http://na.finalfantasyxiv.com/lodest...7b75c7125e7977
So, 6480 Appartments per Server, and Housers can get an appartment ON TOP of the house.
Well done, SE. Swing, Miss, Epic Fail.
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http://na.finalfantasyxiv.com/lodest...7b75c7125e7977
So, 6480 Appartments per Server, and Housers can get an appartment ON TOP of the house.
Well done, SE. Swing, Miss, Epic Fail.
The thing is... It's completely useless to take an appartement if you got a house
Except if you plan to transform it as storage
That's the only reason
Because we all know that those who are planning on profite will be Hunted down 8D
Restrict Apartments to people without a house, please.
People having a house and an FC room? Fine.
But absolutely do NOT let them be able to buy an apartment. It defeats the whole purpose of apartments being a thing in the first place.
Wasn't it to combat housing demand? I know that plenty of people do not want to have a FC room purely because they don't feel certain about them staying in the FC in the first place. Not to mention you can be removed from the FC at any given minute. Plus, another thing. FCs can restrict people on using the chocobo stables.
A house? You'd really have to make an effort to lose it. So why allow people who have a house to get an apartment? It absolutely makes no sense. And why even 90? Even on low population servers these apartments will be swooped up almost near instantly.
Right now, as it is, it's not even a bandage to the housing problems people face. Take this as a plead, please. I may be a house owner but I'd like people to be able to experience a place that can be theirs without the looming fear of being booted from an FC purely because things went unstable or something along those lines.
Please, increase the amount and change it while it still can be changed or things might catch fire!
Oh... wow they sure don't think these things through; you'd think after all the complaints, feedback, problems and so on they would finally 'get it' instead of making more problems and terrible ideas, but alas.
Worst part is... my house is right next to the building in The Goblet, which I gunned for because of its out-of-the-way location as a retreat. Now it'll be subject to people loitering, cutting through, poking around in my garden and ruining Raubahn's Salute and the Sultana's Breath - which are nice places to sit at undisturbed.
I'm only partly joking, too. I'd really love for them to move this elsewhere in The Goblet for a few of the above reasons.
I'm confused. Where did the 512 rooms per building come from? Thats been floating around for a few weeks.. at the same time it's kinda hard to believe that 90 was a mistake to put in that post. Sigh.. suppose we will know with the next live letter. I hope.
The 512 was said in an interview / live letter or something a rather. Basically it came from the developers.
Here you go:
Source: http://forum.square-enix.com/ffxiv/t...801-12-2016%29Quote:
0:33:32
Q: Auto-reclamation for housing starts this month, but can you tell us if there will be any future additions of plots?
A: We'll be increasing the number of plots for existing housing areas in Patch 3.3. After we expand those areas, we'll add apartment-style housing in Ishgard areas afterwards, starting with one apartment-style building which will hold about 512 residences. We’re also planning to make chocobo stables available for use to residents of apartment-style housing. Gardening patches are still proving somewhat difficult, but we’re currently developing new “planter pots” that will allow gardening.
As per demand, we are also looking into the prospect of increasing the number of indoor furnishings which can be placed in residences.
Meh, it feels like they didn't even bother to swing. More like they lift the axe up midway, then go, "nah, not today~" and drop the axe.
Speaking of how players get own both a house and apartment room makes me really conflict. On one hand I understand it's a dick move to get an apartment room when I already have a house, but on the other hand I know there will be many players who will get the apartment room and leave it empty or worst, re-sellers.
Decision, decision...
Alright, I take back my words. Based on a recent interview, yoshi-p confirmed that they can increase the limit to 500 apartment per building when they wish. The reason they didn't was because they wish to spread the populated out across all wards. With something over 30K apartment per server, there should be plenty of apartment for all players on nearly every server.
I actually like the idea of lowering the limit to even out the population, kudos to yoshi-p or whoever suggested the idea. :D
it says they are adding and apartmant house to every district and subdistrict. we have 12 districts 12 subdistricts per housing area and 3 housing areas. and with 512 apartments in every house...
12 + 12 = 24 x 3 = 72 x 512 = 36864 apartments on every server...
that would be enough i think :O
but with just 90 in every house? why would square do this?
This is laughable at best. I have plenty of housing to play with and still think in no way should I be able to buy an apartment along with that. Frankly I don't want one but 90 per ward? The only reasoning I can see behind this is that they want to make sure they are fully occupied and therefor creating a social aspect. That's not even a good reason though. The wards are all purchased up and it's still not really social enough.
Letting people who own houses buy apartments is absolutely ridiculous, who even thought to let that happen? They already have the bigger privilege of a larger house and garden, can there be something just for the folk who weren't so lucky?
I guess everyone here is from Balmung if 6480 apartments is viewed as adding practically nothing. That or alot of you are under the delusion that your server is more populated than it really is. Even allowing house owners to buy an apartment (which is pointless, why would you even wanna buy what essentially amounts to a FC room without the FC attachment if you have a house anyway?) the population of all but a handful of servers (like Balmung and NA/EL wise probably only really Balmung) is not high enough to have 6480 apartments disappear within the first day if the patch let alone the first 10 min. It's hard to even feel bad for players on Balmung too since it's their choice to confine themselves to a server well known to be overpopulated.
Don't /poke them Dimitrii! They get agitated quickly! On that note I get that they don't want to transfer. However I do agree that if it's that important to you, I mean truly important, then move servers. Stop trying to change all the other servers policies to solve a couple servers problems.
Here's the thing: Were this truly a player created problem, this argument would work. It's not. SE botched the implementation of housing badly enough that it caused an uproar in all three regions and they've been trying to band-aid a bad system ever since. So stop defending square by making this the customer's problem.
But you still seem to be thinking that there's a fix to a problem only affecting a small percentage of servers. What's the fix, outside of infinite wards? You can't take away peoples homes and make it all instanced. It kind of is a player created problem, unless you blame SE for not locking the server down once the limited resources of that world are depleted (which actually should happen).
I always thought it would be cool if the Free Company's could instead have their own little instanced island, with a large house. Instead of competing with the housing area. Could even add fishing, gathering, farming, and animal raising (like FFXI) on the island. Give everyone some fun stuff to do. Then just make all the housing areas apartments and cottages.
There is a fix in the form of offering an instanced housing option for level 60 players in Ishgard. Don't do wards. Give us the illusion of wards by having the ward be visual set dressing and exiting your yard puts you at the housing entrance in foundation. Then offer incentives for players who are currently in fixed housing to transfer to the instanced housing - upgrades or something similar. You nudge the players into the behavior you want. Which is actually something that, apart from housing, SE seems pretty good at.
It isn't player created. This didn't require foresight to see coming. There was no precognitive ability needed. All SE had to do from the get to was say these words when they realized that their original personal housing plan had a problem "While we had hoped to release this during patch x, in order to give you the experience you deserve it will be released in patch z". People would piss and moan briefly and then stop.
Yep, we totally get agitated quickly. Because not only have a lot of us been there for 3 years, but also because when we were here, we didn't have this overpopulation problem. Yes, blaming the players for being on an overpopulated server is not a problem to you because it's not your problem. It's not our fault that SE implemented a, once again, a piss-poor system for housing.
Asking us to transfer to a lower-populated server when we've been here for 3 years essentially means you're asking us to cut off all our connections with the people there, the friends we've made, the FC we're in, and lose out on the gil (there's a limit to how much gil you can transfer from one server to another).
Who in their right mind would do that? I'm honestly tired of you schmucks blaming the players for an awful implementation. You honestly don't understand our frustrations with this because, again, it's not your problem.
Teryaani that is a fine idea. Future Ishgard housing should be instanced. I'm honestly not sure why there is such a limitation on the apartments because those also seem like they will be instanced (although with the 90 per building I'm wondering what the inside lobby/hallways are like).
@Centershock, should they have maybe locked it down to prevent the server from getting so bloated?
Or maybe even a small little instanced area with a few houses and maybe a market board. I think the appeal of housing, for the most part, is a nice little place to hangout with friends. Be it a shared house, or living next door.
You're right about one thing though. There is no incentive to give up a house in the game, unless one is a jerk selling it for massive profit. You can't even recoup your losses by letting it get demolished.
I actually think you've hit on why they stopped at 90 with your mention of the lobbies. I wonder if having hundreds of players in an instance without a ton of resources tied to it caused problems.
That's so true. Even something as simple as being able to instantly relinquish for the 80% would help a small bit. Yoshi mentioned something vague about ishgardian housing and transfers (I need to find the interview link), so maybe they are working toward this. I can hope right?
Looking at what Genaxx quoted in post #6, it seems to me the 512 residence apartment building, is planned for Ishgard, and it will be a single building. These 90 unit apartment buildings in the primary city housing areas are something else entirely.
But I want to have a house, a FC room and an apartment. ;-;
What would be amazing is if the lobby and hallways themselves are NOT instanced but instead something you walk into from the ward itself, therefor adding a sense of inclusion. The rooms can be instanced just like entering a house. The 90 limit would make a little more sense.
Really disappointed with this. I want a house but I'm not moving servers because of the friends I have on Balmung.
No need to be disappointed. Just be in the proper area when the patch is live and log in as quickly as you can. Half of the people on Balmung don't even read the updates so if you know where to be that will give you an advantage. Also note the requirements of level 50 and Second Lieutenant in any of the three Grand Companies. Not sure if a level 25 MRD is your main or what.
I was extremely extremely lucky about a month or so ago when a friend alerted me that there was a abandoned small plot in the Lav beds. No one else was around and I was able to finally get a home. After seeing how quickly the wards got ate up on Gilgamesh when patch 3.2 hit and I missed out. I was really upset. So I know for a fact I won't be trying to score a apartment too. I am really hoping people who actually have nothing will be able to get one.
On that note however, People who want a house/apartment in general have a dilemma. I bet there is a 95 percent chance there WILL be some housing plots opened up cause as SE said the timer was only paused. So if the owner haven't logged into their home since April? When the patch hits. That plot will be free. So I guess the question is, Do you want to try to race to one of those? or a apartment? Being on Balmung or in my case Gilgamesh. This is sort of Critical to consider before patch day. Also make sure you turn down your graphics settings to the lowest it can go. So things will render in faster.
I do agree though SE needs to really change the housing system entirely and stop screwing everyone over.
Jenova's one of the lower population servers, and all of our housing is gone. There are a number of folks in my FC desperate for an actual house. The 180 apartments per ward (counting main and sub) will help a little, but not much overall. I agree they really shouldn't let housing owners purchase apartments too unless the purchaser is the FC leader. Of course, I'm also of the opinion that we should be limited to one thing per server and all alts can use the house/apartment rather than allowing alts to buy things outside an FC room, and that we should increase our furnishing limits. But that's just me.
I think it will go just fine on Diabolos. When the new wards came out, Mist sold out the first day. Lavender Beds took a couple days, possibly 3-4 for the larger plots. Goblet was open for a week and a half with the final mediums finally selling. I highly doubt apartments will sell out completely. I've got gil saved up for FC members who want a personal small if one pops up from that reclamation timer in our FC ward. The key is to check a couple times a day, which if you maintain a garden you are on doing anyway.
Actually, as I understand it, the timer will pick back up wherever it left off when they paused demolition.
So the timer will restart with however long they had left at the suspension, not that people who haven't been in since then will have the plots emptied.
The warning was for the possible scenario where their demolition was scheduled a very short time after they suspended the demolition such that when the timer is reinstated at the patch availability the time will start ticking down again and possibly run out before the servers are available to log on to.
This is what I find a little confusing. I wasn't playing at the time that the housing reclamation was implemented, so that might be why, but I'm still a little fuzzy about when exactly a house gets demolished. Is it exactly 45 days, down to the minute, from the last time the owner was inside? Or does it count the 45 days to the nearest day for the game (not the Eorzea time, but the hour of the day that the daily quests, roulettes, etc. reset)? Or is it something else entirely?