I thought it was supposed to be Ultimate Ultima 2 weeks after 4.3 and Heaven on High 2 weeks after that, but there's no maintenance scheduled for tonight. When are we going to get this content that was announced months ago?
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I thought it was supposed to be Ultimate Ultima 2 weeks after 4.3 and Heaven on High 2 weeks after that, but there's no maintenance scheduled for tonight. When are we going to get this content that was announced months ago?
Recently it's been four weeks after the .x1 patch (see 4.15 and 4.25). So, if that holds, it should be in two weeks.
[Famitsu interview summary]
[Patch 4.35]
Patch 4.35 will be released before the Kyoto F.A.T.E (which is on July 16th)
https://www.reddit.com/r/ffxiv/comme..._bad_news_for/
Thanks for the responses. It's better to know than to be in the dark, but god damn I just don't understand the thought process here. There isn't nearly enough content in 4.3 to justify a 6 week delay on Heaven on High, especially when that's the content that people are going to play over and over again.
.5 patches have usually been five weeks after the initial main patch. That would put 4.35 at June 26th. I believe 4.25 was delayed an extra week, so it may be July 3rd.
Ultimately, I agree. There isn't nearly enough content to justify such a lengthily delay. If you're not doing Ultimate, you basically have nothing to do right now.
Well I thought there was enough content, players are catching up for Eureka (especially since the challenge log additions), Ridorana raid, taking part in the new ex trial and/or Ultima's Refrain, plus there was the added beast tribe quests as well. Ok for the hardcore FFXIV player it might not seem like a lot but for the casuals it's giving them chance to catch up and do quite a few things. I'm kinda dying for the the next Omega tier more than anything, but it'll come in time. Though Heaven On High isn't going to be your typical content release and no doubt it could potentially have a life quite similar to Palace of the Dead, so whether it comes now or later it seems to have longitivity potential.
I just hope they don't put the same break on it as they did POTD. As much as I would like to (and have soloed to about 160) I can never find anyone interested in going to 200. Haven't found one yet, let alone 3. They still have it locked to pre-formed parties. I've been looking forward to this a long time now, but I'm starting to feel it's just going to be too little too late.
My guess is the logic is they've realized the whole "You don't have to play non stop, feel free to take breaks" strategy doesn't actually help them any. Dump new content all at once, everyone subs for a month to play and try it out, and then they're gone until the next patch. Trickle the patch content out and players may remain subbed throughout as they nibble on each new bit.
It also helps give each feature a bit more room to breathe and be in the spotlight, plus helps the QA team narrow their focus. So all in all, it makes a fair bit of sense for them to aim for more of a monthly feature schedule, even if it means that any given update is less "grand."
It was brought up in a recent interview (Mr Happys I think), where the dev team gave a direct response along the lines of your comment. Imagine if Tsukuyomi and Pagos were released at the same time with the same ilvl weapons, people would flock to one and leave the other as dead (or at the very least lesser of the two pieces of content), so spreading them out makes sense so that people feel the urge to do both.
Edit: It was actually the live letter Q+A. Mr Happys notes on it read as follows:
We have a deliberate reason why we release updates in a staggered fashion after major patches. They simply want to make sure players have enough time to consume content at a comfortable pace. To achieve this, we spread out the content releases so players can focus on each new pieces of content when it is released.
For example, if we release Eureka and the 4.3 Story Primal EX at the same time and they both reward weapons, people may choose to skip one or the other instead of enjoying both of these contents because they don’t have the time to do both or can just get the weapon from one without doing the other.
Then maybe they could have given one of them another part of the gear. Instead of having weapons for Tsukuyomi, it could drop something else thus both would be necessary if you want to gear up everything. (And Tsukuyomi still has the mount too)
Also consuming content on a comfortable pace is okay as a reason (even though people should still be able to decide at which pace someone wants to play and not let it be dictated by the devs) but do people really need more than one month for one primal? At least the ones that are farming it for gear should be done after two weeks, so why stagger stuff so much? Honestly that feels more like a "fake reason" because saying that they just want people to sub longer would probably be not a good PR reason to talk about.
While it might be a valid enough reason, and it might have some sense to it, it's still also a bit of a cover for the excuse of spreading new content out over time to retain subs. Because obviously that's not a reason they're ever going to acknowledge. I'm not saying it's definitely been a consideration in their scheduling decisions. But color me surprised if it hasn't at least been one facet of the process.
I understand that logic, to an extent, but it seems backwards to me when the content they're holding back is Deep Dungeon. Palace of the Dead seems to have been the dev team's greatest success in hooking the average player into consistent hours over the months. Whether it was trying to get a floor 200 clear or just spamming the early floors for exp, PotD was in constant use for months and months, and while it's finally died down, people still play it to this day.
It seems to me that if the goal is to get people to stay subbed longer, they'd be better off releasing Heaven on High sooner, rather than later. Delaying it just gives people a chance to drop their subs before they get hooked on the new Deep Dungeon.
To the point of sounding like a broken disk, if you expect SE to do something different from the current market of MMOs you are going to be disappointed
Nothing except achievement grinding or saying "Sod it, I'll be back next patch at the earliest," with the latter quite possibly not be seen again until late this expac or early the next... for about two or three weeks.
But yeah, five or six weeks after the main of the patch is about right. So we're getting Heaven on High on the 26th or 2nd, and then probably Pagos some point after that, be it right before or right after the Monster Hunter event begins. Then Moonfire Faire after that.
Even at a gradual pace, the content released with 4.3 can easily be completed within less than a week. Eureka has been out for over three months now. I don't think it's unreasonable for people to complain they're essentially being told to wait an additional five weeks because they have to have more than an hour a day to play the game. I don't expect games to cater towards my very flexible schedule. I do expect stuff to keep my occupied for longer than a week. Granted, I have Ultimate. For the vast majority of players though, this isn't an option they are interested in.
It won't be like that. PotD basically gave players a way to level 15-60 without having to play any of the other content. This mistake will now cost them because everyone who decided to use it to level all their DPS jobs that they otherwise had to wait 2 hours in a queue for to play, will not be doing this to level them to 70 because they already leveled them to 70. It may have taken the queue time down, but the consequences of that is that players don't play any of the other content. When I mention that the command missions actually are faster to level on, people are like "what are command missions?"
Deep Dungeon II will have an exceptionally short life span. There are achievements for PotD by getting all the weapons which meant that you had to play it over (15 jobs x 90 aetherpool levels = 1350) times assuming you got at least one gear level per 10 floors. That is an insane grind just for an achievement and a weapon that isn't BiS. HoH will not drive players to play it another 1350 times. Most players who grinded on PotD already have their jobs to 70, and thus if they're not after the achievements, it will hold no reason to play it after completing it once.
We see this with Eureka, it's painfully grindy, and the strategy that players decided on was not the intended way the developers wanted the content solved, so players managed to cheese the progression on it faster than intended. Don't expect a "train" for the next part of Eureka. It would be insane for the developers to not rectify this. I'd expect them to dial back the grind a notch so that solo fights aren't punishing and that drops are consistent. There should be no reason why a player playing that content doesn't get the crystal drops at all in 2 hours while the party train gets them every 10 seconds.
I feel this is a key statement that Most players completely miss. Since it is natural that our feelings on the amount of content revolve around "what we personally want to do".
HOWEVER, lack of content a specific player is interested in IS NOT THE SAME AS lack of content to do.
Myself as an example:
I spent the vast majority of 4.2 - 4.3 leveling,learning and gearing a new battle class. So I just this weekend hit level 20 and got my Anemos weapons from Eureka. Next up is Tsyukuyomi Ex, once I finish farming her for my weapons and totems for mount; then I still have alot of crafters to level. I also haven't been past level 100 in PoTD, so I'd like to do that at some point as well. Then there are my gathering, fishing, crafting, and sightseeing logs to complete..........plus other stuff I'm sure I've forgotten.
Now, I completely understand not everyone wants to do all or some of the stuff available in the game, but the point is that there is a ton of content in total in the game and VERY few, if anyone, has done ALL of it.
Which makes all the "lack of content" threads that pop up a bit ridiculous.
Correction, They want to make sure you keep subbing to the game even longer for the same amount of content. Cause if they release it all at once, people would sub for the patch month, complete all the content, then unsub till the next patch. This way, you are subbing constantly to experience the new content that they know will be stale by the end of the week its released.
I actually don't mind the gap in between patches this time around tbh. It gives me time to level and gear some of the other jobs I have.
I can understand why people would be upset though...this patch does seem a bit lackluster. Honestly, I'm glad they've agreed to stop production on the Ultimate series. Hopefully they can use that manpower for other things and get content out a bit faster. From what I understand, the Ultimate and Savage scene is a very small percentage of the playerbase.
It can also be easily completed in longer.
Took me 3 weeks to do it at my gradual pace (and that's without going into eureka for the new challenge log because I'm already 20). I took my time and combined it with some older content as well.
Admittedly people who have been playing for a long time would have less older content to mix it with. For example, I used that to finally catch up on Hildibrand - which I did. So...next time I want to pace out content I won't be able to do that again as now that I'm caught up I will probably do the continuations when they are released. I also started using the new changes to potd Grip to work on getting those pretty weapons - once again if someone already has those, then that's not something to do. I also do hunts and did some achievements to get that pop up to disappear in more places. And sometimes I randomly join o5s/o6s practice parties to help new raiders out just for fun. Since I'm a healer that's decently geared, my knowledge of these fights can help make up for their mistakes as they learn and help them get their clear sooner, so I quite like doing that.
I'm not entirely disagreeing, considering that even at my super leisurely pace I still managed to do "all" the new content at least once(except ultimate and the 3rd new command mission)before the next patch, though without farming any of it for gear/doggo, just pointing out some people can draw it out for longer than a week. Though the gold saucer event,aetherpool grips, and gear/doggo farming that I will eventually do, and helping newbs out will definitely last me until the next patch.
Yeah I was going to raise some similar things to what you said but you beat me to it, essentially rounded up what I was thinking though.
In the end content is individually valued by each player and they decide what is or isn't enough for them so there can be moments when they just don't have enough to do, but one man's trash can often be another man's gold. Some players have no intention to touch Eureka at all which is fine, (it's still content though), but I know a couple of players alternating between that and working on a Ultimate's Refrain prog. Both things couldn't be further apart from each other yet it's something they are working towards and they are happy with those little projects.
Perhaps if there was no Ultimate raids to please the hardcore raiders, maybe it's possible things like Heaven on High would of been released sooner as more resources could of been spent on it rather than niche content. It's nice to have regardless, but something has to compromise somewhere and if there is a little bit longer of draught for some players, then it's likely connected to other content in some form.
Would you rather I see new content then? Artificially extending the life of content may work for you, but many players want more recent things. They aren't interested in grinding every piece of gear possibly obtainable from Eureka. In fact, despite that being a goal of mine, I wouldn't necessarily equate it with being content because it's simply me trying to draw out a patch.
No offense, but good for you? Why should others be left waiting around because they didn't wish to artificially draw out content. It took you three weeks to do the MSQ, Ridorana and etc? Great. I finished them all within a day. I shouldn't have to force 4.3 to last because you prefer it that way. This is why options are important. Releasing Heaven on High now doesn't change your playstyle, but it provides something for others to enjoy in lieu of essentially quitting for several weeks. Frankly, I'm of the belief these staggered releases are purely to keep people subbed.
Still sitting here wondering why this raid tier loot restriction hasn't been removed yet. Knowing them they are probably thinking about removing it when next step for eureka which is just a bad move. Doesn't feel good at all practically being restricted playing a game when the developers think their player base would "have too much to do". Absolute zero interest in crafting but actually like playing all the dps classes but once again staggered content makes gearing multiple classes rng play a day/wait next week.
It's worth pointing out that SE has been doing this gating or drawing out content since 1.0 at least, don't you remember the fatigue system?
However that aside I still beliede that some arguments are on point and some are a bit off the mark. Imho the constant asking for a reduced grind has idd brought this on ourselves.
Some feelings that I feel from this threads are that it is like perceving it was different before. Let me tell you it wasn't the only change is that you are complaining now instead of say July.
The problem is the content itself beign developed to meet the request of beign fast food, which is hurting the game more than ppl realize. By beign less invested in what you do and beign quickly rewarded you cannot feel satisfaction in the in-game activities.
Now do i believe that a new director would change things around? Not really as said this kind of procedure are now the norm in MMORPGs and frankly SE was already implementing then in the failed 1.0 as a way to make hardcore ppl beign not too far away than others , as such I don't believe that a change in the chain of command will change anything. It seems to me that it's a decision made by the whole company and perhaps the whole market itself as such we can either adapt or move on.
Personally though I would pursue option C which is keep asking for not spreading the content so far since I agree with the mindset that we should decide for OURSELVES which content to tackle and not beign made to follow one path
I get the concept of "we don't want to release gear at the same time as other gear that it will make obsolete" but that can be fixed, change what gear you're offering from where.
Beyond that, stop dictating what I get to play and when.
I hear a lot of "but I have other things to do and I might not be able to do all of the new content immediately and I don't want other people to do it if I can't" and I just. Pick and choose. You want to do one thing, not another? Do that one thing. But don't advocate taking content away from other players just because you're not ready for it.
I think you might have read my post with preconceived expectations. I didn't say anything about forcing other people to play that way or that players shouldn't have options.
I was merely saying that some players do make it last longer than even the week you alloted - and also reminding of how some players might have filled that using the QOL changes (such as the potd aetherpool grip. POTD isn't new, but that change is. The gold saucer and challenge log changes also went with the gold saucer event. Once again not new, but such QOL changes would incentivize people to revisit that content).
Nothing about whether SE should force people to do that at all, or whether it's morally right for them to do so.
I wouldn't have minded if they released HoH and the new Eureka at 4.3 instead of staggering. We're all capable of determining how we want to pace our own content and if people wanted to do HoH from the get go, they should have had that right. Wouldn't have affected people like me at all.
I also think their answer in the PLL was stupid. If rewards clash then they should stop making competitive weapons as rewards for everything. People would have done Trial EX for the mount,so just make that weapon worse than Eureka's so that it's a glamour weapon only. They could have made HoH give accessories. Ta-dah, no more clashing because Trial = mount + glamour weapon, Eureka = real weapon, Hoh = accessories, Dungeon + alliance = left side armor + cards. Ultimate raiders requesting not to have to choose? That's an easy fix too. Make Ultimate the .5 patch instead of .1 and have everything else on the pure patch. 6 weeks should be enough time for them to get the other content done and get ready for ultimate. Doesn't take a genius o.o
Nobody is artificially extending the life on ANYTHING. Once content is done, it is done. If it hasn't been completed, it's not done and, regardless of age, it still exists. Simple fact. You don't get to pick and choose what stuff is defined as content and what is not to fit your narrative, at least not in an objective discussion.
If there is something in the game that you have not completed, then there is content you have not done; hence it is NEW content for YOU, regardless of when it was created. Period. Your interest in said content is irrelevant to that objective fact.
Where your interest IS relevant is in the subjective statement of "there is no content in the game I am currently interested in." Which is fine, to each his own. But don't try to turn your subjective opinions on what you feel is and is not content into a launching board against how others play the game and how there is no content to do at all.
No offense, but good for you? Why should others be left struggling to keep up with patch cycles because they didn't wish to glutton themselves on content in one day? Other's shouldn't be forced to put in an obscene amount of gaming hours each day in order to enjoy everything the game has to offer just because you prefer it that way. This is why understanding ALL of the content options in the game is important, it gives you options. Including the option to TAKE A BREAK. Frankly, I'm of the belief these staggered releases are a good thing. Too many people are WAY too attached to their pixels.
SE is the developer for FFXIV, by DEFINITION it is not only their right to do this; it is their job.
It wouldn't be a horrible thing to be allowed to progress by your own choice instead of because its the only way to fill in that slot.
Why would they be struggling if that new content isn't going anywhere. Who is forcing them? From your own examples they would effectively have an infinite amount of content to look forward to. I don't even know how you can call it glutting. It takes very little effective time. You are either doing it or you are not. If you felt like putzing around for an hour every time a quest told you to go somewhere, great. We've hit that thing called player choice.
I play for maybe 1-3 hours a day, more if we're trying to progress on an ex. That's it. I was done with the new content in three days (other than Namazu which, understandably, you cannot clear immediately.)
I'm one of those who enjoys the game's content, I don't feel like they're offering too little overall, so on and so forth. But trying to say that it should take "weeks" to finish roughly 4-8 hours worth of content is kind of ridiculous.
If you consider "3-4 hours every day or two" to be obscene amounts of time I think you are in the minority in the MMO community.
I think the part that gets me the most is its being delayed and spaced out for superficial reasons. If the content needed those extra few weeks for further fine tuning to make sure its not broken on release, that would make sense. But, as far as I can tell, the content is done and ready for implementation. So the delays in its release are more than likely financially driven coated in a "fairness" excuse for reserving it. I shouldnt be surprised though, as Remedi said, they have been doing this all along. To be fair though, I have had issue with this since day one.
Although I don't think FFXIV has a "gated release" problem so much as they have a problem incentivizing their players. "we dont want to release HoH or Eureka at the same time as UwU because people wont do the other content because the rewards are better for UwU." Who chose these rewards? Not the players... When the only incentive you put in your gear is an iLev increase of 5 iLevels or its based on looks for glamor (which only works if you like the look of the gear), its really tough to give more reasons to go into any other content. Eureka was nice because it gave you new character progression, as shallow as it was it still gave us incentive to go do it.
Yes, FFXIV has yet to have a real gated release problem, but it's a start tbh.
And honestly 10 years of so of wow really shoudl tell the dev team that if something that players don't accept is gating content for.......reasons
Oh, no, that's not what I consider obscene at all. In fact, I play much the same hours as you; I think I "saw" everything put in the game by the patch in 4 days. I never said weeks. Though it could stretch to weeks depending on your definition of "done"; everybody's is different. I said there is more to do in the game than just whatever was recently introduced. What else in the game have you not completed?
Obscene to me is those who skip classes (seriously?) or take off from work (SERIOUSLY??) to play a video game for 12 hours straight, then get on the forums and whine about how there was nothing to do.
Ultimate alone took 5 days at approx 12 hours a day of playing to World First clear. That's 60 hours of game play. That's the equivalent, if not more of most AAA Video game titles on a 3 - 4 year release cycle. Perspective.
I think the other side to this is Deep Dungeon and Eureka have been the most well received additional content FFXIV has produced so far, many of us are chomping at the bit for the first real expansions to them. I know they aren't everyone's cup of tea but there are a whole lot more people participating in them then there are, or will be, for UwU.
servers already feel dead. 4.35 isn't coming fast enough.
Grinding out all the Eureka gear is the very definition of artificially prolonging content. It offers nothing except the devs hoping to keep people occupied with the same exact grind that becomes invalided shortly thereafter. At least if you cared more about stats than glamour. Likewise, achievements such says 10,000 FATEs or 1,000,000 MGP is not content. It's purposely trying to get people to grind the same things which already exist to an obscene degree.
Per your own example, it isn't new content. I grinded out several sets from Eureka. Guess what? It was literally doing the same thing, over and over and over again. No variation whatsoever. Therefore, it isn't new content. It's simply repeating something you've already done. Now is that a bad thing? Not necessarily. Every game needs an extension like that due to how fast content is consumed nowadays. That doesn't make it new. And if done to excess, will put people off. Case in point: FATEs. They have become so utterly despised, Diadem collapsed when the community revoked against it.
Yes, having a weekend available to play video games and complete exhaust all the new content because there simply isn't any certainly makes me a glutton. How dare I happen to have free time time over the weekend. Telling players to literally stop playing your game unless they progress at a snail's pace is a fantastic way to lose customers. That's an absurd line of reason. Not to mention, who are you to determine if people should take breaks or are "attached to their pixels"? Maybe I'd like a reason to play beyond Ultimate for the next six weeks.
Everything 4.2 offered can be done within a week, tops. Now we have five weeks with nothing else. No one is saying the game should have a wealth of content at all times, but it shouldn't feel like a drought after a major patch release. And as Tiralina. Who is forcing people to progress faster? Those who prefer taking their time have options to look forward while people who want to push on ahead equally have something to do.
Right now, you either take your time or you have nothing.
Heaven on High is already done. The devs outright said they were simply delaying because 4.3 supposedly had a lot of content. If I'm to be cynical, I believe the actual rational is, "we don't want you to unsub because you're bored. So we're splitting everything up."
This is false; Ultimate has no bearing on HoH as they are designed and developed by separate teams. I’m almost 100% certain that HoH is already finished, and has been since before 4.3 dropped; but the developers are sticking to this “staggered” release nonsense to try and improve longevity of the content, which I understand, but it comes at a price: the present content is stretched incredibly thin.
Ultimate cant really be taken into the account for the normal casual players because this is content for the 1% of the playerbase. Its like saying: Here only have three Ultimates for a patch and dont complain that you who dont raid have nothing to do because theoretically this would take 100 of hours to complete. (And maybe we should not compare AAA single player games with one fight too because most of these AAA games wont have you fight the same monster for all the playtime it offers. You are comparing one fight that is just so hardcore and needs learning to beat it with a whole game that has huge amount of different stuff to do in the same amount of time.)
In the end even if you only play this game every two days for one hour each day you will probably finish the casual content in max two to three weeks. Anything longer than that would be on the person itself since that would hint that they just dont do the normal content. And this is probably quite a low amount of playtime for an MMO. Play it maybe an hour per day and you should be done with most casual one time content in a week and the longest part in this would probably be the story itself and not the other content. One should not take those into account that are either extremely slow or that have way too much playtime at hand. But if someone is able to clear most parts of a patch in one week if they play normaly then there is something wrong with the patch and it should not be splitted of even more.
Also its not like the content is taken away from those that are slower. PotD stayed relevant for quite a long time, so nobody is forced to do it as soon as it comes out.
Perhaps there are seperate teams but they both report to the same financing department making the costs spread between two teams (e.g. one HoH and the other Ultimate). So of course SE either has to delay both of them for a long time to ensure all are done and release them together at the same time, or intend to release them separately so that some form of content is always available for the players (and also to give enough time to try the it before more heavy content patches drop). Come on, it'd just be plain ignorance to think that a new regular project in the form of ultimate isn't going to have an effect on everything else. Besides, "present content is stretched incredibly thin" is really a personal opinion and have many others have stated, they see it quite differently and there is plenty to keep them occupied.