Maybe they could just throw in the towel and let it go tank wise??? Convert dark knight into a melee dps job and introduce a new tank job altogether?? Win win lol
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Maybe they could just throw in the towel and let it go tank wise??? Convert dark knight into a melee dps job and introduce a new tank job altogether?? Win win lol
No Just No.
Main. I’d Main it if it were a DPS.
i’d play it more if it simply got better but Warrior’s my favorite tank..
DRK as melee magic dps. yes pls
XD Haha Would probably be more viable than it is now.
Why stop at DRK?
The tanks are already more than half a DPS, might as well remove the "press Mitigation CD now" gimmick and turn them all into melee DPS.
People make DRK to be much worse off than it is. A few adjustments is all that's really needed.
Dear OP,
Vana'diel is that way. ------------>
They have wiggle room to have one class not quite be as good as another as long as the developers don't do something silly like make "super-mega-hardcore-end-game-this-is-my-job-HOLY-SMOKES-IT-DIED?!" content. Thank you World of Warcraft for ruining a year of my life with that. The only caveat to this is that the ease of the fight is based on how far someones gear is over the minimum required item level to participate. I'd say that there is something wrong if one tank can get past a fight at iLvL 340 in Byakko while another tank requires iLvL 344 or 345 to do the same thing.
I'd strongly consider dropping the game if they changed DRK to a DPS. It's my main job and I like it as a tank.
Just fix them so they have value when compared to the other two tanks.
I actually wish they could push it so that the dark knight could dps and tank, but the problem is that the model used in this game is the original trinity MMORPG design, so it's actually bad to have a class that can do both since it usually means it makes the job too complicated or the job ends up becoming extremely under powered. The only reason World of Warcraft pulled it off is because the classes are really three or more jobs rolled into one, and while some share some cooldowns, classes like the druid actually had three completely different move sets, so much so that a Feral Druid looks nothing like a Moonkin druid.
They could hypothetically do something like that in this game, but their last attempt was the summoner / scholar split and due to various reasons they abandoned that approach. In fact I believe they are trying to get away from the class -> Job thing since it's mostly just confusing.
Ugh.. just get rid of tanking all together, and make it all DPS, for crying out loud.
I think if anything, we should make Warrior a DPS job. I mean, that's pretty much how people have been using it anyway....
Sounds like a good way to double DPS queue times, or worse.
As someone that was extremely let down at the DRK reveal of it being a tank, especially when i was hoping it was going to be a melee dps that played similarly to FFX-2's DRK, I'd support this. Especially In it's current watered down state, I'd even go as far to say that how the job functions, especially right now is a insult to the job in previous games.
I hate the idea of this vehemently. I enjoy My Dark Knight as Tank and think the dev team did fine bringing it to FFXIV. The problem is they made WAR and PLD better. That being said i do expect talent/ skill trees down the road, weather i want teem or not.
The lengths people will go to to avoid having to tank...
There are 9 DPS classes to choose from currently! Might I suggest you just try them instead?
This is never going to happen
This would fix what? Have you ever been part of a group where a tank tunnel visions into DPS mode? Have you done it yourself? Careful with your statements because you're not only dismissing DRK, you're dismissing tanking all together, including PLD and WAR.
There is nothing wrong with the concept of tanks and healers contributing to damage so long as their primary duties are covered. The thing is though, while their primary duties are typically easy to accomplish, they are also vastly important so the true DDs can do their job. Especially in content where players are pushed. The holy trinity isn't going away anytime soon, so I would think long and hard if you can find enjoyment in this game with the way things are set up now.
I mean War is pretty much a god why would I wanna go back to Drk which has been a let down since SBs launch where they lost pretty much everything that made them fun in HW? I'm gonna continue to let out my war cries as I chainsaw my way to victory as I high five my Pld OT with Shirk while we style allover bosses.
How it feels:
https://i.imgur.com/ujNc5fS.gif
Making him a DPS would require much more workforce than making him equal to two other tanks.
So no.
We need a tank with two handed sword, there is already a samurai on the DPS side with two handed.
Meh, tank classes are a crutch hell so are healers. Know what just make encounters have all dodge able mechanics and make every class a pure DPS. Lol then everyone will have the same queue times! PROGRESS! Honestly truth of the matter DRK might be more viable as a dps then tank.
I think we have enough DPS classes now, thankyouverymuch. Our DPS queue times do not need to be any long; my house can only get so clean.
It would seem some people have forgotten why tanks exist in the first place. Tanks are there to keep the enemy off of allies so said allies can do their thing without worrying about surviving. DPS can go all-out and Healers can keep the Tanks alive to keep tanking. This trinity will never cease to exist in MMOs so you may as well accept the existance of Tanks. And to those who plan to reply to this statement with the "it's a joke" bit, what if it isn't? What if people really do want Tanks to just become DPS? Tanks need to deal damage to maintain aggro, not just to win, and some people may be forgetting that. Sure I hope I'm wrong and no one actually thinks that way, but still...
That said Dark Knight is traditionally a DPS job, but only because of its tendancy to expend its own HP. If DRK did become a DPS this would end up applied. Do you really want a DPS job that expends its own HP and potentially dies often over it? Or simply makes Healers work more due to it? Furthermore, what would you all suggest be brought in to be a 3rd Tank? And I don't mean switch a DPS like Samurai with it because even in armor Samurai has traditionally been a DPS job too. Also both Paladin and Warrior have traditionally been Tank jobs so they are in the right spot. The trick here is finding jobs to add as Tanks, without using carbon copies (like Knight and how similar it is to Paladin).
All this said, you best believe Dark Knight isn't going to the DPS side. It'd be far too much work to find a replacement for it, let alone convert it to a DPS job.
P.S. For whatever reason it may matter for, Blue Mage and Dancer are the only truly seperate jobs from all available now. Everything else is more or less similar to what we have already. SE may need to invent brand new jobs to keep filling in roles...
For the sake of players who like the tank fantasy?
They are completely redundant in terms of gameplay. You only need them to deal with mechanics that were purposely put into the game to make tanks necessary, i.e. un-avoidable damage at levels DPS can't take. Remove those and tanks are not just not mandatory, they are unviable.
Likewise, if all damage was avoidable, healers would only correct mistakes with no other purpose of existing. And that is why we have all kinds of un-avoidable damage. Both of these roles exist solely for their own sake, they deal with mechanics that exist to necessitate them and that is precisely the reason why more mitigation/healing than necessary does not provide a benefit, whereas more damage than necessary does. This is the deeper reason behind the "DPS meta".
And because of that, nearly all bosses and mobs are damage dealers rather than tanks/healers. They wouldn't really work any other way - A pure healer boss that never attacks and only keeps healing himself to full until the timer runs out wouldn't be very engaging. And PvP would also be miles less engaging than it already is if enmity was a thing there. In general, the trinity doesn't work well if the enemy also adheres to it.
Further, they do not need to deal damage for enmity, because enmity is an arbitrary mechanic. In case you have forgotten it: The moves that generate the most enmity are not the most damaging as is, which should be a broad hint that the two are separate. You can also make moves that deal zero damage but give you a truckload of enmity. Other games did that actually, but it was phased out. Not because it doesn't work, but because it wasn't fun. People like dealing damage, tanks included.
Bluntly put: People 'should' be forgetting what you claim they shouldn't forget, because it's untrue. I put it in spoilers, because it's off-topic, tho, and I don't wanna bloat the page unnecessarily.
There's already not enough tank job don't drop one please lol
Tanks and healers are crutches though lol. To be honest with all the whining I have seen when tanks and healers do not do enough damage I figured more people would be all for removing tank and healing classes. Granted it is an extreme, but I really thought more people would be on board with it.
DRK is fine as a tank, it just needs some attention to its two underused abilities. All the people who just want to dps can already play dps. We have 4 melees with positionals, how many more are needed? Positioning bosses and mobs, mitigation, enmity play between tanks and pulling are all tank-related game play that cannot be replicated if every job is dps and mechanics are reduced to dodging.
Eh it's still a different playstyle compared to pure dps for people that are attracted to those roles and makes the game a bit more structured.
If I wanted to play only dps with utility I would go play GW2 or something tbh. Not having healers was one of the reasons I stopped playing GW2 before HoT. Everyone was just DPS, healer and tank all in one and it was a everyone for themselves kinda thing with a splash of utility if you did blast combos and that was kinda boring IMO. Instead of feeling like a cohesive group, it was just a collection of people doing the exact same thing.
Guild Wars 2 is a game in which everyone is basically DPS without Tanks or Healers, and the gameplay of that style is remarkably boring. It's basically the same as what we have here, but everyone is DPS. Bosses are nothing more than giant bags of HP with the occasional telegraphed attack to avoid.
Also, if you think it feels bad having your entire role be damage, while dealing only under 1/2 to 1/4 of the damage being thrown out (like I do), imagine how it feels when you're doing ~1/8 or less. Everyone gets to slowly tickle the thing to death.
Would they even do that? I feel that would make a bunch of people mad if they did. I'm indifferent really.
Why so they can have him as the bottom dps just as he is in the tank role..the bottom of the line but I do hope SE spends some genuine time on DRK because the class isn't bad but compared to it's counterparts it's lacking in ways...
There needs to be some skills changes and changes to how the class mechanics work and it's mitigation skills are cuurrrrrrrappppp lol