as stated above add random stat rolls on drops in the game or items crafted for example a axe with 100 str ,50 crit,50 vit could have 50 str 100 vit etc
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as stated above add random stat rolls on drops in the game or items crafted for example a axe with 100 str ,50 crit,50 vit could have 50 str 100 vit etc
Go play Eureka for 600 hours.
I would like to have an axe with 50 piety, 50 mind and 50 intelligence. Also, if it's not overkill, 2 points in dex. My warrior has just started yoga so let's take it by baby steps.
No and no thank you.
If you're not having enough fun in Eureka, go do Diadem. Aetherial gear has randomized stats and there's all kinds of aetherial gear in there. It even has randomized appearances!
On a more serious note, WoW does high-end randomized gear stats with titanforging, and most people I've seen talk about it hate it.
No thanks. Even Eureka didn't go that far. They only did it for the substats with the chance of getting a really OP weapon. And if you couldn't there were other alternatives.
Please explain why you want something that we luckly got rid off for the most part?
Personally I can see the fun in this - even though dungeon gear is mainly used for glamour anyways, on the odd chance that it would be an ilvl-upgrade for you, you know need to farm to get proper stats on it? Or, depending on your class and the available other gear, a dungeon-drop with perfect RNG-stats would be BiS, so now you need to spam this dungeon for a specific piece, get that piece to drop and then throw 95% of them away again?
...why... why would anyone want that? Whats the benefit?
It's pretty much the biggest reason why I am playing FFXIV more these days. RNG exists in all things.... does a thing drop or not drop... and that is fine, but when you start adding more layers to it... did it drop... does it have this stat.... does it have that stat, it becomes an absolutely abysmal situation imho.
And as for crafted stuff the OP mentioned... spending inordinate amounts of gil and/or time to craft something that is useless to me/has a low sell value because RNG decided we weren't friends? Nope nope nope.
I would love unique stated items in this game.
But DPS is the end all be all in ffxiv. They would need to revamp the whole design of the game to make unique/random stats work and it is way way too far into the games development for that to happen.
That Axe with 100vit and 50str sounds great... if dps did not matter. IT would be the far superior tanking axe. But using that axe also would just end up getting your alliance 1 shotted in the end because your nerfed dmg did not allow the party to hit the dps requirement to do a mechanic/fight.
In my opinion it is the biggest problem in 14s game design. Tanks, Healers, and DPS are judged based on dmg above all else. Fights factor in DPS above all else when determining if you can clear it. That Axe even if say it has -50% dmg taken as a special stat on top of it would still be considered garbage because the dmg output is lower then the other axe. Would be the same as say a whm cane having increased healing but reduced dmg... would never be used even though it is far superior staff for the job.
Now if SE say changed enrage timers from say 10mins to 15mins... Then specialized gear would probably work, cause you are no longer under a extremely tight dps check on every single high tier endgame fight.
Wow this post bought me back to those sunburst gear days. Some of the stats were crazy terrible.
Yeah, I don’t want to revisit that. Part of the reason why I haven’t touched Eureka lol
Go ask WoW how well it worked out for them to add randomized stats on gear.
Oh wait, you can't because pretty much everyone left the game because of randomized stats on gear...
Mostly, because while it sounds fun in paper... In practice you end up facing like 0.01% chance to get the item you want, with the stats you want, with the slots you want, with the tertiary stats you want, that's Titanforged... Etc.
Honestly, I'd much rather have "Blank" items that you fill the stats in yourself via Materia. Then you get to alter your own items stats instead of playing with RNG. Also, you get to use some of the 10 billion Materia the game throws at you these days which would be cool...
lol wows gear itself is better than ffxivs it just takes effort and time to get what you need. wows proplem is the jobs themself are so unbalanced but gear wise it was perfect.
while yes you can get horrible stats on a piece but you could also get godly stats its a double edge that is worth it
It is not. It is nigh unanimously agreed that WoW's itemization was/is horrible.
Because it makes getting loot you care about, so much more difficult.
And no, it is not worth it. If you got the perfect rolls on your gear, it didn't feel satisfying. Since, you don't feel you've earned it, because you likely got through hundreds of other variants of the exact same item just with crappier stats.
It also exponentially increases the effort needed to get geared up.
In addition, you mentioned crafted items rolling random stats... Imaging how that will go down, you go through all the effort to get your crafting class up to max level, getting the gear to actually craft the good items and then go through the effort of grinding out all the materials and then go to make some stuff to sell... And you get shit rolls and have spent a lot of time and resources to make garbage no-one wants to buy because RNG gave it bad stats.
What we need is more loot like the gear/weapons from Eureka. No more overmelds and can max out your stats much easier without losing materia.
increasing effort and creating item rarity is better lol gear in game is either spam dunguon for pieces that are always the same or raid stuff again always the same and eurka relics are also always the same and ps that isnt effort well it wasnt when you had Nm trains lol
yeah, let's make getting item drops feel like a punishment
just like WoW
you must be a bad gamer if thats how you feel.
nothimg feels better than getting a 1 of a kind meaningful item sure you go through torture but thats what makes it fun when evently your work pays off.
even relics in ff do not feel meaningful what so ever and you go through small pain 2 get but they gave no meaning outside of prettyness
Are you really calling people "bad gamers" just because they don't want more pointless timesink grinds to get optimal gear? If you want to go around calling people bad for not liking random gear, I could just as easily say that wanting randomly amazing gear to drop is a crutch by bad players who have an excess of time on their hands and need overtuned gear to help them out.
Liking RNG or not isn't a question of skill, it's a question of how much free time you have to play the game and roll that RNG more often, if you have more time to blow you'll probably like it more because you'll get more benefit from it. Most people would probably prefer to not be forced onto the treadmill longer for something like this though.
We seem to have different philosophies in regards to gaming then... To me, nothing feels better than actually achieving something - beating a difficult fight for example - or getting to experience an awesome story.
Getting a unique item when it drops straight away has the amazing feeling of "Whaaaaat?! What did I just get?!", I agree with that.
But getting this item after farming and grinding for hours or days or weeks only feels "amazing" because "thank god, its finally over and I never have to do this again... except for the three other jobs I really like to play..."
Oh and dont go around calling people "bad" because they enjoy other aspects of a game than you do. Personally I dont enjoy praying to RNgsus for drops.
I love the Ex-primal fights, figuring mechanis out is always great fun! ...but mount-farming afterwards is already a bit daunting, at least after run 20... now multiple that with more RNG...
I'd rather not WoW has Mythic+ where you can get loot that's great however they have Titanforging where pieces of gear can roll 5-20 ilvls higher so I don't want my BiS to be a hodgepodge of Titanforged gear on a tank where I take say an ilvl 420 piece that has bad stats like SKS/TEN on a tank vs an ilvl 400 piece that has CRIT/DET, you'll take the higher ilvl piece because it's 20 ilvls higher.
I'm not opposed to Mythic+ in XIV but they'd have to seriously think about the rewards because while Mythic+ is fun in WoW it's built around that kinda content but XIV isn't I hate seeing that I busted my ass off and someone got a better piece of gear because RNG.
How?
How is it better?
All you're doing is making it "Spam dungeon for pieces that are always the same or raid stuff again always the same and Eureka relics are always the same" but it takes longer, because people now have to wade through all the trash drops before the 1 item they care about will drop.
Making RNG stats on items won't suddenly make crap stats useful. It won't stop everyone just going for the same stats on their gear as everyone else.
It just makes the entire process of gearing up frustrating and annoying.
Like, as a WAR, I'm never going to want DH. So if any gear that drops has DH on it, well, off to the vendor it goes, because literally the couple of hundred gil it sells for is worth more than getting that stat. Same for any item that doesn't have Crit on.
Basically, any item that isn't capped STR, CRIT and DET may as well not exist for my WAR, because I won't use it, because I want only those 3 stats, with a little extra SkS just to hit the breakpoint to get 5x Fell Cleaves in during Inner Release.
The same goes for literally every class in the game, they have stat priorities and will ignore any gear that doesn't fit into them.
i never said any 1 was bad i said they must be a bad gamer if they really believe it feels like punishment 2 farm for something lol.
Sounds like you just want hand outs
Does that mean you make your money off gambling? Since working a normal job is punishment and its more rewarding to make it big? Working means you just want hand outs, right?
Have you actually done the difficult content in this game or are you just interested in grind for rng?
I dont want hand outs, but I'd rather earn my gear through an actual challenge (aka raids, fights etc.) and not through mindless spamming of the same content over and over again. Thats neither fun nor intresting, just bad and lazy design to keep you busy.
I was never proud of my relics - I always "proud" of my raid-gear and raid/primal-mounts, because I actually earned those through skill, not through mindless grind. I want more skill and less grind (aka RNG) involved.
All this talk of random stats reminds me of Aetherial gear (pink items). Maybe there's a way that could be added to existing gear.
The question isnt if they can, but why should they?
Random stats are obviously possible, but there is probably a reason they stopped adding such gear, aside from a few special places. So, why should they bring it back if they obviously thought it was something to get rid of?
No thanks.
/10char
you ppl need 2 go play Diablo 2 so you'd know how great random stats are lol