I think a healer that used TP to heal would be interesting.
Dancer (TP based?)
Chemist (TP based?)
Devout/Shaman
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I think a healer that used TP to heal would be interesting.
Dancer (TP based?)
Chemist (TP based?)
Devout/Shaman
I'll bet we get a contest for Goads if we get a TP based healer :) But the idea does strike me as interesting. Performing a Rain Dance to summon a healing rain shower maybe? Sounds good.
I would love to see a TP based healer such as Dancer, though I think it might either be extremely difficult to balance with the way the game is designed.
The TP based healer would be extremely over powered if the TP costs are light and basically between Goad / Paeon / native TP regen gives them infinite heals.
Or it would be underwhelming if the TP costs are too high and there isn't a good means to maintain high TP, especially in long fights.
Still, the idea has interested me since I began brain storming ideas on how to integrate DNC from XI into XIV.
Hmm. In TSW, I had a lot of fun with rifle-based healing (shoot enemy; damage done is "leeched" as healing to your defensive target). Unfortunately I don't think it's very feasible in FFXIV. From a pragmatic standpoint, in FFXIV you can only target one thing at once and I don't see that changing (and workarounds would be subject to lag and awkward). From more of a concept standpoint... their heals would need to be pretty weak in comparison or no one would want to take a pure healer, but weak heals would then mean they would be excluded from certain content.
But, if somehow it could be implemented and balanced properly, it could be pretty fun.
Dancer as a TP/combo healer would be interesting I could see them building flourishes with their combos, and using the flourishes for support/heals. However I think they need ways of using heals outside of melee, perhaps channeled dances how bards channels songs but you wouldn't be able to act while channeling.
I could see chemist being a mix of tp and mp actually.
His mp could be use for regular heals where he draws ather to form a concoction which he uses to heal his team or buff them.
For TP he could use actual potions and ether and do things like boost them to have a higher effect on one target, spread them so they are used on everyone, or combine them so they have mixed effects with the limitation of excluding elixirs and limited to party use. Otherwise you get a healer with an aoe paralyze or silence bomb.
Actually, now that I mention that, it sounds kind of fun but would probably too op. This would boost sales on HQ potions to be sure though.
Guns and Heals are all I need :3
-Keyo
I would really like to see DNC again.
Shaman
Songstress/BRD Type Healer. Where dd abilities heal pt members. I think would be interesting. lol
Definitely on board with the Dancer train, especially if done interestingly. Maybe Shrine Maiden/Priest too.
I think a TP based healer could work if it was based on combos. I have seen one game do a 'combo' healer extremely well in my opinion, let me explain how it worked.
In Forsaken World, Bard was able to be a healer. It was the weirdest healer I ever played because it had ZERO single target heal, everything it did was aoe.
Your spells were water, light or wind based (heals were generally light spells) and different elements would play a 'chord' when you cast them. water played a D chord, wind a C chord, and light an E chord. As you leveled, you gained access to songs which were 3 chords played in any order, and when activated a song would give a large aoe buff or other effect.
How this worked was a healer that dpsed to heal and buff their party. you had no ST heal so no need to target a party member, and you needed to use wind/water attack spells to build your songs (there was also a 'rest' which was in some song combos and prevented chord generation for a set time, got more complex with higher level). So you would do something like AOE heal (E) icy note (D) aoe heal (E) and activate the EED song, an aoe regen. then you could do a CDC or some such and activate a damage buff for your party. you could have multiple songs 'up' at once.
This became so very mana intensive however (and mana regen in that game was...well...not really there. just chug pots) and so I think attatching this to a tp based class would be great. or perhaps even using both tp and mana for varying skills, such as having your attack spells use tp and straight-up heals use mp so you must use both to get full buff play out of the class.
Dancer! TP based, AoE heal/HoT both melee and ranged.. Could be really awesome XD
I'd love Chemist for the comedic value of throwing glass bottles at people to heal them.
I'm all for the dancer. I do hope tho, if they ever add Red Mage (and it's looking like they may not at this stage) that they limit it's ability to heal. I loved Red Mage in FFXI, but hated that it never worked for the community as intended sadly and largely only healed. (That's not a complaint btw, I main healed on my RDM more often than not and was good at it. I just found having to dps, heal, and cc, along with refresh/haste and convert got to be a headache later when you never got downtime healing on RDM lol.)
A hammer class! ( I know, I said the exact same thing on the tank thread, but hear me out, it could be an AWESOME healer too! )
You wield a giant two handed hammer. Or... "Gavel" for healing purposes. You use both tp and mp (you can channel mp into tp to use more "dps" type moves.)
You have basic healing spells (physic, cure, or in this case "Judgement" or something) and some HoT's, along with a few shields. But your gameplay revolves around sigils that you SMASH into the ground with your gavel! These sigils could give you buffs, increase HP, restore HP over time, restore MP or TP over time, increase movement speed (for 'x' seconds) if you walk over it, reduce incoming damage, etc. But you can also smash your foes to deal damage! You get a low potency 1/2/3 combo, and your combo could leech health and give it to the party, or deal holy/fire damage depending on which stance you're in.
The Judicator class, healer. Pretty cool, huh? :D Sqenix pls this would be so cool :D
To be blunt. Going to wait until I get my hands on AST before I start throwing my 2 cents around on what kind of healer the game needs.
Everyone wants a TP based healer, but they are forgetting the best part of healing:
Sprint. TAKE THAT, MELEE.
Dancer c: or a singing maiden, probably a support healer that can potentially work as a healer/bard? can heal and also help the party regain their mana/tp.. something like that would be interesting and definately a job of its own.
Dark Knight! You steal health from enemies and hand it out to the party in the form of heals and buffs. Can even dip into your own HP bar to fuel your heals. Armored Melee Healer Role!
What? Oh nvm, it's a tank already :p
Joking aside, it could have made an interesting healer thinking about it.
Vampire/Blood Mage
1.) Channels HP to heal/regen (Tethers between yourself and party members)
2.) While Channeling effects you are able to use different spells (Cures, buffs, etc but you cannot move)
3.) Has drain to recover HP, and ways to convert MP to HP and shields.
I see the red mage being more of a DPS in this game kind of a cross between a Gladiator/BLM. I don't see it as any kind of healer.
My take on Dancer: Melee range healing class that works like a reverse Bard in a lot of ways. Having different debuff dances that apply a negative effect on enemies in range while casting heals. Dancer would be a stronger team healer with heals that rebound off allies.
Another suggestion is Musician or Minstrel. This class would be connected with Bard in some way but represents the Bards that surrender the bow and arrow in exchange for more magical music to support their team. Their weapon is the flute and specialize in channeled team buffs and Heal over Time effects as they play their music. So they can keep up with the healing of other classes, they could have an ability that detonates all allies HoT effects for immediate HP recovery.
Hmm Dancer would for sure be cool ^_^ it would give us bonus skimpy outfit as well ;) one can never have enough skimpy outfits xD I also want a red mage but people are freaking out about it being OP and its not even out yet so they would end up nerfing it so much it may not even be worth it existing :(
Dancer sounds like a cool idea, but to be honest the thing that interests me the most is having more healers that specialize mostly in one kind of healing. Also, I'd think it wouldn't be too bad if healing was made a little bit more complicated. For istance, having a healing spell that increase in potency based on how much a specific HoT has healed the same target during a certain lapse of time. Or even more, being able to cancel a HoT on a target to restore instanly the amount of health that was left for it to heal. Perhaps this could evolve into a passive ability that allows the player to avoid cancelling the HoT.
I hope dancer is our next healer it would match so well in a Japanese theme expansion and it could be introduced alongside samurai. heck they could use handfans like in FF10-2. As for your comment about specialized healing I agree I think they should focus on unique healing forms rather than combining the current healing forms how they say they are doing with astrologian. But ill wait and see how the job plays before giving my 2 cents.
Reraise. I really miss Reraise from FFXI and would love to see it return.
Wouldn't geomancer as an alternate conjurer path be more suited to dps o.O?
Anyways, I'm all for Dancer as a tp based healer of some sort. Maybe it'd function similar to WoW's monk healer. If I remember right they used both a non mp resource as well as mp to heal.
Monks used mana to generate chi, and then spend chi to get a buff that can regen mana. It was a great mechanic. It could lead to some awkward healing decisions at times though, certain situations you'd find yourself resource starved.
I agree. I played every healer in wow and had every healer at that expansion's max level at one point or another except paladin which fell off somewhere in the 70s levels. Also I should mention my priest was holy as I just didn't like disc, despite it being 'op'.
The thing about wow's healing which kept me coming back was the diversity mainly. every healer could get the job done and usually do it well, and yet each one felt unique and different even after they homogenized a lot. A druid does not heal like a shaman does not heal like a mistweaver does not heal like a priest does not heal like a paladin. I think the fact they have SIX healing specs which are for the most part balanced is an impressive feat. Each one brings something to the table and has a reason to be in any raid group. Even shamans who the community thinks get the shaft every patch/expansion are still desirable because of their great utility and their mastery is great for progression raiding.
About the only thing I don't get is why disc and druid don't work together in most people's eyes. In a broad sense that is exactly whm and sch here- shield to mitigate and hots to tick up under them. although I guess the relatively low number of hots on whm feels more like a holy priest but eh, details. I also admit I compared the fairy to a controllable totem when I first played >.>
SCH is a DPS that was given 5 healer-related spells via job quests, and thus became a healer. There's no reason why a GEO can't be a healer whom is given 5 damage-related spells via job quests, and thus become a DPS. It's just the opposite of what was done for SCH.
There is a big reason, actually.
If you're proposing that GEO comes out of CNJ as a DPS Job, this means that GEO will still have all the healing spells that WHM minus Regen, Divine Seal and Benediction. This is why they can't make branching jobs, sadly, unless they were to fix this class system.
I think the bigger concern with a DPS Job branching from the CNJ base class is that most of those class skills would be useless. I doubt anyone would care if a DPS had access to Cure II or Medica since A) casting those heals precludes doing DPS and B) low MND = very poor healing output.
SCH works because support DPS abilities are appropriate for healers; support healing abilities on a DPS role are almost always redundant unless passive since we can't heal enemies to death.
the SCH has more than just 5 skills what makes him to a healer. he has his first healing spell and his revive skill from is base class and he has the fairies wich give him a few healer skills more.
but conjurer to a dps? it makes no sense to skill him on int instead of mind, because he still has cleric stance. he still has better protect and better stoneskin. he still has cure 2, cure 3, medica 1, medica 2. even if he is skilled on int, the potency of that skills is really high and he will heal a lot with them. he also is able to dispell and use revive in battle. the conjurer is too much a healer than you could make him to a dps job.
The potency of SCH dps skills is very high and can damage a lot with them. That doesn't mean it's a broken job. The potency of WHM AoE capacity is high, but that doesn't mean it's a broken job. SMN can also revive in battle despite being a pure DPS job, but that doesn't mean it's broken.
There are many ways to balance things so that jobs can do a little of everything but be masters of nothing. Look at Red Mage. A Geomancer may have some capacity to heal and some capacity to DPS, but may not be necessarily amazing at either BECAUSE it has both. As long as it's overall DPS potential though is greater than it's healing potential, it's still a DPS job. Cleric Stance is a CNJ skill, but it can be toggled so that certain jobs don't have access to it. SMN can't use it but SCH can, even though they are both arcanists. Cleric Stance can easily be disabled for GEO and force players to spec INT instead, thus reducing healing output and turning healing into more of a support role for the job, like how a SCH can support a party with DPS even though it's a healer. The only thing left would be the balancing of the job skills.