DoL
http://img.finalfantasyxiv.com/lds/b...329_me_024.jpg
DoH
http://img.finalfantasyxiv.com/lds/b...329_me_025.jpg
Looks great! Reminds me of the old poetics gear a lot.
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DoL
http://img.finalfantasyxiv.com/lds/b...329_me_024.jpg
DoH
http://img.finalfantasyxiv.com/lds/b...329_me_025.jpg
Looks great! Reminds me of the old poetics gear a lot.
I just wish for once the body part would be LTW crafted and not WVR crafted... Probably not gonna happen for the looks of it.
So is it really going to be a shared by all set?
seems to be all wvr and ltw synth.
mats will most likely require some gsm nuggets.
for DoL, the boots might be carpenter. and the head gear gsm.
Cant wait. Looks awesome.
Well if you want to make them then probably. I'm sure they'll cost like 20 mil at the start getting it from others.
I keep trying to get into crafting, but I finally made almost all right side 170 gear, and got my first set of control materia since patch day from the airships (I've rebuilt 2 of 4), and 9 of 10 failed the 29% meld chance.
Knowing how much I could have sold it for just makes me die a little on the inside.
Well if you want to wait you can save the money that you'd spend blowing up materia and just buy the sets when they go up on the MB. Even at the most expensive estimates is still probably cheaper than how much you go through attempting to pentameld the current gear, let alone for multiple classes.
Except you don't have to overmeld anything but accessories to reach 3 star (and I'm hard-pressed to believe it'll be that much higher than 3 star.)
The amount of gil to be made selling these new sets on release day also far outweighs anything you would save by not melding.
As for the topic, I think they are hideous, guess I'm going back to my shirtless bacon cooking glamour.
Getting just 1 class LTW or WAV to much higher stats than 3* and leaving other classes at around 3* minimums might be viable tho. You will just make yourself 1-2 new pieces, overmeld them and use those to craft rest of the stuff.
Well they haven't given any indication of dropping specialization (and I hope they do NOT drop for the top tier crafts), although all crafters will share the gear it will take just about all classes to make it.
The current tier of high-level crating gear (i170/AF2) wasn't specialization-locked, so going by prior art, the next one shouldn't be either. We're never safe from a surprise though.
naww the current tier came waaaay before they introduced specialization; however since they have introduced specializations they haven't deviated from it! (They did patch relic mats from being specialization down to anybody can make; but extremely unlikely they'll drop the idea they've been banking on)
Specialization was present from the first day of 3.0, way back in June 2015. And the current tier was added after that with 3.05, at the end of July.
http://na.finalfantasyxiv.com/lodest...98c204c6199e5a
Though there wasn't much locked in the beginning, only a few recipes here and there. It changed with 3.1, when all the Sky Pirate gear was spec-locked. So yes, they did deviate and changed their mind after the first batch of 3.0/3.05 (especially combat-wise, with the i180 gear). Also it's not only the relic mats that changed with 3.2, all the 3.0/3.1 recipes lost their specialist lock.Quote:
[3.0] The crafting specialist system has been added.
Mr/mrs. technically correct! What he/sh said! But you knew what i meant; they not gonna drop their "new" patch to specialization without some strong community rejection. And if you check the forums generally the ppl that "hate" specialization are the omi-crafters that like to corner markets or rely on nobody to make all their stuff (which SE clearly stated they wanted to get away from....more interdependence)
Although I hated gathering gatherer's red scripts bc its so time consuming, and I hated how Gatherer's LEFT side were all red script gear ONLY, I think the idea is ingenious! I like crafters and gatherers having some interdependence, but gatherer's put in the most time to gear up and gather I'd hate to see them unable to upgrade b/c greedy crafters (...like myself) want to charge several millions for top tier, which of course force the gatherers to jack up their prices on their mats to one day afford the "best" gear. I would appreciate if they mirror the current crafter AF gear setup: red script vendor gear is cheaper to obtain has higher initial stats but crafted hq MELDED gives the top tier stats. But I hope as an incentive they actually give the gatherers something worth gathering; like a super potent red script mat.
I'm not trying to start another debate on the pros and cons of the specialist system, this horse has already be beaten to hell and back in too many subjects here. I'm just curious whether or not I'll be able to craft those new shiny things as non-specialist. The pattern is clear for battle gear by now, not so much for gatherer/crafter since they had their "change of mind" at patch 3.1 as you say and we didn't get any new gear till then. For all we know, maybe they will let us keep some kind of self-sufficiency regarding our own gear. Which I would appreciate, but otherwise I'll just make do like I did this far.
It'd be weird if they weren't specialist recipes, and even weirder if someone was a 3 star weaver/leatherworker without their specialist crystal for that class. (I know there are people out there that meet that...but it's just kinda pointless since all 3 stars are specialist only.)
To me, it's pretty clear that SE will be applying the specialist requirement to every single recipe of the current highest difficulty (which is 3-star, until the addition of 4-star recipes in 3.4)
The only reason the previous crafter/gatherer gear wasn't tied to specialist, was because specialist recipes weren't added until 3.1.
People want to be hopeful....however if they were the Developers they would not start something like specialist recipes and so quickly abandon it without serious community rejection, (IT COST YOU MONEY TO CHANGE COMPANY DIRECTION.....its not a flippant thing to make patch 3.1 and 3.2 specialized then decide 3.3 no...we'll stop/pause)
Example: look how much red scripts and favor mat gathering has come. It has taken SE a while thru community feedback to get our current system; supposedly the community is "okay" with its state. So its likely further implementations will mirror what we have now. Likewise with specialization the best work around they MAY do is in much further patches they removed the specialization requirements the way they did with 3.1 stuff, so like by 3.4/ 3.5, maybe 3.3 stuff will become omni.
I doubt 4 star recipes will come with patch 3.3. An item level jump was mentioned for gatherers and crafters, but since they are still at 2 star now (ilvl 170-180) they should get to 3 star with patch 3.3. No other ilevel jump was mentioned, thus no need for higher starred recipes.
I see patch 3.3 as a "gear up" patch for gatherers and crafters, so they can then craft 4 star recipes with patch 3.4.
I couldn't find the source, but I remember S-E saying the next beast tribe will involve crafting. I can only guess, that new beast tribe will provide the necessary materials for the new crafter and gatherer gear.
As for specialist only: I don't really care. It would suck a little bit, but hey, we have enough time to get the specialist crystals now, so we can switch when the time has come.
Omgg! Looks good
I'm still hoping the next set is 2 star craftable, or at least some of them. As I said before not a lot of people are 3 star crafters, and they're almost invisible in smaller servers. If they make it 3 star expect to pay an arm and a leg for a single left sided piece if you can't realistically craft them yet.
On the other hand expect crafting and gathering food prices to go through the roof, which is why I'm crafting up a whole bunch when the prices inevitably skyrocket.
unrealistic to hope that the new HIGHER ILV GEAR will be crafted at the same difficulty of the current gear since 3.05 ...... also if there are few 3 star crafters its not b/c they haven't spent enough time crafting, you can get a full red script vendor set and make 3 star recipes and it will not cost you an arm and a leg, just weekly limits.
Now my real concern is if it will be possible to skip a step while gearing up; for example I've not geared up my btn/min/fsh with current BIS gear, will the new addition allow me to skip this current set going straight into the new stuff....or will stats dictate I go thru current max gear load out before i can achieve the latest and greatest 3.3 has to offer?
Ah yes red scrips. Precisely one of the reasons why there aren't a lot of 3-star crafters, at least on my server. Not saying it's bad per se, since it allows me to gear up for almost nothing if you can source the materials yourselves, but a lot of people can't be bothered to do it.
When is 3.3? Also when you say top current gear, what are you referring to? Melded or red script? If melded what's the min stats? If red script what are the optimal pieces?
I didn't want to start a new thread just to ask this so I will toss it here. Incoming possible dumb questions and I apologize if I have simply missed the info that covers this.
Has it been stated that this new shared set will without a doubt be a step up from the properly melded 170 gear we currently have? Or is there a chance that this new set is more for the crafters who don't want to spend the time and money to make and meld a 170 set for each job?
Again, sorry if I have just missed the relevant information.
Been wondering this for some time as well as SE (atleast in the post linked below) doesn't mention if it'll be obtained through crafting it or e.g. red scrip/tokens etc.
Link: http://www.dualshockers.com/2016/03/...uture-updates/
http://i.imgur.com/p4SFPeT.png
In my opinion
if it's obtained through crafting it, I'd say it's safe to assume it'll be better than the current i170 gear as SE did say it'll be higher ilvl gear.
If it's obtained through scrips/tokens I guess we'll have to wait & see as the i180 red scrip crafting gear isn't as good as the crafted i170 crafter gear (after melds ofc)
I guess SE could also prevent advanced melding. I would hate this but I guess it is a possibility.
The development team doesn't tend to be very clear about these things; however, an "increase of item level cap" for the DoH/DoL classes usually means that at the least they intend for the new gear to be the next "tier" for us. They haven't always gotten the balancing right with DoH/DoL gear, but they've also said that the new gear is crafted stuff (Yoshi said we'll need the current gear to make it). That suggests that the gear will be able to be melded, and if it's higher item level than the i170 gear, with melds, it should be better, and will likely be necessary for 4-star recipes in 3.4.
That makes sense. Thanks. I am currently a 3* LTW and on the way to 3* WVR. Just trying to weigh my options and see if it is worth the materia cost at the moment. Then again it probably would be beneficial to be able to craft this new set myself, even if it would make the current gear I'm crafting short-lived.
That's doubtful. In the Live Letter Digest, there's a specific mention of making the gear:
That doesn't mean there also won't be a token-based version of the set (like the i180 gear), of course. But I'd be willing to bet if there is such a set, it won't be meldable, like the crafted version (mirroring the current differences between the i170 and i180 gear).Quote:
Naturally, in order to make the shared Disciples of the Hand equipment in Patch 3.3, the gear you're using now will come in handy, so it won't go to waste.
I kinda hope they aren't way better :( At least then I could justify still using my cool looking crafting artifact armor.
They also stated in 3.4 that there will be vendor gear with similar stats to the new stuff they add in 3.3.