back up to the point where I could go back to Pagos and die again. On top of that, navigation, while semi-reasonable in Anemos, was horrific in Pagos. It was like the whole experience was designed to be maximally unpleasant, and I'm just not masochistic enough.
Anything but Eureka
It is one of the worst Relic quest
Old relic quest have flaw like needing DoH to complete, but compare to Eureka, it is nothing
If any new player or return vet come back to do Eureka when it almost die down, that mean the player miss the initial leveling and Fate train. God have mercy trying soloing Eureka.
They have said that they want to try and do something that's a 'happy medium'.
I can't help but feel that the only way to do this, would be to have some instanced area like Eureka, but have access to it, or to progression within it, linked to openworld content like FATEs.
Perhaps access requires bicoloured gemstones, or rank 2 gemstone items or something.
This additional gatekeeping would then warrant a partial nerf in grinding intensity within the instanced area.
If they did this, then the next 'Baldesian Arsenal' could be gated behind the initial mechanic of gemstones or something, instead of all that faff of spawning certain FATEs in Eureka and activating portals.
A happy medium is probably something like a Eureka instance but inside there are mini dungeons to enter and beast tribe style repeatable quests to grind.
ARR was certainly rough, although I can appreciate why, as an attempt to sorta reward every aspect of content you could get into. And honestly it's still a bit of a ballache today. But, I can't really recall any step of HW that required millions of gil, or high level crafting. From what I can tell/remember, the only such step has been completely mitigated by offering those items from Grand companies. There's still some long grindy steps, but none of it is really gated behind non-combat content.
I have nothing else to add to this discussion. Except, it seems like relic grinds are always going to be a point of complaints. I'm not sure it's even possible to make them in a way that pleases any/everyone, while also still being challenging/rewarding (or, at the very least, time consuming).
Ah I didn't know that was what they are tying for. I hope it works out.
The are really only 2 things I'd like to see *not* return for relics
1. An instanced zone in which you do everything. I personally like to be able to do 2 or 3 things at once.
2. Tied to crafting/desynth items. The early part of ARR relic was ok, but when it came to the tail end of the quest line with desynth was annoying and honestly i still haven't cleared it.
Come to think of it, it doesn't make any sense for him to be there simply to give us our one time only AF gear.
I can see us gathering various materials via FATEs and hunts across Norvrandt to provide him with what he needs to upgrade our weapons, then us testing them out in some kind of instanced area for subsequent stages. Maybe.
If they're Amaurotian themed, then an 'enchanted' instance of some kind could be in the table, perhaps showing what parts of the world were like for them before the apocalypse.
A N Y T H I N G but Eureka. Anything but not this nightmare again. Please, for the sake of my sanity. NO MORE EUREKA EVER AGAIN.
I love this expac, I really love it. Don't make me hate it and hate myself with this trash-tier, brainnumbing exeprimental bullsh*t.
It is interesting to see him there but not surprising especially with his own building and forge. I simply hope we get something newish but at the very least with a combination of overworld content. I'm not going to be interested if we get another rehash of the ARR/HW relic chases.
Don't think I'd mind it, tbh.
This game has a lot of beautiful and huge zones that go largely underutilized once they serve their respective purpose for MSQ and a few other things. Would prefer those zones to be used. I always saw Eureka as some sort of damned quarantine zone.
Please no Eureka for relic. Have it start in the Tempest and have it tied to fates, bounties, etc like it was back in HW
Eureka is fun. You all in the forum are minority since people who enjoy it dont come here as much.
Devs know people prefer eureka so they release eureka. Dont like it? Dont do it. Simple. In the end its glamour and not a necessity to do other raids.
Eureka is fine just the way it is.
They did confirm we're getting another content with Eureka style, so at least we who like it won't have to worry about that.
They did also confirm that there were players that like the old Anima/Zodiac style. So even though it is confirmed we're getting a content like Eureka, the enhancement of weapons and gear process is still unconfirmed according to Yoshi P. But according to him also, the devs are bored from the Anima/Zodiac style. So one way they might go with, is making both options an alternative to enhance the weapons and gear. But they would make the Eureka one the quickest and the Anima/Zodiac one the longest grindy one (which I'm sure if that happens, we'll see posts about it complaining why is Eureka quicker lol).
I think if the relic depends on Eureka type content that theres another expansion that I wont be bothering to even try for my relic weapon on any class.
If you actually had a group of 4-8 people doing chain pulls on enemies 4-5 levels above you FF11 style, Eureka was actually pretty fun imo. Given that it was in many ways meant to be a throwback to FF11, I think this was the intended playstyle too.
But instead, most people either solo'd or hopped on the gravy train idling and waiting for NM's to spawn (I mean, I won't lie, the latter DID occur in FF11 too). Soloing especially is a miserable experience (again, akin to FF11, and there's no powerful solo builds like RDM/sub-NIN in FF14).
I think the best idea would be to have Eureka again, but a capstone raid Arsenal style at the end of every zone, and some level of greater incentive to actually level via-chain pulling (allowing level-sync so that higher level PC's don't TRASH lower level party member's XP would really help). I'd love to see it integrated into the existing ShB overworld zones somehow, but I'm not sure how that would work without filling the overworld with demonic spiders to the frustration of people going through the MSQ. Maybe a toggle of some sort?
With the whole light theme going on I wonder if they could Dynamis up our overworld lol. (FFXI thing). Could run around the open world doing special quests and fates, Eureka-ish in style, and occasionally great rifts open up if you're equipped with X item or what have you. Suddenly changing the environment, epic if they could add a sundering visual- ripping the land up into pockets of land etched at by void and light entropy. Lore maybe relating to what ifs and remaining power from a spoiler area later in the expansion. Extra points if there is some sort of Hamlet (ffxiv 1.0 content), to fight against these tears that players are closing (big ol tear in Khlousia outpost, before players can enter they have to protect the town).
I didn't mind the sped up Eureka, though I do have concerns about the content dying past when people are doing it. Like our current Eureka.. you can painfully progress on some stuff yes, but oh so painfully, and you have to ignore quite a bit of content too (it'll be interesting to see if they decide to do something about that, and I hope they consider playability of relic content past the popular death of it when it's designed around group content like Eureka is).
Fun is subjective and my subjective opinion is that Eureka was awful for the entirety of the hour I spent trying and failing to get a party and smashing my face against mobs that took 8 years to kill because I couldn't really do anything else
I didn't do it, and I don't plan to go back, but good God do I hope they don't do it again
Or at least don't lock the relic and dyeable artifact armor behind it. Blegh.
I did not see Eureka as being any worse then Grinding endless rng fates and spamming older dungeons hundreds and hundreds of times. At least it was new content, not recycled content.
Not saying Eureka was good in its current form either, but honestly ARR's and HW's relics sucked in my opinion.
Eureka just took fate grinding from the overworld into its own instance. I didnt particularly like it when i hot pagos and to fond all the progress reset (eg. Mounts) made me feel like all the work in anemos was for nothing.
I never went beyond pagos but if they do reintroduce eureka again, please dont reset progress made in the previous instance (ie. LET US USE OUR MOUNTS WHEN WE EARN THEM) and it will feel less punishing.
It is a throwback to FFXI sure but FFXI never forced us to unlock mounts for each area....
I just hope that whatever they come up with, it will still be very much doable solo after the initial wave of players have done it. No part of it should absolutely require any other player to be present. Give alternatives for advancing the steps in a group, but always keep in mind the late-comer solo player. Maybe allow the steps to be completed using the Trust system whenever groups are involved.