Exactly as it says on the bat. Source belowQuote:
If players choose to switch to one of the new jobs, they'll need to raise it from level one.
http://www.polygon.com/2015/3/7/8166...reveal-yoshida
Exactly as it says on the bat. Source belowQuote:
If players choose to switch to one of the new jobs, they'll need to raise it from level one.
http://www.polygon.com/2015/3/7/8166...reveal-yoshida
Good can't wait to enjoy ffxiv ARR from level 1 :)
This was already posted (and proved false when a direct question asking for specifics was asked) in the other thread. They will not start at level 1.
It's Polygon. That's about as trustworthy as my dad's brother's daughter's friend who works at Nintendo.
Or maybe, just maybe, Polygon is mistranslating what he is saying in their write up? We have direct translations from him saying the complete opposite sooo..... Can a Dev or something chime in before this spawns too many more threads every time an article saying something contradictory comes out?
In another interview it was stated something like "I'm not sure what level it'll be, but it definitely won't be level 1".
However, that could also mean that in order to unlock the quest to unlock the job, you have to be like level 30 or so.
However, in another interview it was stated something like "Heavensward will be full of level 51-60 areas, and naturally a level 1 character won't be able to progress through that".
I'm not sure how they're going to do it, but I wouldn't believe in anything yet.
We also have direct translations saying new players will be able to start the game out with the new classes. So I think at this point saying it is one way or the other is kind of moot.
From a personal perspective id think it would be stupid to have them start at say level 50 - you'd have people unable to play certain jobs at end game level...
I would love to level them from level 1, but if I had to choose id say level 30 seems a good middle ground.
I've got a feeling SE hasn't decided yet how to let us start the new jobs. In fact, I think they still work on class/job system adjustments. I hope we'll know more soon.
There could also be a lot of miscommunication on the questions asked.
Someone may have said it requires level X to unlock the new jobs, which is easy to misunderstand as starts at level X.
Well... you can't get any existing job stone before level 30, so level 30 seems like an obvious place to start with the new ones as well.
This is very strange. In the interview with FF14 Reddit, Yoshi-P stated catagorically that these new jobs will not start at lvl 1, and that they have not finalised the lvl that they will start at. Source http://www.reddit.com/r/ffxiv/wiki/pax_2015_interview
I will go with the FF14 Reddit interview answer personally.
EDIT: this thread also cites sources that confirm the new jobs not starting at lvl1 also
http://forum.square-enix.com/ffxiv/t...art-at-level-1
Heh, it won't be the case but part of me hopes it will be possible to sneak my Lancer, Pugilist and Archer to level 60 by putting Astrologian, Dark Knight and Machinist on top of them :p.
Some problems with this:
- There are plenty of people who leveled up from 1 who don't know the first thing about how to play their job.
- Jobs at level 50 don't play quite the same as they do at earlier levels. How you play with all of your abilities is something you need to learn then. What worked before may not make sense now.
- You don't need to level up/run dungeons to learn your job to begin with. It's not like leveling up itself teaches you how to play. Have you been in low level dungeons? Plenty of people just looking to get carried. Same as for endgame content.
- Competent players would have no problem learning how to play their job if you just gave them a max level character right from the get.
etc.
Many classes in this very game don't even get the skills to perform their level 50 rotations till very late. Blm for example had to wait til the 40s. Monk and ninja change drastically with the addition of one skill at 50/45. Level 30 in this game means nothing to many classes. The real game starts at the cap when you have everything.
I'm thinking it will work like FFXI jobs, in that you first need a lv30 job to unlock other jobs (you start with lv1 Warrior, Red Mage, Monk, Thief, White Mage and Black Mage, the others must be unlocked after reaching lv30 on any of them), but once unlocked, the new job (Paladin, Dark Knight, Beastmaster, Ranger, Bard, Summoner, Dragoon, Corsair, Blue Mage, Puppetmaster, Ninja, Samurai, Dancer, Scholar, Rune Fencer, Geomancer) will need to be leveled from Level 1 and up.
Different information everywhere. I give up.
New jobs start at level one
New jobs wont start at level one
New jobs will start at level 1 and can only grind Aurum Vale for exp
All jobs are deleted everyone is level 1 and has access to just emotes and the only boss is good king moogle mog which you have to kill via spamming emotes.
Considering the reddit translation of the interview regarding the relic weapons was hugely mistranslated I would honestly take any sources translated by anyone other than SE with a very large grain of salt. Japanese can be a very vague language and this can lead to a lot of confusion in translations sometimes.
I personally believe that the new jobs will start at level 1 and Yoshi was actually referring to them categorically not being available to a level 1 player to unlock. His earlier statements about the jobs being available right away after you install the expansion were referring to current players who will already be high enough to do the quest to unlock them right away. Reading it that way it's easy to see how it could be mistranslated. I could be wrong, of course, but either way at least half of the translations we've had over the past few days must be wrong.
These new jobs become more confusing with each morsel of information. Dark knights now a tank, they don't have base classes, they start at level 30, they start at level 1... honestly, by now I'm surprised the rumour-mills haven't made Machinist out to be a Gundam and Astrologist into a Tarot wielding soothsayer.
I guess we'll all find out closer to the actual release date... probably when they announce the update.
-Polygon
-Reliable source
Pick one
I am leaning toward this interpretation as well.
1. You MUST have one of the existing base classes at 30 to unlock new jobs. Doesn't have to be any specific class, just one at 30.
2. The new jobs will start at level 1. They will have to be leveled outside of Heavensward areas because those are made for levels 50-60.
For me, the only question is whether the new "job" is equipped like a class when changing weapon, or if you have a soul stone that you have to equip as well. I'm leaning towards no on the soul stone, but I'm not on the dev team. If it was starting at level 30 and soul stone based, they would utilize existing weapons. As it is, each new job will have a unique weapon.
I am worried, if it starts at 1 or 30, but there is no new quests from 1/30 till 50.
im guessing level 15 so players can jump into the dungeon que right away.
I imagine this too. It sounded like they were hinting it may be like Rogue where you can't pick it at character creation, but you'd unlock the quest at a certain level and then level the job from level 1 forward.
But like other people have said, who knows. So many different translations out there.
ehh i like the idea of 15 more then 30, 30 is the the point where you should have a good grips on your class, so skipping the endless fate grind of levels 1 to 15 and being allowed to go into dungeons sounds better, hell i think it will be level 10 that was you can get to grips on your character then book dungeon time when you got a good understanding of how the class works, if it skips to 30 were just going to see a METRIC buttload (real unit of measurement) to a imperial shittonne (again real measurement) of bad players who will only complain about how the jobs are difficult
if its levels 1 to 15, people will get the feel if its right up to 30 just watch as a lot of people just complain about the jobs being "hard" :\
1-15 takes what, an hour? Just do the hunting log, jump into any FATEs that pop near you, do job quests, and you're ready for dungeons before you know it.
always seems to be issues with mistranslations, maybe SE should hand out rosetta stone software for christmas bonuses lol
The reddit question mentions being mistranslated and then corrected by Bayohne, but they don't point out where that correction happened or what he said, and the question also asked about new areas being level 1 or not which adds another layer of potential misunderstanding. :confused:
currently we need a 30 primary class, and a lv 15 secondary lcass to be come a job. To access the new jobs , we need to have a any class or job at level 30. We know they definitely won't start at 1. To make it fair it would be logically to start the new jobs at lv./ 15 so players can do dungeons and equal the same amount of time to reach a level 30 job as previous jobs. SE wants us to keep playing longer. I doubt they will start the jobs anything higher lv 15. and lv 15is reasonable to me
"It definitely won’t start at level one so you won’t have to scramble to get through thing such as guildleves”
YoshiP specifically said you won't be doing Guildleves to level up the job. Guildleves, FATEs and Monster Hunting Logs are the only way to level from 10-15 for you to start doing dungeons.
Why would he say you'll not need to do Guildleves if the new jobs are starting at level 1?
Here's what I feel happens:
You start the game off at level 1 with a Class. You reach level 30 with said class, where jobs open up. Regardless of the Class you picked, you can switch directly to that new Job where it starts at level 15/30. They're sort of "optional" jobs which don't correspond with the story of the main base classes.