Originally Posted by
Rydin
I know this is a troll thread... but I am away from game at the moment so here goes...
Even if 90% of the game is combat and crafting (Which I don't really buy. That may be the case for you but many people play games just for different reasons. i.e. Story, exploring new environments, social aspects, in game fashion)
But even if 90% of the game is as you say... Then that would explain why the 2 biggest overhauls are the server and the graphics engine. 2 things that have an enormous impact on battle, crafting, etc....
If you think they don't, go fight Ifrit
the thing is... one can't be done without the other...
Battle overhaul requires that stats (including stats on gear, hence the gear overhaul), abilities, algorithms and food all get redone. Also server lag can destroy the battle experience. On top of that a battle system lives and dies by it's UI, which is a 3rd thing on the list of the big 5 adjustments for 2.0.
The graphics Engine clearly factors into battle.
And the zone redesign is being seen as a progression of the story....
Now.. Battle is important.... But what is also important is the story, for it is that story that defines what you fight and why you fight it. Once again tying into the battle system
I would go as far as saying no elements are more core to an MMORPG than the server API, UI and graphics engine.
They are perhaps the least superficial things a game can have....
That's like saying molecules or DNA is superficial in the make up of a living thing
That's like saying words are superficial in the writing of a book