Hopefully it will be adjusted based on current economy (Price being raised).
Don't want it to be the same price as when personal housing was released.
Otherwise all plot sizes will be taken on all wards 30 mins after new wards patch is live.
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Hopefully it will be adjusted based on current economy (Price being raised).
Don't want it to be the same price as when personal housing was released.
Otherwise all plot sizes will be taken on all wards 30 mins after new wards patch is live.
I think the OP is in favor of prices being raised, not lowered...
I'd approve of this for smalls, since I think 5 mil is easy to get for even the most casual of players, but I'd prefer if at least L house prices were left alone. 80 mil is still a pretty big chunk of change, even considering HW's economy.
@OP: if that happen, a lot of ppl wil hate you for that ^^
Heaven forbid a very casual player scraped together 5 mil after saving from their daily roulettes and the like, and now they can't buy it because someone on the forums arbitrarily decided they're too cheap for rich crafters. It goes both ways. ;)
Keep prices as they are, they're fine across the board. When inflation gets WoW levels of bad, they we can talk about raising 'em.
I think 80 million gil is much more difficult to acquire than 5 million. Doesn't main scenario alone throw like a million at you just for doing it? 1/5th of a small...1/80th of a large. Big difference. To put it in perspective, for an FC to buy an L you'd need to ask 16 of your members to essentially forego an S house's worth of gil...is an L even the size of 16 smalls? I doubt it. The current L pricing only really benefits omnicrafters and large FCs with 50+ members who are too poor to afford an S house on an individual level, really.
tl;dr L houses are priced disproportionately high to their worth; raising those prices would only make it worse. (Ms are probably not really worth their value either, tbh.) It seems my opinion is in the minority, though.
This will never happen - more worlds will be classified as "rich" perhaps but the outcry would be deafening if they raised prices in general... Now they *might* make ISHGARD WARDS more expensive as the "premium" new area but new wards in the older areas -never happening.
I have no connections with SE - only common sense. There are other ways to add gil sinks - changing the price of an old gil sink is just not something you do...you ALWAYS look at something like that from the perspective of a new player. Like I said - ISHGARD wards are up for debate - they can easily justify the shiny new area as more expensive.
So do you have some agenda? Are you afraid that your precious housing owner snowflake status is going to go away someday or something? There is no point in putting housing out of reach for more people just because there is more money in the economy. You build new, flashy, more expensive things to entice the rich, you don't @#$@ over the less fortunate unless you want to lose players.
Considering that SE's usual M.O. is to lower the difficulty of acquisition later in an object's life cycle I'm frankly surprised that they haven't done anything yet to "nerf" housing, lol.
I already have my fc home and a personal one, but I would rather prices stay as they were then hiking them substantially regardless of how much gil players may have now.
If we need a gil sink then add a few perky mounts ingame for 20M a pop.
Dont keep even more people away from a feature that has been half implemented and thought out in design for 2 years now.
I dont think its fair to anyone to jack the price up from what we all paid beforehand.
Sadly there wont be enough to cover demand anyway on the full servers whether they were 100M or 5M, hope I am wrong for all those still waiting , just a gut feeling though.
Isgard housings should be instances, it will feel isolated but I'll allow huge number of players to get one
Chill down I only asked for your source,
Houses are in limited numbers + high demand = high price, basic economy rule.
My thread is general suggestion, if you want it a personal argument between you and me because you believe I actually own a house (which by the way as far as I can see you have no evidence of such claim) be my guest.
P.S. You noticed I left your quote blank, because the forum rules that a reply is not longer than 1000 characters, not that I need to quote your whole useless reply.
I would also really like to know where people are getting enough money that the 10 million for a medium house (if you dare wait for the price to drop) is considered chump change and not a massive investment.
I'm sitting at 2.5m at the moment, and facing a lot of expenses or days of farming to get my master crafting books. Also the master II books from ARR, never got around to those.
It is hard for people to tell you their gil making secrets, because at 2.0 release they told some and the prices for items they unveiled plummeted to the bottom.
You can start crafting and invest in that, and study the MB market and find a niche item you can make steady gil from.
on my server lvl 50 gatherer stuff sells for lots of money, volcanic rock salt sells for 3k gil and you can gather 35 of them every hour, that makes 100k gil per hour for zero effort
same with darksteel ore, gold ore, thav mistletoe etc., most of them are 1-3k ea and you can gather 25-35 per hour
getting a gatherer up to 50 is also nearly zero effort
Gil varies from server to server.
But really, i wouldn`t treat 10m as "change" on any of em. Still, is pretty obvious that new housing will be more expensive, i bet to see mid houses arround 80 mill, +120 for mansions and smaller ones right at 30m
All the suggestions for making money that I see thrown around involve taking money from one player and giving it to another; I am more curious where the influx of money into the economy is located. There has to be SOME place where insane amounts of gil are created in order for people to end up with maxed out gil on two retainers as is the case for one crafter on my server. Those two BILLION gil has to come from somewhere originally.
You mean gil generating as I take from your post.
It is variety of stuff, not only from a specific source, From my knowledge one of the ways I'd say allagan pieces you can choose from quest rewards (especially allagan silver pieces and above) are one of the ways to generate gil when you trade the m to NPC vendors, among other stuff I can't recall at the moment.
And those gil capped players, I believe RMT is one of the reasons.
Quest rewards, roulette rewards, mob kills, selling things to NPC's. You'd be surprised how much it actually adds up when you have thousands of players all doing the same things. For example, completing Leveling Roulette as an Adventurer In Need creates 9000 brand new gil and injects it into the economy.
RMT typically abuses mob kills to generate gil en masse through the use of a large number of bots.
Well untill they make instanced housing I have no chance to get small house (could buy medium a few times, but I wouldn't be able to make it cozy and nice) because someone will buy them all 10 minutes after they will be released anyways, last time they released it I got home 4 - 5 hours after the servers were up and there were no small houses available anymore. :D
I'm fine with that; but no matter how high you raise the price houses will STILL sell out quickly on big servers. The poorer will simply miss out. The rich will have an easier time buying out all the small plots and reselling them. Lol