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https://na.finalfantasyxiv.com/lodes...0cf2b912d71121
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https://na.finalfantasyxiv.com/lodes...0cf2b912d71121
Very nice QOL changes in here!
Wind-Up Calofisteri and Wind-Up Scathach now have 100% drop rates.
Cooldowns reset now when you immediately enter a duty.
THE PRIMAL PONIES CAN FINALLY FLY.
Some mounts now have different music other than the default (I wonder what it is).
PRIMAL PONIES CAN FLY AAAAAAAAAAAAH THANK YOU YOSHI P!!!!!!!!!!!!!!!!!!!!!
What do you guys make of the change of conditions for penalty of leaving duty? It's a bit confusing. Does that mean you always get a penalty for leaving, even if the party is incomplete (because someone left already)?
BLU can’t do squad missions or deep dungeons... nice, don’t let the solo oriented job do the most solo oriented content in the game...
If you don’t want them to level off it SE fine, just make it so they don’t earn any exp for doing it, but let them go in!
The way I understood it was that if a party of 4 Vote Dismiss a player, leaving 3 in the duty, the first to leave after that will still get the penalty.
I've seen some Tanks attempt to kick a random player so they can quit the dungeon without penalty. Usually people will just blindly say yes to a Vote Dismiss.
That still seems like a rather niche case though. Something must have happened to cause them to change it like this.
I like some of the QoL changes, like being able to teleport out of the inn room. Also, goodbye Time Of My Life, I won't miss you.
And finally there's the BLU part of the patchnotes, which I suspect many hearts will break if they didn't know about limited jobs before. Nothing we didn't know so far, although I don't see the point of not letting you go into squadron missions with it. It's you and a bunch of NPCs, it's even less involving of other players than if you went in there with a pre-formed, so why not allow that? Just lock you to what you can enter with your level naturally, which it does that anyway.
BUT I THOUGHT THE IMPORTANT THING WAS FOR BLU TO LEARN SKILLS FROM ENEMIES??????????????Quote:
Certain blue magic spells can be acquired via Whalaqee Totems.
I'm laughing so hard tears are coming out. SE please.
The penalty change... will be interesting to see the feedback. That's a pretty harsh change. Means basically an entire party can get penalized if they want to leave before they can vote abandon.
New Achievement points award. Goodie, time to go and instantly get it lmao
I don't like this. It should've been default to the character on the World you're currently on. If they're not on, tough, and then add the @world. This is an anti QoL change to people who communicate with their friends in tells.Quote:
When using the /tell text command, it is now necessary to add "@[Home World]" to the character name (no space).
Actually most of the changes related to that are anti QoL changes, and should've had a default option added to them. Because if you don't plan on using the world visit system, life will be a bit more complicated for you.
At long last, I will be able to raise my Eureka comrades.Quote:
The display of party members is now prioritized in all areas.
The Pagos nerfs were underwhelming. I was hoping more for a cut down on costs rather than increase in drops, since that would've helped people who farmed already and might've been able to move on already with what they had on hand. Oh well.
A bit of a mixed bag QoL wise, this patch
I wondered if it was worded to mean that, the first person who abandons a duty still gets the penalty, but the penalty applies even after something like kicking a player first so that they can subsequently leave without getting it. Friend of mine said he wonders if it applies to everyone abandoning a duty now, but I think that’s unlikely, as the wording explicitly says “the first to leave a duty”.
Tbh, the wording is a bit confusing and vague.
Not sure if the WHM changes where actually worth spending time on. They seem to be a list of near nothings unfortunately.
Regarding the changes to the penalty for abandoning duty, I think it just means the penalty now applies only to the first person to abandon a duty after it has begun*, and not subsequent deserter(s).
If I'm not mistaken, currently, if someone else leaves a duty first, and then you decide to leave as well, but a replacement was found and thus returning the party to full status before you leave, you will also get penalized. Now, that won't be the case any more. As soon as someone leaves after the duty began*, you can leave without penalty.
*What determines when a duty begins is another matter. It's probably just when the instance itself begins, but it could also count each separate pull as separate starting points.
Oh boy I can't wait to see what new monstrosity will spawn and wipe players as they approach the objective in order to unlock the new Ivalice raid.
The tl;dr for Pagos is: the train is back. Level to 25 in Anemos, find someone to ferry you to both Aetherites and then you are back in business again.
It's about time...
https://i.imgur.com/YYrIsvx.png
I think you're right. While the deserter penalty doesn't apply to people who have joined the duty already in progress, it was said in a thread a while ago that any original member leaving the party after it filled again still got the penalty.
I think the 'first' is the key word here, and in that case, this is actually a softening of the blow, since I doubt "after a duty has begun" could mean anything other than the magical walls dropping and the 'duty commence' banner showing. This does mean, however, that people who manage to abandon before that happened would still be unpenalized. But eh.Quote:
Abandoning a duty first after it has begun.
I wanted them to reduce whm recast time like they did to ast, but I'll take the enmity change.
Monk only received a 1-3% increase in damage and the drg treatment, so you get less penalized if you can't do your positionals right, I wish they could have found a better way to dump aggro instead of purification, monk loses 250 potency from doing it and sam only like 10, it's dumb.
I wasn't expecting drk fixes, but I wanted them.
Glamours are "real world modern fashion" trash as always.
Tanks and melee taking 30% less damage and dealing 15% more in frontline are the best changes to me.
Elbst still can't fly.
and yeah, the penalty change when leaving duty is so you don't get penalized if someone joins the moment you're leaving.
Honestly i find the penalties still too tame. Anyone who chooses to leave the instance without a vote abandon having happened and passed should get a penalty. Sure youll get less capable allies now and then, but the trick is to help also them trough and maybe teach them something on the way in good manners. Multiplayer instances are a teamsport after all.
The patch notes have some really amazing stuff in it. Melees and Tanks got some buffs in rival wings and FL. Brute Justice has half the HP, but is stronger.
Placeholder buffs are pretty meh, but they said as much
Finally, flying primal mounts. Egi glams next maybe?
Glitchless lofts? OH BOY!
But then we get to BLU, now revealed to be unable to do two of the mainly solo things. The MSQ and Squad Missions. Like, you can't even level a job to 50, switch to BLU and continue the story from there with premades helping you in the dungeon. Just straight up banned from the story. Why exactly?
And then if you want to level a bit in dungeons solo with your squad, you can't even do that. Again...why? BLU is pretty much forced to only kill overworld mobs and nothing else unless they have a premade holding their hand through some instances. Isn't this supposed to be the solo job not designed for parties?
And now we have item turn-ins for learning skills too. So that's from mobs, quests, and items now. Quite the "real" BLU aimright?
Quest is, AFAIK, completely new, but items...directly taken from FFVIII. So, yeah, quite the real BLUs. We still have the "kill a weakened enemy with a specific skill" or "draw the spell directly from the mob" types of learning to cover :p
Eveything else...yeah, it's stupid to restrict BLU from doing the MSQ...no arguing there.
The thing is you can't unlock BLU unless you compete a level 50 MSQ anyway, and with BLU being limited to 50 anyway at that point there is no MSQ to even do with it. Of course you could still go in to duties as a pre-formed party, just no match making and roulettes etc.
So why stop there? Why not build on that? They claim to be so strict with the "BLU experience" but are obviously straying from it when they feel like it, too.
After everything, this feels like they're moving the goalposts.Quote:
So, yeah, quite the real BLUs.
I rather they invested in content not limited to the one LJ.Quote:
We still have the "kill a weakened enemy with a specific skill" or "draw the spell directly from the mob" types of learning to cover :p
Anyone noticed that two quests are called Emissary of the Dawn and Will of the moon at the bottom?
Exactly, which is inconsistent with the justification behind their current restrictions. (that a real Blue Mage job HAS to be implemented with direct enemy observation in the overworld and thus cannot be balanced)
If a REAL Blue Mage has quite a bit of history and factors contributing to it and differing methods of implementation and balance, some of these overall restrictions and design decisions make less sense.
Most of the time, yes, but you can beat/mug them without them using their skill, or even without Quistis in the party. And there's Card Mod.
It really depends on how many spells you can learn that way. If it's one or two, that's a nice nod, and it doesn't really betray the justification. If you can learn a high number of skills with quests and items, it's a little more problematic. It still doesn't change the "choosing your spells issue for matchmaking", though.
On a sidenote, the balance issue is not tied with how BLU learns its spell, but the specific effect of some iconic ones. (Lvl 5 Death being the most famous example)
Those aren’t new quests. Those are the two MSQ that you
Play as Alphinaud and Y’shtola in:
“Emissary of the Dawn” is the Patch 4.3 quest with Alphinaud, and
“Will of the Moon” is the patch 4.4 quest with Y’shtola.
There was an issue with the duty list displaying in Japanese while you’re in those quests’ respective instances.
Awww poo. Thanks
do you think it is because of HW having lv 50 quests that is why they restricted it it's the only thing that seems consistant with the locking of blu outta things if it has something to do with HW or SB be it level, zone, creatures it is locked out of content that might enfringe on these
Well yes, but whether BLU sees the skill or not is something that has varied a lot in FF (Quistis in VIII doesn't have to see the skill, neither Quina in IX or Kimahri in X). But they still have the element of "collecting skills by beating certain enemies". What I'm considering "true BLU" here and what the totem system likely goes against is the idea of collecting skills by going after enemy mobs and bosses (regardless of how the skill is collected when you face them).
When you buff Monk but it doesn't even matter for people who use the class frequently.