Originally Posted by
Emonik
In my static the Healers take the Orbs in all but the last phase. Time a heal to hit as the ball hits and recover the damage instantly. I've found that the orbs damage has never interrupted a cast. I usually take the hit then a step back. Precast the heal and stutterstep in the orb so the hit and the heal are at the same time. Take a step back and do it again. The thing about those orbs is they move slowly at first so you can step back and get ready for the next one. I find this much better than some crazy tank/dps just flying through all 3 of them without any regard to who is around them, or how much damage they are taking.