I play 1-50. Read all quests. Get big actions etc. AND. AND. 7 nerdy players oneshots bosses in my last mainstory?
How find good players who dont oneshot all bosses in dung. I want get good experience.
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I play 1-50. Read all quests. Get big actions etc. AND. AND. 7 nerdy players oneshots bosses in my last mainstory?
How find good players who dont oneshot all bosses in dung. I want get good experience.
Party Finder is the only thing that comes to mind if your looking for a specific group dynamic.
Why game creators do that sucks design? I try partyfinder but he not work. And why players go on low lvl dung lol.
High level players get stuck in low lvl dungeons due to dungeon roulette. They did that so there's always someone available to run new players through the content. Party Finder is so you can set up a specific group for your needs. Doesn't mean you'll always find that group. If that's not working for you try to get in with a Free Company that has a lot of active players and are willing to run dungeons with you.
I just need not oneshot parties on main story lol.
Don't know what to tell you then. I've heard the Japanese servers tend to run mechanics without instanly burning the boss.
I just want know why it work bad. AND LOL AND, if i leave i get 30 min cd. I must kill main boss in story on 10 seconds lol?
Condolences. You are quite correct that its present state remains somewhat problematic. Personally, I have done this as a higher-level character helping two of my lower-level friends with no additional people. Having only three of us (two of them not much above level 50) provided enough of a challenge for us to get a good experience (as in our feelings - we got no XP points since we were using the undersized option) from the fights and easy enough that we actually finished the duty before the timer expired.
So, as others started to suggest, your best bet sounds like making a party finder ad with a very clear description of what you want.
Also note there's a "minimum item level" setting available in your duty finder options. This reduces the equipment level of everyone there to whatever the minimum allowed for the duty is. I don't have any experience, however, on how easy or difficult that would make this with a full eight people.
As for your question of why we have this design in the first place, these two special main scenario quest dungeons were designed before we had a level sync system implemented. In fact, I'd wager the results you lament in your posts are the primary motivations for implementing the level sync system. So, now that we have it and have learned from these results, dungeons AFTER it no longer suffer from this issue. Many have called for them to be re-designed, but invariably coming up with new stuff wins out over re-designing old stuff. Take heart that at least it gets better.
Perhaps I'm not understanding - do you mean you want the bosses to live longer and not die so soon in the dungeons Castrum Meridianum and Praetorium? If that's the case, the only way you'll get a "true" experience is to set up a minimum item level Party Finder for it. When players get queued into Castrum and Praetorium, our gear is automatically synced to the highest item level and stats ARR had - roughly item level 130. Castrum and Praetorium were released during a time when most players would be in their i45/i50 Artifact Gear. With the drastic jump and the nerfs that came to ARR leveling content with the release of HW, it's no surprise that people now steamroll these dungeons.
That said, you will probably be hard pressed to find players who want to do these dungeons "properly" or at minimum item level. With how long they are and with the implementation of unskippable cutscenes, a lot of players try to avoid them after running them the first time (and the MSQ Roulette is probably the least popular Roulette since the changes - despite its hefty EXP reward).
I'll admit, you did confuse me a bit with the remark about "players who won't oneshot" - ideally, I don't think people want to repeatedly wipe to dungeon bosses, so I just assumed you meant "do the dungeon properly and not speed through it".
Just LAST BOSSES on MAIN company on first time DONT must die like 1 lvl mobs. No? AND. W H Y I CANT LEAVE FROM THAT DUTY GROUPS???????????????????????????????????? 10 min waiting for LEAVING. 30 min WAIT TO CDs. Its a game? ITs a game?
The 30-minute penalty is in place to punish players that leave duties because people used to leave roulettes whenever they would get a dungeon they didn't like. So the developers put in a penalty to try and stop that behavior, because a tank or healer leaving could disrupt a party enough to leave the remaining members stuck waiting for another person to join.
Because the leveling dungeons have a harsher sync on them compared to Castrum and Praetorium. Aurum Vale syncs you to level 49, for example. Meaning that your gear and stats cannot exceed the maximum threshold for level 49. Castrum and Praetorium have looser syncs, as the cap for level 50 is much higher than caps for levels 1-49. The same is to be said for level 60 content versus level 51-59, and level 70 content from level 61-69. That's just how the sync in this game works.
When people get synced down to level 50 in those two dungeons, they get synced to roughly iLevel 120. When the content you're running was made, it was made for ~iLv50. Because of that huge descrepancy, stuff dies way faster than it did when the content was fresh.
You are running content that is 6 years old at this point. It's bound to go down fast. Just deal with it. There are only two 8-man main story dungeons, and after that, they learned that it wasn't a good idea, and they never did it again. Just get it over with and continue on with the game.
You are free to put up a Party Finder to try and find 7 other players that will do Castrum Meridianum and Praetorium with you at a minimum item level (which would be item level 45, if I remember correctly). However, most people do not consider these two dungeons to be their favorites, so you may have a hard time finding players that will help you run this content “as intended”. Honestly, I think you would be better off just letting this go and moving on with your gaming experience, though—you still have tons of dungeons to go through, and not all of them are going to have bosses that die as quickly as the ones in these two dungeons.
Are you talking about Cape Westwind? That fight has always been really fast, as far as I’m aware—I think when I did it over 3 years ago for the first time he was dead in 50 seconds. Didn’t really bother me though. It’s a joke at this point how easily he dies.
Apparently, he’s challenging at minimum item level. As I suggested previously, you can try a minimum item level Party Finder. That is the only way you will get the “true experience” that you want.
Btw, just because people steamroll these places now doesn’t mean that they aren’t also “normal gamers”. Perhaps stop calling people names just because they irritated you. He rolls over, and that doesn’t make anyone a “nerd”—I don’t even think that’s the proper use of that word.
Not everyone who queues into these pieces of content are doing them for the first time. I’ve done Cape Westwind, Castrum Meridianum, and Praetorium countless times on more than one character. A lot of players already know the story and the lore, so they just want to get in, fight stuff, and complete the duty.
For the cutscenes, people who have already seen them typically don’t want to watch them again unless they’re on an alt specifically to do the MSQ again. Most players have their game set to automatically skip cutscenes that they have already seen. That’s not a crime—it’s just we don’t want to watch the cutscenes we’ve seen before over and over again every time we get a duty.
Because they've done it 1000 times already.
They just want to get it over with as quick as possible.
For you it's your first time in there. But what happens on your second time? Tenth? Hundredth? You get bored of it and just use your new weapons and gear to get it over with as soon as possible.
How is it ruining your experience that they don’t watch/skip the cutscene for Cape Westwind? Or that you have level-capped players getting Cape Westwind, Castrum, or Praetorium in a roulette that they queued into for EXP or Tomestones? They don’t have to watch them—even if it’s their first time. There are plenty of players who don’t care about the story or lore, and that’s their prerogative. You can’t stop them from it, nor can you force them to care for it. And you can’t force the content to die any slower short of basically asking players that have synced-down gear to not attack. And what’s the point of that?
The way this game’s sync system works aside—you do realize that all of this content was nerfed back when Heavensward released (Summer 2015) to facilitate faster progression towards the new expansion, right? All of the Heavensward content was similarly nerfed when Stormblood released (Summer 2017), and all Stormblood content will be nerfed with the release of Shadowbringers (June 28, 2019).
You have options to experience the content the way you want (e.g., Party Finder). Either use them or just go on your way. I’d suggest you just go on your way, though; instead of remaining hung up on this. Your experience will only further be ruined if you let this instance dictate it—so don’t let it dictate it. Continue on, because Heavensward’s story is far better than anything in ARR; so I don’t think you want to miss that.
In heavensward too i must up 60 lvl. Get a story (good or not) and again oneshot main evil cuz many players cant be slowly? So why this game have a story if I cant see her? Why i cant inv in dung with one player (70) and complete it? I must distract everyone (7 players) for dung? I do not feel like a warrior of light when enemies fall from one blow. Ifrit - Titan - etc bosses have good tome to fight. MAIN QUEST BOSS oneshot. Gracias. Or maybe the system will pick up newbies for 50 lvls? Why get only 90000000000 lvls players lol.
And all mobs sleep on dung idk why. Has the empire died by my hand, or have they just disappeared?
Cape Westwind as always been really quick to do, but don't worry, the last boss of Heavensward really isn't as quickly done. You'll have time to enjoy it.
As many other stated, you are talking about a +5 years old content, of course it goes down fast. It'll get better afterwards.
It's just how the Game works. You came late to the party, and now everyone has Gear that's so good that the Bosses don't stand a chance. And people get into the Dungeon because it's part of Main Scenario Roulette which does give neat rewards.
Also if you think like that the last 3.0 Boss will really disappoint you.
You keep asking for "normal players", but right now the Lv70 people you're grouped with are normal players.
You're at the only point in the game where this is a problem. At Lv60, the difference between your character and the max level characters (Lv70) is a lot less noticable.
Even the later Lv50 dungeons (Snowcloak and Keeper of the Lake) are more difficult than Castrum/Praetorium when played normally.
Do you mean that you want to play the dungeon with just one other player, who is at Lv70? You can do that. It's called an "undersized party" and you can set that in the Duty Finder options.
It's probably your best way of getting through Castrum/Praetorium in the way you want to experience them.
I don't know what you are talking about. Which dungeon? Who is asleep?
You’re more than welcome to enjoy the story. That said, there is no story to be had during Cape Westwind’s actual combat—just mechanics. The story comes before the fight and after the fight, and no one is forcing you to skip it. When I get Cape Westwind in Trial Roulette, sometimes there’s a new player there. People just chill until they finish the cutscene, kill him once the barrier is down, and then go on their way. They’ve never forced the player to skip the cutscenes and lose out on the actual story.
Castrum Meridianum and Praetorium now have unskippable cutscenes, so people can’t force you to miss out on those dungeons’ stories either. The fights are quick now because people simply overgear them; and you’re getting players that are queuing up for Main Scenario Roulette and/or Mentor Roulette usually—sometimes you’ll get a fellow newbie in there, but it’s usually 1 newbie and 7 veterans. The roulettes exist to facilitate queues—otherwise, you’d be waiting forever for the content to pop, and that’s less fun.
You can. It’s called “Undersized Party”—if you have a level 70 friend, feel free to ask them to undersize content with you (you cannot do this for any Stormblood content, though). Do note that Cape Westwind will probably still die fairly fast even with just one level 70 player and yourself in it. It’s not like his fight is mind-bogglingly difficult—I don’t think it ever has been.Quote:
Why i cant inv in dung with one player (70) and complete it? I must distract everyone (7 players) for dung?
You can also do Castrum and Praetorium this way.
Cape Westwind has always been easy. This is nothing new. As for why you get level 70 players, it’s probably because they were queued for Trial Roulette (Cape Westwind is a trial) or they are a Mentor queuing up for Mentor Roulette, which basically exists to fill waiting queues. If you want to do it with all level 50 players in their i45/i50 AF gear, start a Party Finder for it.Quote:
I do not feel like a warrior of light when enemies fall from one blow. Ifrit - Titan - etc bosses have good tome to fight. MAIN QUEST BOSS oneshot. Gracias. Or maybe the system will pick up newbies for 50 lvls? Why get only 90000000000 lvls players lol.
I’ve already explained why Castrum and Praetorium are easy. The developers have left the sync system in tact for 4 years now, so unless they plan to change it in 5.0, those two dungeons will always be steamrolled.
I don’t really know what you’re going on about now, but dungeons are the easiest content in this game. If you would like to feel challenged, get to endgame and try your hand at harder content. That’s all the advice I can really give you. Good luck.Quote:
And all mobs sleep on dung idk why. Has the empire died by my hand, or have they just disappeared?
I mean I run with players and all mobs just sleep. Dont attack me. Maybe somebody use a sleep. BUT its a strange if place have enemy, all enemy must die. No shortcuts etc.Quote:
I don't know what you are talking about. Which dungeon? Who is asleep?
Boss have attacks. Phrases. He must die from my hand like Ifrit. I not see what can do white lady on mecha chocobo. Gaming experience such that the frog was stronger than lady.Quote:
You’re more than welcome to enjoy the story. That said, there is no story to be had during Cape Westwind’s actual combat—just mechanics. The story comes before the fight and after the fight, and no one is forcing you to skip it. When I get Cape Westwind in Trial Roulette, sometimes there’s a new player there. People just chill until they finish the cutscene, kill him once the barrier is down, and then go on their way. They’ve never forced the player to skip the cutscenes and lose out on the actual story.
Why they not do 70 lvls on ifrit etc? Or "Halatali" not have 70 lvls players in party. Strange for me). I think its a broken mechanic. 70 lvls must play on 70 lvls places. 50 on 50. Or if 70 lvls can go 50 dung, give them all dungeons for que.
If someone used Sleep on them (it would have to be a Conjurer or White Mage, as no other job can put mobs to sleep in this game), then just hit them with an attack to wake them up if you really want to fight them that bad. Are you possibly talking about mobs that don’t aggro on sight? All dungeon mobs aggro, but it’s possible you’re running by mobs that only aggro by sight—meaning that they need to see you. There are three types of aggro:
Sight Aggro: you have to walk into their field of vision for them to aggro you.
Sound Aggro: you have to run by them for them to aggro you (in front of them or behind; doesn’t matter).
True Sight: mobs will aggro you regardless.
You can’t force players to kill all mobs in a dungeon, by the way. There are several low-level dungeons that have branching paths with extra mobs that people ignore because they don’t see the need to kill them—especially considering how quickly we level and gain experience nowadays. Back in the day, they probably killed them for EXP, but it’s no longer necessary and a lot of players find it tedious to hunt down every mob in every side room.
Yes, but his phases haven’t been seen since he was relevant, if I’m not mistaken. So 6 years ago. If you really want to see them, you can do minimum item level, undersized and have the level 70 player just stand there and do nothing while you solo him (except for maybe heal you, because you will need that), or you can try to solo him yourself. You can’t force 7 other players in a randomly matched party to slow the fight down for you just because you want to see all of the boss’s phases.Quote:
Boss have attacks. Phrases. He must die from my hand like Ifrit. I not see what can do white lady on mecha chocobo. Gaming experience such that the frog was stronger than lady.
I can guarantee you that you’ve gotten level 70 players in Ifrit and Halatali. If not level 70, then at least high level players. They haven’t all been level ~20 players. You can click on the Party Members menu to see what everyone’s level is—because they’re synced down, it will only show you a synced level in the party list. But that doesn’t necessarily mean that they are that level.Quote:
Why they not do 70 lvls on ifrit etc? Or "Halatali" not have 70 lvls players in party. Strange for me).
Nope. That’s how random matching works—sometimes you get players that are low level, sometimes you get players that are high level, and sometimes you get players that are max level. There’s nothing broken about it.Quote:
I think its a broken mechanic.
I disagree. Sometimes I like to go back into old content despite having all of my jobs maxed out for well over a year now. That said, that’s not how this game works, nor how the developers want it to. They want level-capped players to queue into old content to help low-level players and new players.Quote:
70 lvls must play on 70 lvls places. 50 on 50.
If the system worked the way you wanted it to, queue times would increase drastically for a lot of content—I’d hate to have to wait for 3 other level 41 players just to do Stone Vigil, for example; or 7 other level 49 players to do Cape Westwind...
Again, you’re probably getting high level players from the Duty Finder Roulette queues. You do know how Roulettes work, right?Quote:
Or if 70 lvls can go 50 dung, give them all dungeons for que.
- Trial Roulette has a chance to place players in any trial: from 4-man Ifrit to the latest 8-man primal — this includes Cape Westwind as it is considered a “trial” in this game.
- Main Scenario Roulette will place players in either Castrum Meridianum or Praetorium, as the roulette only has those two duties in it.
- Leveling Roulette has a chance to place players in any leveling dungeon (i.e., level 15 to 49, level 51 to 59, and level 61 to 69 dungeons).
- 50/60 Roulette has a chance to place players in any level 50 or level 60 dungeon.
- Level 70 Roulette has a chance to place players in any level 70 non-Expert dungeon.
- Expert Roulette has a chance to place players in any level 70 Expert dungeon.
- Mentor Roulette has a chance to place players in ANY CONTENT—meaning all of the above.
This is just how this game works. If you’re hoping people won’t utilize the roulettes, then you’re in for a very rude awakening.
I really think you need to let this go, and just go play the game. This will be my last response to you, as I’m only allotted 20 posts every 24 hours on this forum, and I’d rather not waste any more arguing over this.
And HOW old players help new players? Just avoid all mechanics and mobs for faster exp from dung?) Dont need this help lol. Its a strange help. And tank with this help (rush dung) can understand how game work? I think no. Just creators dont know what happening if in party with 3 old players play 1 new player. All dung becomes like a race. Do not look around, do not feel the area just run run run run run faster.Quote:
I disagree. Sometimes I like to go back into old content despite having all of my jobs maxed out for well over a year now. That said, that’s not how this game works, nor how the developers want it to. They want level-capped players to queue into old content to help low-level players and new players.
Once again I'm deeply impressed by HyoMinPark, still my favorite forum user on this plattform. But you should be careful not to get hit by Thunder III as
you forgot about Black Mage :D
(but I think the OP probably meant the magitek army on the parade ground no tank with a sane mind will ever pull as you can just run past them)
Yes, they run through it because most of them have already done it like a million times so they just want their reward and be done with it. Also by present-day standards those are low level dungeons/fights with a lot of design flaws. Best thing to do is stop crying over split milk and just move on - I promise you the level 60 and level 70 finale will put up more of an enjoyable fight.
For me it was an interesting fight with white lady. She kill my friends and I wanted to see the battle longer for revenge. And I have many runs in WoW dungs to MANY runs MANY. But I did not interfere with the players to pass the dungeon. First time only happens once.
What do you mean "oneshot the boss"? Are you angry your party didn't wipe to Cape Westwind / Castrum / Praetorium? Do you want them to wipe intentionally, because otherwise would be an obstruction to your gameplay?
You're not being very clear with your desires.
You wouldn't progress through the story if this was implemented.
All players get synced down to the relevant level. All of their gear stats get synced down to the maximum allowable value for that level. At level 49, the maximum gear level is probably something like level 55. At level 50 this jumps up to over level 100 (because there are level 50 dungeons after the ones you're complaining about).
After this, I believe each dungeon itself has a maximum gear level, I personally don't recall any other dungeon that is noticeably easier to the point you can faceroll through it. Perhaps they've deliberately given these dungeons a high maximum gear level simply due to the fact that, again, you would not progress through the story (via duty finder anyway).
I'm just echoing other players at this point...
I want just SAME practic like Ifrit. Not hard but not FAST (10 second) fight. Its enouth. 1 min fight with boss. Not 10 seconds after all the suspense with 1-50 do not you think?
LoL? I killed the enemy with my own hands is a progress. I did not feel the impact in 10 seconds.Quote:
you would not progress through the story