So My eye caught this today http://www.ffxivguild.com/ff14-arr-d...materia-melds/
Is it good? Bad? Should I make any changes to it, and if yes what?
Thanks in Advance!!
And Game On!
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So My eye caught this today http://www.ffxivguild.com/ff14-arr-d...materia-melds/
Is it good? Bad? Should I make any changes to it, and if yes what?
Thanks in Advance!!
And Game On!
Guide looks like garbage to me..
Not sure why you would pentameld at this point. This will be my starting point at the drop of 3.4, along with a stockpile of materia to hit the mins for 4-star:
http://ffxiv.ariyala.com/UMA3
6 sockets open, 2 can get +10 craftsmanship, all 6 can get +7 control. IV materia for 1 overmeld on head/hands/belt/legs/feet/rings. But feel free to spend 5 times as much for that minuscule marginal gain.
As far as head, gloves, pants and shoes go you can max stats without spending much, if you're gonna do it anyways why not do it now? While materia V is going lower with the rank 6 and 7 moogle quest rewards, once the supply from Moogles is gone they are going back up, so it makes no difference whether you meld now or later.
Now, chest and accessories? If you already plan to go all out on them you can just do it now and save tools for whatever extra stat you need for 4 stars, or you can meld after we know the stats required for 4 stars.
Either way the gil you're saving by waiting is marginal, and like I said materia V will reach a lowest point then it will go back up, since moogles provide a very limited supply per player.
or maybe put that stockpile to some use now. 3.4 is months away and you wouldn't have to deal with playing catch-up with melds to hit 4 star mins later. you may call it minuscule but you're limiting yourself to hasty touch sequences when you could do better.
but different philosophies and you're welcome to yours.
I expect 3.4 in early September sometime.
I plan on max melding those pieces of gear that can be max melded. If it cannot (MH, OH, BP) then I will wait until we know what the 4 star requirements are to meld that piece.
Those're my thoughts on this subject.
Loading on control (+~110) would be roughly equal to starting with 1200 quality on 3-stars
Loading on craftsmanship (+~85) would give me a little bit of wiggle room on my progress
3-stars are currently easy, that would make them near trivial
Total cost: 40-50M/character (4 characters)
Total cost of my plan: ~10-15M/character
cost/benefit says I'll stick with my plans
So expanding on similar topic. What would the best melds be for the ironworks Apron of Crafting?
Rather then creating a new thread for this. I am guessing Craftsmanship and then control?
And many thanks in advance :)
For the apron the best would be melding 2 control V to reach cap
Then whatever craftmanship you got
...
And in comment about the BiS adviced by the website...
I would say that they forgot CPIV on both main and off tool
Ahh thanks Nekotee, so control would be more important to meld over craftsmanship?
I am by no means very good at crafting but really am wanting to do more of it.
As for FFXIV Guild, well well over 85% of the guides they post are not very good, just take a look at their job guides as well... so much bad info there, lol
Craftsmanship has breaking points, otherwise it's a useless stat to add. The first breaking point is enough to attempt the craft, the rest are places where it alters your rotation. Any other craftsmanship is wasted. Since 3-stars are near trivial, and 4-star information doesn't exist, that question can't be answered.
Ahh ok many thanks Stouter.
Sadly the control V on Leviathan is selling for almost 2 mil per at this moment.
Hope the level 7 Mog Tribe reward is one of them, lol
If you reach 2* star crafting you can try to do some carbon stuff
And spiritbond them
First set i did reward me with 2 control V
Pretty cool
Oh crap, lol
Maybe i skipped it for a gathering materia, as did not think i would be crafting :/
I will be rank 7 either today or tomorrow
As for carbonweave, perhaps once i am geared up i will attempt it. I have my doubts about being able to do it but will try
The carbonweave is a two star craft
Fairly easy to do
And comp are only 1 star (but 35 sol and diadem mats)
This would be awesome if the case, prices is still over a mil for this last i checked
http://na.finalfantasyxiv.com/lodest...t/c20fa5bfa9c/
Moogle dance and the optional reward of 2 Control V.
Woot thank you very much Northern, this has made my day :D
Just a couple questions. I had my FC leader make me a HQ Boltmaster's set (Weaver) and I was thinking about eventually making sets for the other crafts. Is this a total waste of time and gil? I like the way they look. Since I have the Boltmasters set, how should I meld it and what should I craft with it if not the other job specific sets? Also need some advise on the right side accessories if you want to toss that in there. Thanks!
Unfortunately these sets are going to be considered obsolete soon because of everyone switching to the ironworks gear for everything. If you wanted to turn in scripts for the dice or cups to get the upgraded augmented sets. Also the script gear is insanely easy to do. I would SB that boltmaster sets asap and then switch to the augmented if you don't want to craft the ironworks. Right now BIS accessories are also ironworks. There is another thread that talks about that specifically and how people are melding that.
Thank you very much panderin. Although it's going to be a lot more work and gil, I think I might just work through doing the sets and augmenting. The RP in me much prefers the separate sets this go around and I'm not bent on making the top tier stuff. Mainly just craft for me and my close friends/family. I had no idea what those goblin cups and dice did. I saw them but there wasn't much of a description on what they were for. Also, you have to SB fully to augment? That's going to take some time.
I've pentamelded everything except for the off-hand, I'll meld it depending on the stats required for 4* recipes and/or stats required for specific rotations. I just saw no reason to wait and this way I can easily craft every non-specialist recipe.
The notion to SB the boltmaster's set is to make some gil, since it has a good chance to convert into grade V crafting materia.
The i180 version of the set you have, the boltkeeper's set, is used when augmenting to i200. You can do this at the goblin NPC near the one that upgrades law/eso/lore gear, in Idyllshire.
Thanks for the clarification Nezerius. I have a nasty habit of not converting gear until much later on when something more attractive comes along, especially if it's melded. Missing out on a lot of materia I know. It just never dawns on me.
I over meld everything to cap apart from MH OH as I'm using re scrip for them. I've done it now cause it's out of the way and there will be no more crafting gathering gear set to craft until expansion. The requirements for next War And Mag set will probably be 950 craft and 920 control. And I way ahead of that already so I can forget about melding and capping and focus on crafting by that time. I'm buying tier V when is cheap for 4.0 lol
I admit, I'm a bit confused when it comes to melding. I have the full HQ Ironworks gear, but I haven't melded it yet. What would you recommend? Is CP more important than Craftsmanship or Control? I guess my question is this: If you have a blank slate of HQ gear, what would you put into it? What would be your priority for 3-star crafting?
No need to over think it, it's very simple. Look up a popular 3 star rotation (like Raths), look at the minimum Craft/Control needed, then go to Ariyala, and play with the melds that give you at least the craft/control you have and meld the rest for CP. The only thing complicated is knowing which order or meld or what pieces to meld first but all of that is save on cost (gil). If you want to be cost effective and make your melds more complicated, you'll have to do market research to determine materia cost on your server and slot the most expensive materia to least expensive materia in that order.
Melding is not something you think overlong about. Just look at Ariyala's site, see what the stat caps are for the piece, and take it from there. Some pieces you will not be able to cap; but most you will be able to, or at least come very close to it.
I would not recommend overmelding T5 Materia though. That's just too dang pricey! T4 are much more readily available (3 per day from top level Ixali quests, a lot of gear can be spirit bonded for T4 Materia, and you can get them for Red Crafting Tokens for 9 more per week if you are not using your Red Crafting Scrip for other things, and that's not even looking at the Marketboard) and so are a much better option for overmelding.
I'm not sure that I would look at the whole suit all at once, for two reasons. First, information overload. Second, don't want you to panic in seeing how much you have to meld. Better to take it one piece at a time. As long as you are melding for the maximum stats (when possible) you will be melding well enough for whatever comes along in the future, and will definitely exceed the current stat requirements.
I think that's some sound advice not only for me, but newcomer's to Melding. I appreciate the suggestions. This is why this community is so awesome as compared to the WoW community. I hope to someday "pay it forward" with tips and suggestions like those you provided.
http://forum.square-enix.com/ffxiv/t...ing-gear/page2
That is my guidelines b/c I don't have massive amounts of money to sink into it. About half way down in that thread on that page is a good guide
How limited will my crafter be if I just end up using IVs in place of Vs for full iron works hq. Truth be told I probably qualify as a midcore to casual crafter at best. Since they were power leveled through leves and beast tribes with nothing but the bare minimal of knowledge on crafting. At most I just wanted to make glamours and minions stuff that doesn't usually need to be hq.
Well i think almost every piece should at least start off with a ControlV (i said most not all, lol) sadly at least on Leviathan the price has shot up again to over a million.
At the time i had purchased mine for around 600K. Thankfully the mog tribe gave multiple control v's as well as a reward
I may end up remelding after I get some more Gill. But what is a good amount of cp to have if I am not using macros or really trying to high quality a item? From looking at the items I plan to craft I meet the craft manship and control.
Ehhhh i am not a CP heavy person and I was getting away with 380-400 and then would use like a Bouli, i mean if you know the actions you can really get more CP unless RNG hates you but if you don't care about HQ i would say you are safe with that CP and no bouli.
If you have no plans to HQ something, then all you need would be enough CP for whatever Progress moves you plan on doing - and for durability restoration.
That said, if you think you ever may plan on trying to make something of a high star level, invest in all the CP that you can possibly get. Right now, at 60 with top of the line crafted gear, that would be 430 CP before food.