ARR and HW got nice things like gold saucer and palace of the dead, lord of vermillio(meh).
There should be more content like this, bcz you know not everything is about dungeons and raids.
Got any insight? Or rumor?
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ARR and HW got nice things like gold saucer and palace of the dead, lord of vermillio(meh).
There should be more content like this, bcz you know not everything is about dungeons and raids.
Got any insight? Or rumor?
Give it some time, stormblood is still a growing baby. It took what? Two years? for ARR to get to where it is now content wise.
If I recall correctly they're going to be cutting back on the content will usually get to try and bring us out new stuff
White knights and apologists in 3 2 1... brace yourself op.
I hope Eureka is fun, I hope new PotD is challenging and the objectives will be fun and creative. I loved 170-200 floors even without objectives.
I hope blitz ball isn't dead after a couple weeks.
We supposedly are getting new content and that is gonna cost us a dungeon. The big question is whether or not it's going to be good.
As of now, we only know the following:
- Eureka; supposedly an open world-esque area separate from current zones but not another Diadem.
- Something "brand new" for the genre.
- PotD; Yoshida specifically mentioned the preference people had for the higher floors
- Blitzball (siiiiiiiigh)
- A single "Brutal" difficult encounter said to be "nostalgic." Community guesses are Twintania, Bahamut or Ozma
Could be plenty more, but these are the only things brought up in live letters or Q&As. There has been mentions of a glamour history/wardrobe of some sort. Pray for it.
Considering how braindead easy Ozma was in an otherwise fairly challenging raid, I would welcome them attempting to improve the fight into an "Ozma Savage" or something. I never really understood the problems people had with the boss, it only has a few actual attacks and a temporary arena shift that's just a standard dps check with no frills added on. The normal leveling dungeon bosses in 4.x are more complicated.
I suspect because Ozma had mechanics you couldn't cheese through. Acceleration Bomb was more or less a guaranteed death if you didn't stop attacking and one person messing up meteors could kill a whole alliance. I've found a lot of people have poor to non-existence raid awareness or reaction time. Personally, I found Forgall far worse than Ozma. The amount of wipes I saw because people didn't stun the Succubus or dropped to Mega Death was... a little scary. :(
Are dungeons something would hurt to leave behind in change for new stuff? People just use them to farm tomestones (if im not mistaken). However rhey are a safe bet.
I didnt understand diadem btw, and potd had a nice lore hope they expand it.
Lets see if what is ahead give fame o shame :p
I hope so because the combat's a bore.
In terms of Diadem, I think they grossly overestimated how much we'd tolerate randomness. The "fixed" rewards after objectives were complete were underwhelming and unreliable, and waiting hours on end for the emergency mission to spawn only to fail was a complete waste of time and yes, yes I am bitter about that. XD
Then again they did the whole randomness thing again with certain jobs this expansion so I'm kinda worried about Eureka. Especially if the rumors are true about it having open world long timed NMs tied to Relic progression because Ixion. Remember Ixion.
Considering Deltascape reward system is literally a cut and paste of Alex, even the shafts, springs, etc are the same - I wouldn't hold my breath.
Personal responsibility is what created "problems" with Ozma, as it does for many 24-person raid bosses.
DPS checks or adds? A few people can slack while others pick it up. Intercepting bombs? Someone will take care of it even if there are some who have no situational awareness. Damage splits? Enough people will gather together to save them.
But when a single player is targeted and they must take care of it him- or herself, that's when you start having problems when the under-performers are targeted. Scylla caused a lot more problems with the elemental targets than most of the rest of the Syrcus Tower bosses, and Ozma similarly causes more problems with the meteor markers and player-targeted AoEs than most of the rest of the Weeping City bosses.
Of course, if you end up without any of those players or just get lucky enough that none of them get targeted for the mechanics, then they tend to be on the easier side because the bosses have weak normal attacks not tied to those mechanics.
I would imagine they are playing it safe and not risking so much with new ideas. I say this because lately it seems they care a lot for marketing. I hope i'm wrong, though, else stormblood will be very bland...
Well we did get blowguns.
They're likely playing it safe for a handful of reasons.
- Money made from FFXIV is pumped into other Square Enix projects such as FFXV.
- FFXV had a very mixed reception.
- It works. A lot of people are playing the game and sticking with it. Some remain subscribed continually whilst others simply show up when there's a new patch, rush through the new stuff and then vanish until the following content patch.
- Implementing new types of content has been hit or miss so far. POTD was well received but Diadem 1.0 and Lords of Verminion were both heavily criticised. POTD still sees a lot of activity whilst Diadem 1.0 and LoV are both avoided for the most part.
Going to need something next expansion like besieged from FF11, world versus world, campaign content to mix up the formula
I think another grind to cap > farm tomestones > 8 man raid progression for a third time in a row is going to get stale.
All of this. FFXIV is currently their bread winner as none of their projects, with the sole exception of FFXV on the back of hype alone have really met SE's inflated earnings expectations. Hitman seems to have been considered a failure due to people not buying in immediately due to the episodic nature of it's content, and the fact that by the time everything was out it had long since fallen off the radar of many gamers. Likewise games like Tomb Raider were heavily maligned within the company in spite of their stellar earning potential because they didn't earn near /enough/. The four million copies sold was a disappointment for the first game when they expected more than ten and for it to be near on the levels of what CoD was capable of. Then factor in the failed marketing campaigns that had to be retracted for Deus Ex (augment your preorder anyone?) and the company doesn't seem to be very smart with their money at large. It makes sense that a good chunk of FFXIV's earnings are being funneled into other projects, which in turn slows down the design pipeline a good deal for newer features.
Likewise, even the Gold Saucer isn't very well received on off months. Go in there during their MGP boost events and the area is PACKED to the brim, yet at any other time it's absolutely empty with but a few stragglers doing their daily or weekly cactpots. I think for SE, if they are going to implement anything else they'll need to learn what draws people to these attractions and what ultimately keeps them away before moving forward on any one idea.
Good experience and powerful gear draw people in, doing "grind" that gives you nothing helping with progression is going to be mostly dead.
Palace of the Dead gives important progression rewards. Nice and simple experience (up till 60) and tomestones. And it still gives significant amount of other stuff (glamour, minions and high quality pots).
Diadem mostly...gives nothing of value. Its bread and butter rewards involve a lot of grind, and for what?! The chance of getting a good gear is far too low. You should be getting a piece of gear at least once every run, and THEN it could be better or worse. But it should be there. I went into Diadem maybe seven, eight times. I got gear on two occasions. Otherwise I got virtually nothing. I won't be going there wasting my time, unless I'll want to get the extra few tokens for the mount and then some more for the minion.
And Gold Saucer is a huge grind entirely for glamour. It would be a lot less of a problem if it had a lot of reasonably cheap rewards, but it have somewhat few very costly rewards instead.
Somethings need to be changed up. From the very first dungeon at lvl 15, to the latest ones at lvl 70, they are set up exactly the same. Trash, boss, trash, boss, trash, dungeon boss. Even the 24 mans are similiar as well as primals. They all have their phases and ultimate at 50% hp. Ontop of all that, how the content has been released over ARR, HW, and now SB has been the same. Hunts, raids, etc. Just change it up a bit.
Dont be so hard on SE,the dungeons bright for the bosses that arent that bad.
This game is stuck on the healer tank dps mechanica. So as dungeons thats it.
I think squadrons are a good idea, if they implement a decent IA. I dont blame devs for being cautious, as people tend to fill the forums with flame at first glance of a possible bug.
As we ask for newer things we should be open to afford some miscalculations.
Dont look like we get much new.
Eureka is diadem as farvas we know, there a reason they dont show it even if its in 4.1.
Potd be the same potd after you run it 10 times.
Something may be new?
Sadly the team dont have what it takes to do a content that dont have hard core gateing. Remember limited exp in 1.0.
So i belive it when i see it .
Eureka is as i have understood it, Diadem but nothing like Diadem.
Since we have heard nothing on it im gonna assume its going to be a zone that instead of FATEs, has hunt marks in various forms.
I vaguely remember Yoshi talking about a "Large scale pvp mode" calling it larger than frontlines. Whether that was just an idea on the dev board, or a marketing stunt ill have to see. But judging how he hyped up the button press in a11 as "Totally new feature never before seen in MMO's" im not too terribly excited for anything really.
Edit:
Werent people saying ARR was playing safe cause it was the reboot of the game and that HW would shake it up?
Werent people saying HW was playing it safe cause it was the first expansion and that expac two would shake it up?
Are people really now saying that SB is playing it safe and that they will do something in the future?
YoshiP found something the average consumer seems to.. consume.. (Great wording thank you very much) which really doesnt fuel their need to change. Until their current scheme completely breaks i doubt anything major will be done.
I'd personally love if they added like a arcade to the Gold Saucer which allows you to play a Final Fantasy retro version of the game, with those classic turn battles. XD Every time I see someone make a retro version of one of the game's songs, and even with that pixel Titan fight, it all just makes me say yes for a retro version. XD
I'd also like for them to make it possible to have npcs join you in dungeons and such so you're not forced to be with others to progress the game. I saw small sections of the new job quests having you go in dungeons with npcs, so it feels like they might be working on it more. I also feel unsync shouldn't take away exp bonuses either, so people can solo grind dungeons. I've always liked going back in dungeons and soloing them, makes one feel powerful. ^_^
I'd say they took an already big risk with the combat revamp and that one had varied reception, also consider that everytime they do something ppl are very quick to jump to their jugular as such I'm not surprised if they are either very cautious or not prone to change at all
Well is they stop gate the content by how much you can get from it maybe it start work. In potd you can farm it all in 1 day if you so like,it worked. In diadem you cant as its rng and 90 min lon + wait time, failed har core .
So all in all SE need to sto tell players how much they can do .
rather want them to fix the servers ( so we can avoid server lag/dc when stuff like ixion is up )
Or maybe started fixing the game's programming so we could get new stuff like "glamour log" "Pick instance on teleport" instead of hearing
excuse every time.
http://forum.square-enix.com/ffxiv/t...=1#post4337971
Feeling powerful is great. I went back after a level boost and worked through all of the GC required instances solo as a summoner, and it was a wonderful experience.
I doubt that they will ever grant XP for unsync though, as the solo grind would become the preferred method for doing those instances, and the DF queue times would climb through the roof.
time gating is something that is part of the MMORPG genre and it's done in any way you want, hard time gating with lockouts are considered the fair solution, because if everything was locked by RNG (like it was in the past) ppl would probably riot.
at this point asking for this is beating on a dead horse but I suppose ppl nowadays wants to get everything in 1 try then never to returned and complain about no content in the game I guess
I would really like to see something new to do at end game besides dungeon and raids. At this point I am pretty much waiting for creation and deltascape resets with not much else to do so I am losing interest fast to a game that I really enjoy. I know it is still early in stormblood so I am not complaining to much about it.
This is pretty much how I feel at the moment, as well. I log in to play, remember that I'm capped on everything for the week, and log right back out to go play another game. Its a shame really, I want to play and progress, but because everything is gated by weekly caps theres not much for me to do after Wednesday or Thursday of every week.