how do i know which items will be destroyed when i remove them?
how do i know which items will be destroyed when i remove them?
it will warn you when you try to remove it. When i packed up my room before moving to a new one. the food and armoire were destroyed
The item description will also say if it cant be recovered after being placed. I belive it also lets you know when you go to place the item too as well as when removing said item.
That's really lame I understand once you place a item it being bound to u so u can't sell it but it being destroyed is awful y is it like that?
Almost every item I place says might be destroyed if picked up it is t clear enough
I agree with you. The "bound to you once placed" rule really should have been all that's necessary. (And that is in fact already a rule for all items. If it's a type you can remove intact, then it will be bound to you and untradeable once you do.) The extra rule that varies between item types, destroying some of them if the item is removed, seems really unnecessary.
(It's so often set on some of the hardest-to-get items, too. If it were the other way around, destroying the cheapest easiest to get items, I might more readily accept treating those as disposable.)
can this get fixed please
Do you mean the message about might be destroyed when you place it?
I don't remember what the exact text says, but I believe it also says about other people with permissions on the property may remove the item so it's warning you of that. They only added it a while back when people were buying furniture of the Mogstation and other people in the house were picking up/removing the items so this warning is now there when you place anything.
The rare housing items being destroyed on removal is for that exact purpose. To keep them rare.
Sure, some are easily crafts let now, but other make little sense to return an item, like the lights, walls, and floors. Other things, like food or the rare crafted items are handled the way they are to likely drive the economy in each server so that there is incentive to do old content and to make gil.
Nothing to fix. What do you want fixed? It's been this way since housing has come out and it was an intentional decision by the devs.
It's less to do with being rare and more to do with being a gil sink I think but I agree with it being very annoying. Not as annoying as not letting people convert their personal houses into FC ones though if that character makes their own FC. Having to relinquish, a lot of things getting also destroyed and then hoping you can manage to re-buy and rebuild as FC one before being snatched up by someone else.
What may be intentional might not be what the players want. And Square enix isn't going to shove it down our throats if we are unhappy with it. They tend to change things to make us happy. While it makes sense to not return permanent fixtures such as floors, walls, lights, and perishables like food, it doesn't explain why an armoire....a piece of crafted furniture is destroyed when it is removed. They can certainly make the change for some of these to be retrievable.
Either you make these threads because you legitimately don't know anything in this game or you are such a troll its not even funny. For someone who has been playing since 2014 you sure do have a lot of questions to things that are topics that already turn into heated debates.
Pretty sure he purposely makes threads asking a question he already knows the answer to.
This feature has little to do with gil sinks. Gil sinks require gil to be destroyed, and gil isn't destroyed in the purchase of most of these items.
Also, the converting of a personal house into an FC house would allow the direct transfer of a house from one player to others. This is an undesirable possibility.
People can do that anyways even if costs them bit more time and gil. Make an alt, make an FC on that alt, level that FC to rank 6 and invite someone else to it then that person invites your other character, relinquish the personal one on main and have the alt buy it as FC one. The difference is time and cost...but it is possible.
I personally think it would be better to streamline that process and just allow the personal house owner to convert to FC house if they make an FC on that character. That newly formed FC may or may not just have between 1-4 people in which is the case for personal housing anyways or may invite others and become a proper FC with hundreds of people in but it isn't like there will be more houses freed up for other people's FC's if don't streamline the process since if cannot/does not convert to FC house through either one of those methods mentioned above then they will still keep the house as personal.
It's different. One is already a FC house. The FC purchased and owns the house. You can't transfer it to another FC. You could change the members of the FC, but it's still the same FC that owns it in terms of game mechanics.
A personal house is owned by a player, and converting it into an FC house would allow you to transfer it to an FC.
sorry i just bought a house i am not a troll i am a human being. i have encountered trolls along my travels usually under a bridge or in 24 man raids last one i saw in weeping city/ wiping city still cleared it grats to myself. ok so some housing stuff is like that fine so be it end of discussion
Being bound to you so you can't trade them to anyone else keeps them rare.
All that being destroyed on removal accomplishes is make them less desirable. It makes the item not worth placing at all unless you're absolutely certain it's something you're going to want ALL the time and never remove it. And if you do still place it anyway, then it makes all other housing items less desirable, because it limits your ability to periodically re-decorate.
It's mostly the primal furniture that gets destroyed if you remove it. Also any food items, fixtures, the mchachi coffin and the armoire... There's probably a few others. It does tell you in the item description.
The 'destroy on pickup' furnishings are really annoying but I do also understand why they exist. They serve as an artificial means of increasing rarity and give people reason to run old content to reacquire the trophies for such items if they ever lose them. SE is obsessed with giving people reasons to continue running content and this is why all the furnishing obtained from trials and raids are 'destroy on pickup'. Trouble is this actually just leaves most people feeling forced to keep items permanently on display in their house and severely limits you when you want to redecorate.
I'd thought this was universally true, but apparently not. I noticed the other day that the chocobo stable, which is one of these destroy-on-removal items, does not have that warning in its description that most other such items have. (It does give the warning about it both when you place a stable and when you remove one, just not in the item description tooltip.) If I noticed that being the case for one item, I wonder how many other such exceptions there are.
Really disagree with any item being destroyed.
we have so many limitations already.
cant easily even change a theme of a home due to extremely low item limits, and this silly function as well.
Nothing should ever be destroyed...ever.
Keep it rare with drop rates of mats NOT due to destroying.
Housing here is more focused on gouging players, no need to have any item lost simply because one changes their mind...or wants a different "look" /smh.
I am used to housing though that is designed for fun and being creative, where one can build/completely strip down /and rebuild at will and without punishment for doing so.
¯\_(ツ)_/¯
yeah everything should be bound to you and thats it not destroyed
Greetings, interior decorators of Eorzea!
Thanks for sharing your thoughts on the current limitations on removal and storage of furnishings.
In regards to this suggestion, we're planning to make some alterations in the future so that rare furnishings which are difficult to obtain (such as those with materials from trials and raids) are no longer lost upon removal. We're aiming to implement this a little bit after Patch 3.35, and are currently reviewing which furnishings we can do this for.
FINALLY!! I've been hoping for this since 2.2
Brilliant news! :D
Yay but please do just remove the restriction for all items across the board.
What's the reason to have this system for any item in place at all besides being a very annoying artificial way of maintaining the rarity/achievement? It's almost bullying your players as it is right now. A very 90's type of design that were made for lack of better, just like the love for infinitely deep menu's and things to click to get somewhere (looking at you especially fertilizer...).
No. It needs to be all furnishings, with perhaps the exception of the hireling contracts. With how the current housing system works for rooms in Free Companies, we the players pay for our room and decorate it ourselves (And for most of us, this is the only way we'll ever get a room because there just aren't enough plots anywhere for personal housing). All it takes is for one trigger happy person with the ability to kick players out of a Free Company to suddenly lose every non-removable bit of furnishing in their room.
Our Free Company moved housing plots to upgrade to a mansion last year. My partner and I weren't able to play at the time of the move, so we each lost a bunch of non-removable furnishings because they had to kick us from the FC to get rid of our rooms so they could move. There is zero reason for this, and frankly it was a terrible decision to implement a system like this into the game. Make it so they bind just like other furnishings, of course. But you should never allow the game to flat out forbid us from keeping the items.
I agree that it should just be removed altogether. It never really made sense to me that it was the hard to acquire/create furniture that seemed to be the target of this tag vs the easily made furniture that fills the mb because it's a one and done purchase.
yay another change thanks to my thread omg im awesome thanks everyone
If you have to do a system where you only remove destroy-on-pickup from certain things (presumably leaving it on newer furnishings), please, please update it regularly. If the rate at which items are added to the armoire is any indication, we won't have destroy-on-pickup removed from new furnishing items until 6 months after everyone forgot they existed.