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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71

    Lillie's a little unnecessary?

    hello. it seems like Lily really isn't necessary. don't get me wrong, the coolodwn reduction is useful. but is it necessary?

    i don't know, it just seems that an individual Lily hasn't very much worth at all, if any. the cooldown reduction is only useful at 3 Lily's. so then, what is the real point in it? it seems moot to trade time for time.

    it would be great to see actions only consume one Lily ever. maybe still have the same cooldown reduction effect of 3, but maybe also add a delay in how fast Lily's can be consumed. because i understand people are probably used to this by now and actually like it. then i also don't play end-game. so, some may have strategy planned out around cooldown timers and such. (or maybe some new effect entirely)

    either way... not much individual worth for the Lily. the entire Lily system just becomes a limiting factor. that is, unless you are some kind of genius when it comes to timing cooldown rotations without planing, or something... and if you are just winging it, the entire system becomes redundant. (again, trading time for time)



    the point is is that each individual Lily has little to no worth. you need all 3 Lily to make the cooldown reduction even worth mentioning. unlike other classes/jobs it isn't like a WHM is stacking up to execute some ultimate move or something.
    (4)
    Last edited by BLaCKnBLu3B3RRY; 03-27-2018 at 10:55 PM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    It's common consensus that Lillies are a lackluster mechanic that was clearly tacked on because the dev team wanted every job to have a gauge-mechanic. =w=
    (14)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mimilu View Post
    It's common consensus that Lillies are a lackluster mechanic that was clearly tacked on because the dev team wanted every job to have a gauge-mechanic. =w=
    I think the dev team's comments about not buffing DRK's CD times puts it into words pretty well, even if they were talking about a tank.

    Content is designed for certain things to happen at certain intervals. Taking a few seconds off a CD doesn't really help you there.
    (0)

  4. #4
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    It's a pretty terrible mechanic. CD reduction isn't something you can or should rely on and the fact that it's used by so many useful abilities (Tetra, Assize, DB) it can be hard to have more than one lily at a time. Not only that but how you generate lilies is pretty bad, considering a good WHM can heal through most things with just Regen, DB, Tetra, Bene, Medica(II), Assize, and/or Asylum.

    It's a mechanic you can ignore without any real detriment to yourself, which is the exact opposite of what a job gauge should be.
    (2)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Don't see why lollies can't be adjusted to be more useful.
    AST has it's time dilation, so it's not as if cool down trimming has any balance issues with content.
    (0)

  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seraphor View Post
    AST has it's time dilation, so it's not as if cool down trimming has any balance issues with content.
    Time dilation works in a fundamentally different way. There's a reason Spear was considered to be one of the most useless cards before it was changed...
    (0)

  7. #7
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Risvertasashi View Post
    Time dilation works in a fundamentally different way. There's a reason Spear was considered to be one of the most useless cards before it was changed...
    Yup. Fully-scripted content encounters means that CD reduction on a fundamental level will never be useful, even truly "busted" gimmicks such as possible CD resets (which classes in other games looooooove). If you can't ever "bank" on Hallowed Ground being usable in particular scenarios from CD reductions or resets, you'll just pretend they don't exist for all the good they do.

    At best CD reduction on something like Assize has practical use in dungeons due to how much AOE you're doing, but that's it.

    Quote Originally Posted by Culfinrandir View Post
    At least lilies have *some* use, albeit small. The SCH system is just appalling, I've only used it once or twice since it was implemented because it (in my opinion, for non-Savage use) reduces the effectiveness of the fairy. By which I mean that if she's concentrating on one player alone then she isn't able to throw out those sweet Embraces to the players I'm not necessarily concentrating on as much, like ranged DPS who are lower on my "must keep healed" list than tanks & co-healers.
    You can cancel Fey Union if you want your fairy to start using Embrace on someone else. It's astronomically more useful than the Lily system as of now; there's a reason I play SCH for my expert roulettes despite being an Astrologian raid healer, and that's because SCH's off-hands healing tools are just straight busted.
    (0)
    Last edited by loreleidiangelo; 03-14-2018 at 08:14 AM.

  8. #8
    Player
    MagnusSforzando's Avatar
    Join Date
    Dec 2013
    Posts
    53
    Character
    Magnus Sforzando
    World
    Leviathan
    Main Class
    Conjurer Lv 90
    As Someone who has mained WHM since the day FFXIV was released on the PS3, I literally pay 0 attention whatsoever to the fact lilies exist, and it has no adverse effects on my game play. I even forget they're there until I've used cure 3 times and I hear the maxed out sound they play when you max out your gauge.

    And since Divine Benison no longer requires a lily to use, I literally have no use for it. I run savage, and extreme content all the time, and the few second cool down reduction i may occasionally receive on the abilities that it may apply to has pretty much gone unnoticed by me.

    So yes, you could remove lilies altogether, and you wouldn't change your play style at all.
    (3)

  9. #9
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Don't use them, don't need them.

    Why should i align anything to this lackluster cooldownreduce?

    Tetra up? Yes-> do i need it? Yes-> Use. Otherwise don't
    Divine bension up? yes-> Need to use? Yes-> Use, otherwise don't. Should be up before next trashpull anyways.
    Asylum up? Yes -> Do you need it? Yes-> Can you position it? Yes-> Use. Otherwise don't
    Assize up? Yes->Use for trash. Assize up again? Yes-> use after aoes or just whenever on bosses in dungeons because who cares.

    Divine bension and assize are the only things you can use for dynamic uses anyways. Divine fpr tankbuster and Assize for SOMETIMES little emergency mp boosts.
    Thats about it.
    That's all there is to it... Don't need cooldownreduce on skills i don't NEED to use on cooldown. Ever.
    It's just a waste of complicated thinking when not needed.


    Its the same as trying to stack more than 1 confession... everything is full then ANYWAYS.
    Really, don't bother, just use skills when they are needed. And they either are or aren't up afterwards, whm has enough other options for that time.
    (0)
    Last edited by Cheremia; 03-16-2018 at 05:32 PM.

  10. #10
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    If they understood Spear was bad, they might get Lillies aren't very good at some point... R-right?

    Either way, I think the only plausible reasons Lillies haven't been changed yet are either A) Them being kind of useless doesn't make the job bad, so no point altering it for now or; B)Devs haven't came with anything they'd consider good or balanced to replace/rework.
    (0)

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