Too easy :o
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Too easy :o
Please tell me you're joking. That freaking dragon kicked my butt several times
Obviously troll post. On first run my party wiped 4 or 5 times on this boss.
Am I the only person here who thinks 75% of your health in damage + DoT + 5+ second stun is a little too cheap for an AoE you have <2 seconds to react to?
Luckily, my group had a SMN in it.
No SMN or RDM, and no PLD = better hope and pray your healer does NOT get hit with any AoEs or you are dead period.
O10n? Just have the MT attack one of the nails by himself. Then the rest of the party just kills all of the other nails and goes back to kill the dragon/mts nail. Gives mt something to do while keeping the dragon cleaves away from pt... ._.
I really loved this dungeon. Probably my favorite dungeon so far.
I really liked this dungeon but the reaction time to the line AOEs that freeze/stun you are extremely short. You basically need to react immediately. The same is true for his dive attack that took a bad example from Rathalos (even if you are out of the white field when he does his dive you might get hit anyway).
Was a pita per usual. I do ms dungeons 1x only just to get rid of it.
I feel like I am missing some sort of tell for the dives. They seem impossible to dodge even when you are on the edge of the affected area (or I had really bad lag both times I did the dungeon). But I have no idea how to tell what direction the dive will be from.
The part I'm having the most trouble with are the heads. I never manage to kill them in time no matter the DPS
I swear the hitboxes are bigger than what appears. There were times I was out of the AoE and still was frozen.
For the dives, as far as I can tell they always come from the Cardinal Directions (N, S, E, W) so stand in betweeon (NW, SW, SE, NE) but I've only done it 3 times, and the first time was a mess, so no promises.
Hope this thread is a troll. I wiped once and healing it was akin to something out of savage. It was perfect.
Yeah, they really don't give you much time to react to the AoEs, and you get like 5-10 seconds between some of his big AoEs, so you have to AoE heal and fast or someone's dropping dead.
Still think it's a bit too cheap and reliant upon group composition, though. You shouldn't *need* a RDM or SMN as one of the DPS's to give you a reasonable chance of actually doing it, just because of a cheap AoE that near one-shots you and stuns you for 5 seconds with a DoT, by the time the stun wears off, you get 2-3 seconds to dump an instant heal on yourself or you're dead plain and simple and your group is going to follow soon after if nobody can raise you.
And even if you do dump a panic instant heal on youself, his next AoE is just about to hit and if you didn't heal the rest of your group, a DPS or two are gonna be dead as well.
They got raid mechanics here that usually have 2 healers to deal with, in a 4man group and I think it's just a bit much.
I love how difficult this one is. We went through blind and didnt wipe to this one (arbortoreum final boss was another matter....). I like the dragon and love how fast the attacks pull off however i wish the divebomb had a tell. if it had one, i never saw it even when i looked straight at the charge. But I love the fact the boss was difficult. More Mist Dragons please.
Were you running with a group of i370 players? These dungeons are min ilvl i355 i think, so they're designed for players without previous raid gear. At/above i370, you can face roll the dragon down in about 90 seconds.
I don't think so. I ran it with my PLD and DRK both at 355 and hard an equally hard time with both.
And yeah the dragon's HP goes down fast but I don't have the time to get my gear to 370.
That said with the new patch I probably will be able to reach that level but not everybody has the time for that.
Sorry if I sound harsh by the way.
I think its a great dungeon. Hard bosses + great scenery!
I was almost pleasantly surprised to see the final bosses of both these dungeons actually presenting a decent challenge. I'm sure it'll be easier once people start understanding the fights better and everyone's average ilvl starts to increase as they progress through gear. But for now these bosses bring these dungeons almost close to earning the moniker "expert". That said, the only very minor disappointment I have is that they didn't introduce a new awesome end boss theme like they did for the 3.4 dungeons. I like Triumph, don't get me wrong, but I'm always up for new battle music.
Perhaps it's because it was almost 6 a.m, but my EB partner and I did this dungeon and I have to admit, The Mist Dragon did a number on us and the poor two rando's we were doing the dungeon with. We had no wipes or issues (aside from the weird lag the server seems to be getting..) for the entire dungeon until we ran into this monster of a boss.
It was a awakening experience, expecting to blaze thru another "expert" dungeon only to have said last boss smack you across the face with ice and hard hitting mechanics, screaming "Wake up!" xD
We wiped twice, realized how quick those mechanics were happening and adjusted. We got it down on our third try. For sure gonna have to experiment with how to dodge a few things and manage all these ice puddles as a tank, and when I am much less in a sleepy state. ^_^
Well OP once said in another thread they would always get all the comms as BLM but they always leave the instance before they can receive them. So generally not taking anything they say seriously... Either they queued The Burn with players who are quick to adapt or went in with people who have cleared much more difficult content than this (i.e. ultimate). But anyway, many parties will have trouble with this one and that's a good sign. I think Swallows Compass was a walk in the park in comparison to the new dungeons we just got.
Did it once last night. We wiped on the add phase because the Dragon Heads didn't go down fast enough but the second attempt went fine. Helped that the party was skilled and had good gear- we breezed through the dungeon until the very end there.
I enjoyed being kept alert by mechanics. It was a nice change of pace compared to how I expect those instances to go.
One thing I will say about the Mist Dragon, is that it's a commendation machine if you're a healer.
lol.
Got another 3 comms today thanks to this bad-boy. I'll be well on my way to the 1500 reward if I keep getting this guy lol. Especially as I get more used to the difficulty and/or get better gear.
Obviously everyone doesnt have the same amount of time to play in a given day. When i was younger i could play 8+ hours a night(and all weekend long), now if its a busy week at work i might not have 10 hours total all week to log in. Still, the ilvl 370 limit was in place for 6 months. If you were at cap that entire time it took very little effort to get 1-3 classes geared out all the way(not BiS necessarily, but something close to the max in every slot), and more classes if you used shared gear sets. The new limit is 400, and your going to have approximately 6 months(maybe longer) to work your way there. Two upgrades per month is doable with a very casual playtime.
Yeah, im not taking much this OP says seriously(in any thread). I played the dungeon once so far. The only difficulty i had with my random DF group was that it was the healer who was the player having dodging issues in the last fight(wiped first pull, tank and DPS downed it from 35ish% without a healer 2nd pull dying one by one until the tank finished the fight alone). If it had been anyone other then the healer who couldnt dodge, healer would have picked them right back up and thered have been no difficulty. With that said, I would say almost everyone(99%) who has been at the cap level for awhile has played more difficult content than this. In my mind this is fairly far down on the "difficulty" meter - roughly a tier 7 fight(those top tiers being Ultimate, Hard Savage, Easy Savage, Extreme, Alliance, Raid, this... there would be further tiers below this, though ive never thought to count how many). Am i wrong about that? Selling Misty short? Time will tell i guess.
I regret healing this dungeon for my first time
its a cool FF4 reference though
I'd be fine with the the frost ability's direct and tick damage being a bit less and all the other raid attacks much more frequent. Fewer deaths-within-2-GCDs, but more damage taken (opportunities) overall.
On the whole I want it to feel more threatening, but with little increase to the death toll, if any.
It sure has made a lot of quick In-Progress daily Ex Roulettes as tank. And TBN gives plentiful commendations.
I don't really think rating it against other kinds of content is really fair. This is a Normal MSQ Dungeon, and when rated against other Normal MSQ Dungeons, it's very high up on the list, if not #1 in terms of raw difficulty, amongst all MSQ 4-Man Dungeon bosses. I can't think of any MSQ dungeon that is anywhere near as difficult, and it is certainly harder than Swallow's Compass (which is an optional dungeon) and easily harder than anything Castrum Abania or Drowned City has.
Heck, I would say it's even harder than Baelsar's Wall, or even Keeper of the Lake.
Both of those had instant-death mechanics, sure, and Mist Dragon does not have anything instant-death, however, it's AoEs with the Stun+DoT+Big Damage might as well be as the damage is usually catastrophic enough to cause a wipe unless you got either a RDM or SMN in the group to help with raises and that's to say nothing about if someone happens to accidentally nail the rest of the group with the targeted AoE right before the unavoidable AoE hits.
Healing this was quite an experience. Went with two friends and a random tank. Tank pulled big but we did great until final boss...lol. We wiped about 3 times trying to get a feel for it but luckily tank was patient.
With randoms it took us a few tries. I died a few times and the healer and tank died a few times as well so i had to raise them on my RM.
I really hope people do not start to cry about it, that is why we always end up with easy content in the end.
And thats fair, but the person i was quoting said the person who had an easy time either went with players who adapt quickly or players who had cleared much more difficult encounters and specifically called out ultimate - you know, the hardest thing in the game. If your first thought on having a rough fight is to compare it to the hardest thing there is, then my instinct is to try to add a little perspective. As for where this falls on the story dungeon difficulty curve, id guess its probly somewhere in the top 5. Keeper still gives people trouble now, i cant imagine(and didnt play when) how much rougher it was before everyone was gear capped. Doma and Vault are the dungeons you read the most complaints about(usually from healers who cant keep undergeared tanks standing). Would Baelsars be the last one in that top 5? Its a good enough answer. I do think that in a month a lot of people are going to look back at these threads and laugh at how much we over-reacted. And for those keeping score(so... no one), dungeon came up in roulette last night. Went in alone, got matched with a healer who had run the dungeon before and a tank and dragoon who hadnt. The only "tips" either of us gave the two of them(they didnt ask) was that it was an easy dungeon up til the final boss. Tank pulled small(we could have handled more, but im not starting a fight over that), zipped through the dungeon. Got to Misty, cleared in one shot. The dragoon was the guy who couldnt dodge this time, and sure enough we pulled through(with a clutch final 5 seconds from me to barely avoid a second set of divebombs).
Just kick people that can't handle the mechanics here. This deep into 70 and people expecting carries should earn a terrible experience, not a clear.
TIL there are more mechanics than what I saw when I went with my group.
It's amazing when you don't have bad DPS and your players have some sort of skill.
So basically, a bunch of Savage Raid geared players go into The Burn, and wipe the floor with the Mist Dragon and suddenly they think it is oh-so easy. Well OBVIOUSLY if you're 30+ item level above the cap, OBVIOUSLY it's going to feel like a walk in the park with a group of savage raid players in a guild or some-crap.
Try that again at minimum I-level with a PUG and tell me how easy it is.
Tbh the Dragon's partywide attack should be Almagest.
I also think Titan in UwU should get 8x Almagest instead of 8x Tumult.
There is never enough Almagest since O4S for me.
/s
Hi, I don't raid, I'm not at ilvl cap, and I thought the dungeon was fun even though we wiped to the boss once. I was a solo yolo PUG WHM too.
Players not realizing they need better gear, and players not knowing/caring about the best way to play, are the reasons dungeons go poorly more often than not. That has nothing to do with people who do the end-game raids.
The 3 heads aren't so bad. It is those dives that can easily kill you with no ability to respond.
My latest run through I got 1/2 an idea of what is going on. The dives seem to give variable warning depending on which way you're looking, and possibly position dependent too. Sometimes I get 0 warning, I see it just as I'm hit. Other times I get tons of warning, like almost 5 seconds, easily enough to evade. When I was running around, spinning around a lot I would see the warning area light up and disappear then light up again, so clearly there is some hidden mechanic to what makes the warning visible, but I'm not sure what it is. I know being on an edge looking in gives you insufficient time to react (about 1/2 second, you can't escape even with sprint on).