Crafting is now POINTLESS
I'm sorry in advance to the vocal minority of people that think a forum should always be "clean" and free of complaints, and NEVER have more than 1 thread on the same issue, lol.
I am desperate for some reason to keep going with the atrocious scrip system that they have implemented. I just had a talk with a good friend of mine and both of us agree that we are losing interest in FFXIV because there is zero incentive for us to continue to craft.
I have absolutely nothing to offer end game DoW, DoM, raiders or... Anyone.
And to be tied to my gatherers for such an insanely difficult grind is NO FUN (688 perception, 670 gathering, 654 GP Bot & Min)
This game is supposed to be fun, at least a little right?
Seriously considering unsubbing once Fallout comes out. I just see no reason to clock in to this game everyday if the devs are intent on kicking me in the teeth as a crafter.
I Am NOT afraid of work
I did Supra when it was hard, all of them.
I did the books when they were real!
Having to get through that 2.3 grind was Awesome!
(Psss, that's because there was a reward and reason to do it)
But this, no thanks.
It's not even that the scrip system is arbitrary and pointlessly difficult (it is), but rather that even if I level all the way to having a FULL set of BLUE 170 crafted... There is not a single thing I have to offer anyone in any combat content. Let me be clear - the devs failed us, crafters. There is ZERO reason to level beyond Chimerical Felt and there is next to nothing worth crafting at even that level.
And that, I'm sorry to say... is just plain STUPID.
Bad game design my friends (and trolls), bad game design 101.
Dear devs, fix it or I'll go somewhere else. You have ruined a good balance that was present in 2.3-2.55 and I for one am not going to play another year if things stay like this.
Oh and, lol... I'm far from the only one.
Yoshi P - Consider Crafted Gear with Raid Special Materials!
(Great post OP, totally agree.)
To: Yoshi P & the Dev Team,
Somewhere along the way (right before 2.0), you made the awful decision to have Crafters be relegated to WORTHLESS Glamour Gear, or inferior gear to Dungeons / Raids. Always.
Somehow you thought that people wouldn't try your End Game Raids if there was actually good Crafted Gear? http://forum.square-enix.com/ffxiv/i...s/confused.png
There is something called CHOICE. And many ways to resolve that concern of yours. Some options:
1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.
Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).
It also made End Game Raids more enjoyable, because besides an actual Armor / Weapon dropping you might get a Rare Material (very valuable and meaningful) instead and it made the run still worth it. This connected Adventurers & Crafters in a great way.
2. Consider having more meaningful Stats so we get MORE Gear Sets (Same Item Level), so it's not just your boring Vertical Progression you have now (always just the same old +VIT and +[Main Stat] for every single new Item Level increase http://forum.square-enix.com/ffxiv/i...s/rolleyes.png BORING).
Example Tank Sets (All Same Item Level)
* High Defense / VIT Set
* High Attack & Low Defense Set
* High Block / Parry Set (if Block and Parry were really scaling right)
* +X% Counterattack
* "Enhances Rampart" ("Enhances [XYZ] Ability / Spell" etc.)
There are so many interesting stats and Materia ideas that can be used from previous Final Fantasy games.
ALL of this would go a long way to getting Crafting to be more *meaningful*.
Please reconsider having Crafting mean something again, and NOT just be a Glamour, Furniture, Minion-making waste of time.
Thanks!