Lillie's a little unnecessary?
hello. it seems like Lily really isn't necessary. don't get me wrong, the coolodwn reduction is useful. but is it necessary?
i don't know, it just seems that an individual Lily hasn't very much worth at all, if any. the cooldown reduction is only useful at 3 Lily's. so then, what is the real point in it? it seems moot to trade time for time.
it would be great to see actions only consume one Lily ever. maybe still have the same cooldown reduction effect of 3, but maybe also add a delay in how fast Lily's can be consumed. because i understand people are probably used to this by now and actually like it. then i also don't play end-game. so, some may have strategy planned out around cooldown timers and such. (or maybe some new effect entirely)
either way... not much individual worth for the Lily. the entire Lily system just becomes a limiting factor. that is, unless you are some kind of genius when it comes to timing cooldown rotations without planing, or something... and if you are just winging it, the entire system becomes redundant. (again, trading time for time)
the point is is that each individual Lily has little to no worth. you need all 3 Lily to make the cooldown reduction even worth mentioning. unlike other classes/jobs it isn't like a WHM is stacking up to execute some ultimate move or something.