This is a huge buff in the status. Maybe SS is better than critical rate in 4.x
Let's wait and see...
Printable View
This is a huge buff in the status. Maybe SS is better than critical rate in 4.x
Let's wait and see...
hugh melee buff... welcome Sam : /
Melee and ranged too. Now MCH and BRD auto attacks again xD
Where was that info? I didn't see any battle related stuff
Skill Speed looks to be very specific for Ninjas since auto attacks directly affect their resource meter.
I don't think SAM, MNK, BRD, MCH or DRG will want this stat over DET/Direct Hit/Critical hit for a full BIS build.
Wonder if AST's Arrow card has been/will be reworked in response to this. Otherwise, it will give the auto-attack haste, then a second layer of it because it also hastes skill-speed.
With the removal of so many DoTs, they had to up SS in some meaningful way. They're also nerfing crit and boosting determination, though to what extent still remains to be seen.
This is a very welcome change though.
The Arrow always affected auto-attacks...
It'll be interesting to see the difference. To be truthful I always wanted to go on a full skill speed build... but the effects of the stats had always been a tad underwhelming on this particular game.
I don't expect it to be that much different tho...
And finally the gap of damage lost from the loss of Wanderer's Minuet's 30% damage buff is being closed some.
MNKs benefit the most from Crit from what I remember for 4.0 changes.
So Crit is the priority, but when you cant go crit, I would go SS anyways, solely for the more often you attack, the more often you might land a crit.
Direct Hit wont effect crit, so its only 3rd in priority, probably tied with DET.
NIN needs SS the most, for their gague.
RDM cant use the speeds, due to no DoTs, and not spending enough time in either, nor is going through MP faster good.
Crit, Direct hit, DET, and probably in that order, is the better way to go.
MNK is hugely dependent on SkS now, to an absurd degree. Since Riddle of Fire negates GL3's attack speed on a burst window and all the damage of the monk dropped across the board base pot wise. MNKs primary stats are focused down to SkS/Crit since deep chakra is crit based on top of being behind RNG. Just my opinion but DHit and Det are being pushed down for SkS and Crit and it seems poorly designed.
There's nothing wrong with attacking faster. But considering my damage was nerfed to support this asinine Riddle of Fire burst cooldown, I'm attacking slower and SAM is just as fast with more outgoing damage. And it gives you a slashing debuff to work with since you don't have that anymore.
I'm sorry but Brotherhood is hot garbage. 5% bonus to the *other* physical DPS with approximately 1/6 uptime. This translates out to, at best, about 1% overall damage to the other physical damage dealers, which will most likely be just the tanks and maybe 1-2 other people.
Funnily enough, Monks required babysitting in HW to reach their full potential, and now it's looking like they'll need it again since Brotherhood's chakra transfer gets better the more physical DPS you have.
Mantra could be good, but I can see it being legitimately good in like, maybe 2 fights this expansion (like it was in HW.)
I am rolling SAM prolly, that said Adelaide does have a point. SAM is going to be the battering ram you bring if the "party" can carry it. So in a way you could say it will be the new mnk XD I did notice that "more" overall sources for debuffs etc are present across the jobs though and that could also mean "bring one SAM for the numbers" scenarios. (hopefully in an "or" scenario not a mandatory one) That said, idk where I place SS for SAM, it seems like its a job that you want to boost the "single hit" damage moreso that speed it up.
NIN lost their debuff, It's PVP set now unless this has changed in the last month. I mean I hope it did but then I also hoped MNK's damage wasn't nerfed and my chakra building wasn't set up behind dual RNG walls and party dependency. And other than a potential lack of raid utility, I don't see the downfalls of SAM. As far as theory is concerned, SAM is everything monk should have been in 3.0 considering it didn't have any raid utility then.
ahh kk, yeah to be honest I was thinking of going with "direct damage boosts" where I can, without really sweating it too much if i end up with things like Skill speed for now anyways. This overall seems more like a push to normalize what they do offer by "weight" while still offering "build" diversity by stat as gear progresses in ilvl. (ie getting enough to break softcaps etc) So seems more to make sure no stat is just a "waste".
SkS being a priority for Sam would not be surprising. The faster you can attack, the faster you get kenki, the faster you get kenki, the faster you use oGCDs. It may not be as big on the list as say... Mnk or Nin, but I don't think it will be a backburner stat.
As a priority tho? I don't see it. Not saying it couldn't be done. But raises the amount of damage per hit is better for a class with base potencies that high. I feel like Sks doesn't scale as well as Crit/Det. If that changed, I'd agree but I don't think it did all that much. Even with auto attacking being effected (whether it's a detriment or not, is to be seen, I think it won't be).