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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71

    Lillie's a little unnecessary?

    hello. it seems like Lily really isn't necessary. don't get me wrong, the coolodwn reduction is useful. but is it necessary?

    i don't know, it just seems that an individual Lily hasn't very much worth at all, if any. the cooldown reduction is only useful at 3 Lily's. so then, what is the real point in it? it seems moot to trade time for time.

    it would be great to see actions only consume one Lily ever. maybe still have the same cooldown reduction effect of 3, but maybe also add a delay in how fast Lily's can be consumed. because i understand people are probably used to this by now and actually like it. then i also don't play end-game. so, some may have strategy planned out around cooldown timers and such. (or maybe some new effect entirely)

    either way... not much individual worth for the Lily. the entire Lily system just becomes a limiting factor. that is, unless you are some kind of genius when it comes to timing cooldown rotations without planing, or something... and if you are just winging it, the entire system becomes redundant. (again, trading time for time)



    the point is is that each individual Lily has little to no worth. you need all 3 Lily to make the cooldown reduction even worth mentioning. unlike other classes/jobs it isn't like a WHM is stacking up to execute some ultimate move or something.
    (4)
    Last edited by BLaCKnBLu3B3RRY; 03-27-2018 at 10:55 PM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    It's common consensus that Lillies are a lackluster mechanic that was clearly tacked on because the dev team wanted every job to have a gauge-mechanic. =w=
    (14)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    It's a pretty terrible mechanic. CD reduction isn't something you can or should rely on and the fact that it's used by so many useful abilities (Tetra, Assize, DB) it can be hard to have more than one lily at a time. Not only that but how you generate lilies is pretty bad, considering a good WHM can heal through most things with just Regen, DB, Tetra, Bene, Medica(II), Assize, and/or Asylum.

    It's a mechanic you can ignore without any real detriment to yourself, which is the exact opposite of what a job gauge should be.
    (2)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mimilu View Post
    It's common consensus that Lillies are a lackluster mechanic that was clearly tacked on because the dev team wanted every job to have a gauge-mechanic. =w=
    I think the dev team's comments about not buffing DRK's CD times puts it into words pretty well, even if they were talking about a tank.

    Content is designed for certain things to happen at certain intervals. Taking a few seconds off a CD doesn't really help you there.
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Don't see why lollies can't be adjusted to be more useful.
    AST has it's time dilation, so it's not as if cool down trimming has any balance issues with content.
    (0)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seraphor View Post
    AST has it's time dilation, so it's not as if cool down trimming has any balance issues with content.
    Time dilation works in a fundamentally different way. There's a reason Spear was considered to be one of the most useless cards before it was changed...
    (0)

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    You could get some value out of it in older dungeons via a bit of oGCD alignment, my aim was to align oGCDs to get 45 second assizes as consistently as possible. Even without bothering to take CS, I did some pretty hefty DPS in dungeons using this approach.

    Can't say I've figured a way to do the same in any worthwhile manner in Hell's Lid/Fractal HM tho, Hell's only really has 1 rough pull that potentially needs a couple of GCD heals, whilst almost everything else can be handled by juggling oGCDs =/

    in short, if the content pushes us enough to actually start throwing Cures then Lilies aren't actually that bad. Unfortunately there's very very little that actually does that with any real consistency. Savage included.
    (1)
    Last edited by Sebazy; 03-13-2018 at 06:23 PM.

  8. #8
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    At least lilies have *some* use, albeit small. The SCH system is just appalling, I've only used it once or twice since it was implemented because it (in my opinion, for non-Savage use) reduces the effectiveness of the fairy. By which I mean that if she's concentrating on one player alone then she isn't able to throw out those sweet Embraces to the players I'm not necessarily concentrating on as much, like ranged DPS who are lower on my "must keep healed" list than tanks & co-healers.
    (0)

  9. #9
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Culfinrandir View Post
    At least lilies have *some* use, albeit small. The SCH system is just appalling, I've only used it once or twice
    Fey Union is a ridiculously powerful HoT on the tank during trash pulls, and any kind of content for that matter, so I'd 100% recommend you try to use it often!

    Use a buffed Whispering Dawn before tethering the tank and you're basically healing them for 11kish per tick. If a DPS gets hit during a trash pull, you always have Lustrate or Indom to deal with that. During raids, when you know who can get hurt and exactly at what intervals, Fey Union is also really powerful because of how much healing it can procure on the tanks (or DPS with Bleed/Burns).
    (0)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  10. #10
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Risvertasashi View Post
    Time dilation works in a fundamentally different way. There's a reason Spear was considered to be one of the most useless cards before it was changed...
    Yup. Fully-scripted content encounters means that CD reduction on a fundamental level will never be useful, even truly "busted" gimmicks such as possible CD resets (which classes in other games looooooove). If you can't ever "bank" on Hallowed Ground being usable in particular scenarios from CD reductions or resets, you'll just pretend they don't exist for all the good they do.

    At best CD reduction on something like Assize has practical use in dungeons due to how much AOE you're doing, but that's it.

    Quote Originally Posted by Culfinrandir View Post
    At least lilies have *some* use, albeit small. The SCH system is just appalling, I've only used it once or twice since it was implemented because it (in my opinion, for non-Savage use) reduces the effectiveness of the fairy. By which I mean that if she's concentrating on one player alone then she isn't able to throw out those sweet Embraces to the players I'm not necessarily concentrating on as much, like ranged DPS who are lower on my "must keep healed" list than tanks & co-healers.
    You can cancel Fey Union if you want your fairy to start using Embrace on someone else. It's astronomically more useful than the Lily system as of now; there's a reason I play SCH for my expert roulettes despite being an Astrologian raid healer, and that's because SCH's off-hands healing tools are just straight busted.
    (0)
    Last edited by loreleidiangelo; 03-14-2018 at 08:14 AM.

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