FXAA is the worst AA, texture is blurry & 2D
in FFXIV 1.x, we had MSAA, Even it is better than FXAA
https://i.imgur.com/m2rDxpH.png
https://i.imgur.com/8XrIp6i.png
:confused:
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FXAA is the worst AA, texture is blurry & 2D
in FFXIV 1.x, we had MSAA, Even it is better than FXAA
https://i.imgur.com/m2rDxpH.png
https://i.imgur.com/8XrIp6i.png
:confused:
They rarely listen to us when it comes to graphical things.
But here’s to hoping they do I guess.
No but 6.0 will give the new RTX aa
I took a minute to try to spot any difference, and even then the only difference I could see was at the left side of the... dome thing. Also dunno what AA even stands for.
AA to me only means Alcoholics Anonymous.
Also there are times where wikipedia links have so much Greek in them that they just make things more confusing, and this is one of those times.
I assume aliasing is a bad thing if there is apparently some "anti aliasing" thing in place. Still don't really get what was drastically different in the two images though
Yoshi P already said in an interview (not so long ago) that we shouldn't be hoping on graphical updates.
6.0 will probably have graphical updates along with full PS5 support.
No hope...
Assuming you're on PC - Go into your Graphics setting in-game, and try turning off FXAA (it should be on by default). You'll notice a sudden increase in jaggedness along the edges of things like your character, other characters, and scenery. Anti-aliasing is what smooths out this jaggedness.
If I'm remembering correctly, consoles don't have an option for FXAA if your settings, but still have some sort of anti-aliasing built in to prevent jaggedness. At least, I believe the PS4 does (I don't think the PS3 did). However, it's been 2+ years since I've played on a console, so I may be misremembering.
Thanks, that's much clearer.
I still can't really tell much of a difference in the photos in the OP, other than that one difference I mentioned... which as far as I can tell could simply just be the movement of a cast shadow rather than a result of any settings changes between the two.
I feel as if OP's example isn't the best for those who don't know exactly what to look for. That being said, the difference between the two is minuscule, which is not that great of a thing, since there should be a more visible difference with FXAA versus no FXAA.
However, OP, it's unlikely we'll see graphical updates even for PC only. The developers are very keen to make sure players are all on "equal footing" in terms of graphics, whether they play on a PS4 or on a custom built rig with a 2080ti. I'd feel more keen to build myself a rig if it meant I could have HD graphics, but that's a no-go so I'll just stick with what I have for now.
https://i.imgur.com/w3KbNc9.png
https://i.imgur.com/GSNPPTm.png
FXAA blurs everything, the crystal looks like a cheap stone....
You really need to pick some better screenshots or show something animated, because so far you have shown things that have minimal difference even to those who know what to look for.
I think FFXIV being cross-platform limits SE to some degree in how often they can update the graphics. That being said they are dropping 32 bit support in 5.0 so maybe we'll see some nice tweaks.
Personally I'd like to see the shadows improved a bit. Right now with shadows from trees it's very obvious that their movement as the sun moves in the sky is not very smooth. Can be a tad jarring in The Black Shroud.
https://i.imgur.com/8JJXh73.png
https://i.imgur.com/g4bixmF.png
Am I the only one who thinks the NO AA one has more "life"& 3D?
look, the ground is blurred too...
and FXAA has less dynamic (the yellow circle is too flat & soft).
I will reach my post limit soon, you can compare it in game...
Real friends do not let their friends use FXAA.
Is this obvious enough?
:o
https://i.imgur.com/MFKUqUh.png
I found a same post in WOW forum
https://us.battle.net/forums/en/wow/topic/15007311482
Are you serious...that's not even from XIV...you're not really supporting your own argument well if you're going to start posting comparison images from another game. I know what AA is. Was just saying your first examples weren't exactly great.
edit: also since when does AA add weather effects like fog?
I'm sure there are differences... but I can't see them :S
Maybe a smaller zoomed in section side by side instead of up/down?
The reason a lot of us aren't particularly worried about this is that we really cannot see a big difference between the comparison screenshots.
There could be a number of reasons for this, a few that come to mind immediately
1) Graphics card capabilities - There are a lot of players who do not have $800 graphics cards (mine is a comfortable $250 card, by the way).
2) Different platforms - Screenshots taken from the PS4 and from a PC do have recognizable differences
3) Differences in how the eye perceives things on a video screen
Does this mean the OP doesn't have a good argument? No. I suspect there are a number of people who notice differences in graphical quality and are bugged by it.
Does it mean that people who have commented here are trolling? No. I suspect there are also a number of people who never notice differences and are ok with the current state of graphics.
I have a screenshot as my desktop background. I use a 32" Samsung monitor as my primary monitor, and a 27" Asus as my secondary monitor. There is definitely a spot on the screenshot where aliasing is pretty bad -- and it is extremely easier to see on the larger monitor. Despite the aliasing, I still love the screenshot. I'm willing to put up with the bad area because the rest of the screenshot is spot on (and fantastic, of course). I have no idea if changing the anti-aliasing algorithm would make any difference. Given the perspective of the screenshot, I would think not.
The reason I mention this is that I think that, as long as the graphics are good enough, the requirement for perfection (especially with moving images) isn't there.
The screenshot in question -- you'll understand what I mean when you see it: https://dal-s-ta.tumblr.com/image/177208558588
Meanwhile, In World of Warcraft...
https://media.mmo-champion.com/image...uary/newAA.jpg
Reshade as a workaround if you’re that triggered by it. If you’re on console then graphics shouldn’t be an issue in the first place.
Always made me wonder, why do devs put aliasing in games in the first place if they just put anti-aliasing to fix it? How about they just leave out aliasing to begin with? :p
Graphics aren't a huge deal to me and I can't even really see any differences in the screenshots shown in this topic. I installed the high res texture pack for skyrim and couldn't even see any changes for example.
They would have to rewrite the graphics engine since I presume FFXIV's engine uses deferred rendering (DX9 and DX11). MSAA and other traditional anti-aliasing options do not work here. WoW's game engine is DX12 now so they do not have these issues. You are always going to get some blurring with anti-aliasing.
They use deferred rendering so I don't see them adding any other type of AA anytime soon.
Also for those who can't see it, these pics are probably the best.
Look at any straight line on the edge of the building, the second pic each line looks like a saw blade. You can see it better in game if you disable FXAA, your whole character will be surrounded by saw lines
https://i.imgur.com/dLlyyRd.png
https://i.imgur.com/ItbQN9e.png
A good anti aliasing would make those lines straighter without looking blurry, at the cost of some performance.
Lots of trolls or ignorant people on this thread. Difference is night and day.
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Lots of trolls or ignorant people on this thread. Difference is night and day.
That's really uncalled for. Not everyone sees things as particularly as you might. Color might be a thing some people take for granted too, but colorblindness exists.
So there are small issues, up close, but even the "worst" version still looks pretty good.
The degree of emphasis on graphic quality seems strange to me. Of course it could always be made "better", but it looks amazing as it is.
In the grand scale of all the games I've played - from pixelly DOS games to early consoles with blocky 3D to now, and everything along the way that seemed amazing at the time but now looks dated... this game is beautiful and detailed. Things could be better, but they could be a lot worse.
Ah ok, I will try it later...
Even an amateur is doing a better job than SE? & has more budget than SE? this is unbelievable...:(
There's a new version called: FF14_3Areal_Reshade
https://bitbucket.org/utwelve/ff14_3...oads/?tab=tags
My main annoyance with FXAA is more sub-pixel shimmering than texture detail being blurred. Why use an AA solution that introduces its own form of aliasing in the process? All I ask for is a simple built-in supersample option (1.0 had it, in addition to MSAA) so I don't need to employ nVidia/AMD's bruteforce solution which requires fullscreen and some UI futzing.
A lot of people saying WoW looks awful but wow has much better features for high quality.
WoW has CMAA, MSAA up to x8 & even SSAA 2x with CMAA.
WoW isn't awful, it just has a different art style, soon you guys will also say that Borderlands look awful.
I like both WoW and this game but there is no denying that WoW looks better and has much more graphic quality options. A toaster can run WoW and at same time a high end PC can enjoy the ultra graphics.
Edit: WoW also has 4K support and you can manually change the size of the curser when using higher resolutions.
You can put in chat /console cursorsizepreferred and then either put 0,1 or 2 to change the cursor size to whatever you prefer.
0 is 32x32 pixel cursor
1 is 48x48 pixel cursor
2 is 64x64 pixel cursor
They need to make a serious effort on upgrading the game's engine and graphics.
Textures look like puke, no AA, buggy shadows, low res reflections and low frame rate reflections.
They probably wait for PS5 to do that but they should already have done it by now.
The game deserves better graphics than we have now.
Even a Chinese F2P MMO ,supports DLSS & raytracing.....
https://techinfa.com/news-chinese-mm...x-ray-tracing/
I'd much rather they focus all their efforts on gameplay, the game looks good enough as is.
"The current number of games supporting Nvidia’s DLSS technology numbers less than 30, while ray tracing is less than 15. Of all of those games though, only a handful are actually available to play. Battlefield V is one, but as with other implementations, the effect of these technologies appears minimal for now, and the performance hit for ray tracing is huge, even on the 2080 Ti graphics card which costs well north of $1,000.
Yet you're complaining in another thread about your fps dipping. But you want a technology that will dip your fps even further?
you don't get my point
1.FXAA is the worst AA, it's far below average, even a cheap Chinese F2P MMO is using the most advanced technology, remember, SE is one of the best game company in Japan.
2.Alphascape4.0 FPS drops a lot, it's not because the graphic is amazing, it's because the developers wasted a lot of polygons on the flat ground
Conversely, an MMO is about playing it rather than watching it, and what's a theme park without things to do in it? I'd rather have new rides than have them upholster that old ferris wheel to make it look nicer.
It would also potentially be bad for business if they improve the graphics and requirements, because people with lower end machines can no longer run the game well.