Is it Naoshi? Or is it still Nobuo? Has music such as the strongholds been in since the start hidden away? Or was this the new composer's work?
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Is it Naoshi? Or is it still Nobuo? Has music such as the strongholds been in since the start hidden away? Or was this the new composer's work?
The real question is...: Is Nobuo Uematsu still in music team? Or he abandoned the ship ?
I think all the new music are by new composers, there is their music blog somewhere, where they show their new music samples.. And Nobuo Uematsu name, isnt showed anywhere there..
And sorry for what i'm going to say, but i'm not gonna miss him, cause he didn't a really great work on FFXIV tracks.. Only some of the originals one are worth of him (even if "rumors" says that he worked on tracks, without seeing the game zones, battle, etc. )
Bear Mcreary
As much as I respect Nobuo, I just don't think his style is suited for anything but important themes. Such as zone themes and that sort of thing. Now, if he didn't even know what he was composing for, then I suppose you'd have to give him a lot of slack. I'm just hoping the new composer is in fact Naoshi.
They are being made by the music team at square enix, so several people, with the odd music maybe being contracted to Nobuo at his record label dog ear records.
The reason Nobuo doesn't appear in the square enix music page is because he isn't part of the square-enix team anymore, and hasn't been for a long time.
Naoshi Mizuta (FFXI, FFXIII-2)
Ryo Yamazaki (FF Crystal Bearers)
Tsuyoshi Sekito (Last Remnant)
(source : credits at title screen)
^ sad truth there. He's still golden in my book. The best tracks he made for XIV are barely used, no one hears them, and some are not even used in the game yet.
Don't get me wrong I am really liking Naoshi's work lately, but Uematsu has a place in my heart :)
Give Nobuo some credit. He had only concept art to work with, and we don't even hear the best tracks yet. (IMO)
I think if he's given the opportunity to have a walkthrough of the game now or in 2.0 I think he might produce some amazing stuff. I'd say give him that chance Yoshi-P
Leave Nobuo Alone! :P
I am a music producer by trade (billboard charts... not video game)... and I say we are ruined by the trends of the industry
Game music has gone a lot more modern as of late. Yet the world of Eorzea doesn't really conjure up thoughts of electric guitars and drum machines
A lot of games music even uses rl songs in their soundtracks
The environments in this game are very basic... very back woods. which limits the composer greatly.
we've kind of been spoiled by the steam punk induced RPGs of the last 10-15 years.
Some of the environments in FFXIV are downright "Deliverance dueling banjos" worthy
as far as seeing concept art as opposed to actually being in game before you make the music....
How much of a desert do you really need to see? the first time I stepped into thanalan... at that moment I saw everything there was to see in the desert
Lastly... and this is very important.... How many hours have spent in Ul'dah? thanalan Desert? La Noscea? These songs will eventually annoy you no matter how good they are
I LOVE the Mor Dhona theme... but 8 hours a day of it would force me to mute the music....
I make songs 3 minutes and 30 seconds at a time... I can't imagine making a never ending loop of music
A compromise would be music that plays in each area changes based on the weather... or day and Nite
So there would be Thanalan Sunny daytime music and Thanalan Sandstorm Nite time music, for example.
Hi Rydin,
A great idea! :) It would obviously depend on the music budget for FF XIV, but it'd be a great way to reduce the eventual monotony of hearing the same looping music track over and over (especially in the most popular areas (where people spend the most amount of time)).
Hopefully the Community Reps see your idea and pass it along.
Altered Music Tracks (same basic theme / melodies) based on Weather or Time of Day. Brilliant! :)
Yeah and some efforts to mixing also when changing area. Now the border is sharp and always similar. When you go to Limsa town you are always shot with musical cannon. One day I will die if potentiometers happen to be in NW.
I love the idea of having different songs for night and day!
I would like to see more dynamic music like the Darkhold music that changes based on if you are in combat or not.
This could work for weather changes and phase in and out during night and day cycles like suggested above.
About the stronghold music, I think there was a song with the same melody as Zahar'ak already in the game files (I'll try to look for it on youtube) but it sounded very very poor and incomplete, compared to the current theme. The new composers remixed it or finished it or whatever.
Edit: According to a youtube comment it's in a story cutscene, but here it is. It's... different.
The tracks in FFXIV are good, but he didn't do a great job of the transition. From zone to battle music, you have to make it where it more blends itself in than a completely different track. This works in offline games, but as fast as enemies get killed in FFXIV, the tracks stop and replay after 3-4 seconds on average with an enemy. I don't want to hear the first 5 seconds of a battle track, I want something that blends into the field music whenever you are engaged with an enemy, and transitions back to the field music later.
A perfect example of what I am talking about it Kingdom Hearts. It had calming field music, but when in battle, the calmness raised up slightly higher but still transitioned well. FFXIV can learn from this.
Nobuo made a good track, it just wasn't used well. If I had to guess, the original Dev's asked him to make tracks that would cater to a western theme they were originally trying to make out of FFXIV. Also, I don't think Nobuo really understood how music in online games should be done, and treated it more like a offline FF title.
For those wondering about Nobuo I recall reading that he was kind of a freelance composer now. He's not with the SE team exclusively anymore but if they want him to make music they just go to him and make him an offer. Like he did FF14's soundtrack but he was also the composer for "The Last Story".
Yeah like with what they did in FF8 with eyes on me, they had several versions of it and they all sounded really good but some were more appropriate for certain situations than others, and it kept it from becoming repetitiveQuote:
Yes, kinda like the earlier FF had a set theme melody played by different instruments at different scenes.
I wish they would do that...
Yea.. I do like that.
For really great transitions you make a ton of loops of the different music and also make a ton of transitional 1 or 2 bar loops.
the track would then play like if/then statements
If day time/sunny then play loop A
If battle starts and Loop A is in the third measure, then start measure 4 1-bar transition followed by Day time battle loop
The transitions could crescendo or decrescendo (get louder or softer) or Accelerando or ritardando (Get faster or slower) depending on what it was transitioning into...
You'd just need all of your conditional loops and enough transition measures to go between any of them at any given time
It takes a lot of work but its definitely doable
That worked out well for FFXI, so I think it has to be something more here. Actually most Japanese online titles (well even then only a few come to mind...PSO,PSU, FFXI) treat their soundtracks similar to any other JRPG...and honestly they are better for it. Uematsu probably just needed more inspiration or was pressed for time (like every other aspect of early XIV).
Imo, he should have looked back at classic FF titles with similar universe styles ( FF IV, V, and IX ) and moved on from there.
I just want an option to have the music fade in and out. The constant Looping drives me nuts.
It worked for FFXI because mobs took long enough to kill that you got to enjoy the battle theme. Problem with FFXIV is that you take down mobs fast enough that you rarely get to enjoy the theme. Ever go through the entire Coerthas Battle Theme? It is really good and gets better about 2 minutes into the song. What mob takes more than 2 minutes to kill? Only NMs and mobs you can't beat.
I know Nobuo did the strong hold music in Natalan as it was on original soundtrack. I cant say for sure on the others.
I wonder if they could make more seamless transition music (like toto-rak/darkhold) and have it last a certain amount of time before the battle music faded out, maybe have the battle music continue playing as long as your XP chain holds out?
Probably wrong, but to me the goobue music has a real Naoshi Mizuta feel to it.
He did there are/were several tracks that did in fact come from a different FF title or at least inspired a good amount of them.
some are pretty blatent and hardly changed. Limsa's First Zone theme was the pirates theme from FFV...Crafters theme is the Timber Owls FFVIII, Veldt's region from FFVI's, Edea the Sorceress FFVIII, Esper's FFVI, Costa Del Sol FFVII, FFIX Hunters Chance, Clouds Flashbacks FFVII, Sauromugue Champaign FFXI.
far as rearrangements and inspirations go I've heard a lot from FF-X,FFIX,FFVIII,FFVI,FFVII and Crono Trigger.
this game also has amazing new works...just have to find them.
At any rate, I hope they start to make more use of some of the less heard battle themes. On that note, the stronghold area battle themes are excellent.
Hopefully it's Naoshi Mizuta. IMO he is the new Nobuo for this time period. His work is excellent in every regard.
Who composed the dungeon boss battle music?
http://blog.jp.square-enix.com/music...iv_119bgm.html Does this help anyone at all?
Hmm I'm noticing a lot of songs I still have yet to hear in game
And heres Patch .20 song sample blog LINK
Would like to correct that. New tracks in the game are either just that or rearranged by the music team. The chocobo theme is a constant arrangement by different composers, but composed by Nobuo. Same goes for the Amal'jaa Stronghold theme. It was composed by Nobuo, but rearranged by FFXIV's music team.
The rearrangements on Nobuo tracks by this team are fantastic, but that is because they have the world as a reference and not in just concept. I think it would do this game very well if they take the newly designed zones and give them to the music team to give the game a completely different feel. So many things about FFXIV in it's launch were not executed correctly even down to it's music. Some are beautiful pieces, but is it cohesive? Not at all. Now, the new team creating new tracks and arranging other Nobuo written ones are mending that. I think it's a great thing and should really be expanded upon.
I am curious to see if the areas bgms will be updated along 2.0 release