...more than 1hr queuing as a healer and a tank, really?
https://i.imgur.com/aCs7Lvc.jpg
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...more than 1hr queuing as a healer and a tank, really?
https://i.imgur.com/aCs7Lvc.jpg
9 million of them are bots.
9 million of them are cancelled, lol. They never give an active subscriber count.
Although I'm not sure what you're trying to do that has a tank queue that long?
Only half a million are being counted as active...
...and since thats O1 NM: Most of that half million has little reason to run content thats offering 320 gear by now.
Deltsscape is outdated content now.Besides its weekly reset day so everyone is doing their weekly sigmas and capping tomes.
Ya, I don't think there are 10mil active subscribers, they are probably counting sales and accounts created. They won't give us an accurate amount, as I think its classified as private data probably.
10 million doesnt mean active. Also it is delta, and depending on the time, people have moved on to sigma so youre going to have less people running delta.
Over 10 million players, yes but most doing current up to date content. Kind of what FC's are for right to help you fill in those gaps and fulfill all of those promises when you enlisted... What is that? your FC is doing more up to date runs and refuses to help? No surprise there lol.
This is my alt but still, i cannot go through sigmascape because of that, sounds legit.
Welcome to "Everything is gated", obsolete content edition.
This would be every MSQ trial if we didn't have the roulettes.
I would say they really need a roulette for Coil > Alexander > Omega but honestly most the people who would queue would fail horribly at Coil and it would cause all kinds of problems. These forums would be part facepalm, part hilarious though with the people having to face a synced Coil for the first time.
I would say put up a pf for delta 1-4, with the bonus and what not you may get ppls to help.
10 million players may have played the game but 9.5 million of them have quit.
(Looking at lodestone sweep data at least)
There's a reason so many people say this game has a huge player retention problem. Because even if so many players come and try. Not that many actually stick around. The game really isn't that good.
Most of my friends only really stay subbed just so we can joke around together. When we ain't playing together we basically don't play cos the game itself isn't that great
Yeah, you just got to be lucky with party finder. There are plenty of people who need the clears just like you. I find already having some friends in your party makes the PF fill a lot faster.
Haven't had this issue on Aether. Max 10 minute queue even for outdated content like Deltascape.
Should set a PF up, advertise it as "first time bonus" and wait.
Simply dropping random people into content aimed for statics doesn't help people complete it though, otherwise we wouldn't have savage raids put into Raid Finder first. The point of the roulette would be to keep queue times low for content which is in the Duty Finder since day 1. Having content of vastly different difficulties combined in the same roulette isn't good for anyone.* A second raid roulette for Coils and savage raids could work though.
*Having people drop out at the sight of Coils is going to ruin it for those who wanted to do Coils, and ending up in Coils is going to ruin it for those who just wanted some easy tomes. There is no need to ruin the roulette for anyone if the devs are smart enough to keep Coils separate from story mode raids.
They did nerf T9 and T13 if I recall correctly (removed some adds from both fights) - but regardless of that you're right: T5, T9 and FCoB (maybe even Second Coil already) are gonna be an issue in DF because they're not designed with DF in mind, unlike the NM-raids of Alexander and Omega. Those can normally be figured out on-the-fly or dont require much previous knowledge, while Coil (and Savage Modes) are much more depending on the group knowing what mechanic is gonna happen next and how to deal with it. Or, in other words: Coil (...and Savage) is - for the most part - requiring a static, knowledge of the fight and, if the later is lacking, more than the given time (what is it on those raids again? 90 minutes?) to clear the content.
I know that T5, T9 and T13 for sure are fights that wont be doable with new, clueless people in DF. Why put them in a roulette then?
I have little doubt that groups can clear T1 and T4 in DF, we dont even need to talk about T3 - T2, maybe, using enrage... but after that I wouldnt really call it DF-material anymore. Just how AS1 is beatable in DF, but AS8 probably isnt.
As a mentor, I have taken many people through such fights in the past. Synced. It's not an impossible task. Again, the entire point of such a roulette would be to help get players through the various 8 man raids, including Coil.
There is, of course, the added benefit of such a decision exposing more players to difficult mechanics and - ideally - helping them handle tougher, more engaging encounters. That'd be great for the game's health overall.
There is 550 000 active characters world wide.
https://ffxivcensus.com/
I started playing in 2017 and it was really hard to stick around at early levels, super hard and boring i almost left the game entirely.
ARR and that second act is crushing the game population effectively, and lame quests like "go there kill these come back, go there and kill these" with that witch minifilia was the worst thing i ever experienced.
They should get rid of that story altogether and build a new one or get people started from HW and start making dubbing for HW.
If you start the game as a newbie this game is as bad as it has been called when it came out, no wonder 90% of the playerbase left even before starting for good, it remains bad and boring at early levels.
We all know that's not how many are active, and SE knows it too. It's PR. If they go advertising that game has 300,000 active subscribers(out of 10 million created accounts), it'll scare away potential buyers.
Are you queueing in a specific language that’s not English (or Japanese on no data center)
It's more than there's no relic grind, and past relic grinds tended to make players do a lot of older content for tomes/light/completion sake. The relic added tremendous pressure to do older content, which is why it was puzzling we didn't see the weapon at least start by now; without it its actually incredibly easy to ignore most game content once you get jobs at cap.
Slightly off-topic, but this is one of the few things about this game that I'm not liking. Having to grind through 100+ MSQ quests after defeating the Ultima Weapon before I can start HW. Sort of weird and off-putting.
I know there's jump potions, but I feel like I should experience the story before moving on, since some of it sets up Heavensward.
I got an alt through Deltascape fine... with a catch. There was this 5 man premade party that I got matched with for every single instance. Reminds me back when I started in 3.2 and was queueing for Gordias. I think Arm of the Father exceeded half an hour. Furthermore a few days ago (night time though) I queued for Kugane castle (as a healer) and after half an hour it still didn't pop. There's just little incentive to queue for older dungeons, especially older dungeons part of a roulette that's less efficient for mendacity than expert.
Haha it is hard for me to believe there is actually 10 million people actively playing this game >_<
Just omit Coil from the roulette or nerf them. While nice, Coil doesn't have any real value anymore except story. Deltascape, meanwhile, is required to unlock Sigmascape. If there were a raid roulette, this would help queue times immensely.
It's definitely a poor design choice they have unfortunately clung to. While it was okay leading towards Heavensward, the fact we have what essentially amounts to three games worth of story before touching endgame makes it feel like a mountain to climb.
And yet Alliance roulette doesn't have any problems. All the old raids are easy nowadays. Even going back to Deltascape with 340ish gear, you'll smoke everything. Alex? It's an utter joke. Personally, I beg for Weeping City and Dun Scaith whenever I do Alliance because I'm sick to death of Braindead of the Ancients.
Looking at you character profile, they amount of jobs you have at 60 or higher, I question the sincerity of the statement that the game isn't that good. I know the time it takes to get to that point and you don't get there by playing a game you think "isn't that good."
The website you reference is known for being rather inaccurate in its numbers, plus the idea that you're only active if you've claimed a certain mount in the story is a rather arbitrary cutoff point, there are play who do play the game who really don't care about the story and progress it only enough to gather and craft in the new zones (which you can completely do without claiming the Vol mount).
To the OP- For argument's sake, however, let's say that this site is accurate. Even if you did have 10 million active Worldwide players, you're still carving that up by region and then by datacenter. Looking at the US numbers you have approximately 6 million registered players. Divide that in half since we have 2 DCs that can't queue with each other, take 10% as a conservative estimate of RMT bots and you're left with 2.7 million in a single DC.
Now you have to consider 3 things: 1) what percentage of people are at the point of doing that content (if we say 50% you're looking at 1.35 million). 2) How many are playing tanks and healers (lets just say 40% as that's the ratio of tank/healer jobs to DPS jobs, that's 540k). 3) Probably a big indication here, but how many of these people are on a 8:30am EST on a Tuesday running O1N and not getting ready to go to work or school???
Out of an approximate 540k people that are on your DC (if we use my calculations and assumptions from above on the registered and not the "active" count) should you expect to be online running outdated content on a work/school day in non-primetime hours? Honestly, it's not shocking at all when you take it all in consideration, most especially the time of day you're trying to run the content.