Housing relocation ends up being another way that people can RMT and house sell. Please just put the same forced timer on it that new buyers have. New players and buyers are never going to get new houses at this rate
Printable View
Housing relocation ends up being another way that people can RMT and house sell. Please just put the same forced timer on it that new buyers have. New players and buyers are never going to get new houses at this rate
Bad title as relocation already has a timer...
No, it doesn’t. When new players want a house they have to fight the invisible timer and other people by repeatedly clicking the placard. Anyone who already has a house can instantly relocate to that plot. On worlds with no spots and one becoming available, this means that if the timer takes 20 hours, people could be waiting most of that when anyone who already has a house can just come in and relocate instantly. Yes their plot becomes available but then that restarts the invisible timer for the same issue. How is that fair on anyone who doesn’t already have a house?
I'm just saying your title is wrong/misleading as there is a 5 minutes timer between relocations. The previous housing system was fair as it rewarded players who saved enough gil. But since we can't have nice things nowadays, now we got this.
You do realize that when someone relocates they free up a plot somewhere else right? With the addition of a new housing area or the addition of new/additional wards there is the possibility they'll adjust the current relocation/purchasing rules. We'll have to wait and see.
LaylaTsarra you do realise that I did address that by saying when there’s literally only one open housing plot on the entire world and the new players are all trying to get it for 20+ hours that it’s unfair that someone comes in and just takes it by relocating which then resets the timer. The new players then have to wait on the new only open plot and hope that someone doesn’t relocate again
I’m sorry but 5 minutes is irrelevant seeing as the invisible timer on new people buying the plot is believed to be any time between 30 minutes to 24 hours. This isn’t confirmed of course because there is no official rules/guidelines on it. That same person could then take back their previous plot before the invisible timer gets anywhere near new buyers being able to even think about it
It is there regardless though...
Relocation is less of a problem than players like Mew_FC here who owns 25+ houses alone.
They really need to bring back the rule of "One personal house, and one FC house per world, per service account."
And it’s still irrelevant because anyone who doesn’t own a house already can’t get one because people with houses can relocate far quicker than anyone could ever hope to buy.
Also if Numenor1379 is right and you have 25+ houses alone. You are part of why this is an issue
I understand that but that is/was the rationale as to why housing transfers are allowed and why they were even permitted during the follow up release of Shirogane housing along side the ability of FC housing to buy first. Perhaps there will be new rules when new wards and a housing district is added we'll have to wait and see.
I recently clicked a placard for over 8 hours to get a house (any house) on Balmung and was personally happy to be able to transfer to a poolside when the houses all went poof.
So basically you want to see housing transfers eliminated even though anyone transferring gives up a spot for that transfer and then have the same timer applied to them. Perhaps you'll get your wish when those housing additions come. I doubt we'll see any changes to the rules prior to that.
I can respect wanting the best spots, but there needs to be some way of allowing new buyers to actually have a chance, whether it’s fc or personal, new buyers are getting shafted. Waiting hours to MAYBE get a house is neither productive nor healthy and does not promote enjoyment and then having the timer be reset because of relocation is even worse. And people being able to have multiple houses definitely does not help matters.
And housing transfer is fine when it doesn’t reset the invisible timer and screw over anyone who has been waiting literally hours for a plot. If it’s on the same invisible timer then great, equal chances all round
Yeah....just lost a house after 10 hrs to a relocation and then a few minutes later they left...reseting the timer...
IMHO what I think would give more people a chance to get a house would be if they'd reverse the grandfathering for people that have multiple houses and force them to relinquish all but one per character per world.
Pay them back for the reliquinshment, of course, but force the freeing up of those plots. More plots in circulation means more chances for people to get houses.
This would do...absolutely nothing. I think you over estimate how much of an issue is. The majority of housing on most servers is single account owned. The houses people only log on once a month to keep and never do anything with them is an even bigger issue. I don't advocate taking things from people who earned them fairly under the old rules. And I don't even advocate for taking the houses from the people who do the bare minimum to keep them. Taking things from other people is not the way to fix this.
I wouldn't advocate obvious abuse and greed either. The real question is, how many of those characters who own houses are actually active? I'm busy enough with one character... 10 or more? You'd have a full day just checking retainers and doing a single leveling roulette per character. Now, housing might be their only fascination in this game (doubtful, it's a big game), but there lies the greed when these multi-house-owners KNOW there is a demand.
@ such people: Have pity. The devs aren't helping but YOU can! Let a few go...
#altruism
Actually people who do own multiple house are more active with said houses than your average player. Because generally housing is their end game. Its not greed, or abuse. They earned them the same way everyone else could before the rules changed. And giving up 20 houses (that's not the average that's an extreme case)? That's a drop in the bucket compared to the need that's out there and wouldn't solve *anything*. Those houses would be gone with in a day and we'd be back to square one. Adding more wards (like they've done since the grandfathering came into effect) has done more to help relieve the housing pressure than making someone give up the 2-3 "extra" houses they might have. It still wont really do anything to help someone get their dream plot. Honestly I'd like to see them introduce a dynamic ward system, where when a ward fills, it opens another. Remove the timer, and remove the restriction on alts purchasing houses on a server. Not robbing people who have put the time in effort to buy more than one house.
I agree, the housing system does need work--A LOT of work. But any help is better than none. And ya, those houses would be gone super fast, no doubt. And it might not seem like much, just a drop in the bucket, sure, but more than likely that'll be ten or more people who finally got what they were after an unknowable amount (days, week, months even). That'll be ten or more people who finally got an FC house, or a place to call home, or a feeling like they're actually a real member of this game. Heck, that might just be ten or more people you just made smile. Isn't that better than nothing? Do you REALLY need that many houses? This isn't the zombie apocalypse, it's ok to share!
Why hope for others to fix a problem when you can do something about it yourself, however small it may seem.
#altruism
Because, that was a ton of work someone else put in, and its not up to you or anyone else to tell them that they're wrong. And then they're stuck with a ton of furnishings that they have no where to put, or use. Some that took a lot of work to get (or real money off the mogstation) that they can't transfer to another character or ever have hopes of using again. And those 10 people will get a house, eventually. No need to take from someone else, to give it to another person. If they want to give it up on their own? Sure they're allowed to do that. *No one else even square enix* should make that decision for them.
#firstworldproblems?
They should have to abide by the same rules everyone else does, sorry. I don't care if they have "furniture they can't use." If everyone else has to abide by the one house per character per server rule, so should they. Anything else [like the person on Gilg who owns and entire ward] is just sheer out greed.
It doesn't matter if you don't care. SE cares and they've grandfathered in those houses. They aren't going to change it so get over it. They broke no rules and shouldn't have to suffer as a result of a rule change. SE recognized that and have acted accordingly.
My main complaint about it is these people who have purchased *entire wards* on crowded servers, making it impossible for any newcomer to get a house. A lot of us worked *hard* to save up the cash for a house, only to never have a chance to get one just because we haven't been playing since beta. It's kinda crappy.
Most multi home owners bought homes for alts because they couldn't even use a mender in the house of their main. Had SE allowed alts to share housing I'm sure most wouldn't have bothered buying a second home. They still haven't fixed that although now alts can't buy a house and can't even share one.
Those houses by the was were most likely puschased at a time when housing was plentiful like some servers today have 100's of homes for sale atm. SE needs to address the housing issue for everyone and taking it out on people who did nothing but follow the rules shouldn't be an answer.
Personally, my answer for this [by the by my thinking that they make these multi-home owners abide by the same rules as everyone else was designed in my mind as a temporary measure to make more housing available until they implemented this] was semi-instanced ward maps. set up *kinda* like the apartments, only full maps. Each apartment can have up to 90 instances, to my understanding. If they set the wards up like *that*, semi-instanced, you could have up to 90 60-house wards in each housing area, and sure, you'd need to deal with a bit of load time unless someone else was already in the ward, but it'd solve a great deal of the housing crunch.
I think instanced apartments which have small, medium and large options which was talked about would do a lot to help the housing situation. Whether or not they'll actually implement that remains to be seen.
If they have communal farm/gardening plots for the apartment buildings, it'd also help a lot.
Exactly, you don't care, SE does, honestly if you haven't gotten a house, then its cuz you haven't actually tried most likely. Are you checking the wards on the hour? Were you on when the mass demo happened? Where you up at 5am when they added new wards to try and grab one? IF not, then no you *weren't* really trying to get a house. If you want to do to it more casually, then fine. But stop trying to take things from other people who rightfully acquired them. If you have no respect for other players, then quite frankly no one should have any respect for you and your misguided opinions.
lol? It took me 14 hours of concentrated effort to get my small, and there was competition. Define "haven't actually tried."Not demo or adding wards. The two events you mentioned were exactly that, events. If you missed them that's a shame but that's like saying you missed the millionaire who was tossing out $100 bills to the masses. Someone had to grab them up, but it was not likely to be you. How hard do you really gotta try? How much effort should this really take? Jeebus, they're already making people wait on the invisible timer and that's torture enough.
HOnestly, I'd rather deal with the house flippers than that friggin' timer. My last try to get a house I camped a plot for *16 hours* only to have the timer pop at 2 in the morning ><
Hourly reminder that only personal houses can be considered as Grandfathered.
On the original point, the relocation lacking a timer is an issue for a whole other reason:
Currently the answer to "I can't get a house" is always "just get a Small in The Goblet". Fair advice, except when you look there, it's just as rare to see anything come up as it is in the other zones. Furthermore, checking the actually owned plots, at least half of the smalls are owned but not built on, no placard notes, nothing, clearly just a holding plot waiting on a relocation timer somewhere. Now, my FC would be happy with a small anywhere, don't care if it's facing a wall in the Goblet slums or what, just a space for us to garden, set up a workshop, and play with the toys associated with the feature. Yet hundreds of plots that we'd make use of are being sat on by people who never wanted them in the first place and are just hogging them to use the relocation timer-bypass if their preferred plot(s) ever become available.
If relocation was subject to the same timer as outright purchases, it would mean people who are fussy about where they settle down wouldn't be forced to buy holding plots, leaving them available for the less fussy people to actually make use of. I still think the timer is a farce of an idea, and should be completely reworked or removed, but if it's there, it should apply equally to all so that relocation isn't a requirement and holding plots lose their appeal.
It is one and one per account. Except transferring the FC to a character you own is the loophole and cannot be removed because the timer which exists for inactive FCs to automatically transfer leadership of a defunct FC where the leader hasn't logged in to someone who is active. They can't get rid of it because then you would have people complaining about their FC being unable to have a new leader after the time limit.