well hnm could ruin this game because, hnm always can be monopolized by 1 ls with bot army like ffxi years ago
hnm could be inside raid instance dungeon it could work good
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well hnm could ruin this game because, hnm always can be monopolized by 1 ls with bot army like ffxi years ago
hnm could be inside raid instance dungeon it could work good
BCNM style will do just fine. Though one thing I think ruined FFXI for me the most with HNMs was black belt items. They should have been soloable by MNK really. That's a whole different matter though.
I agree that bots could ruin HNM camping experience. But just because of bots there no need to not take advantage of potential content. Most people didnt like HNM camping because you could sit there for 3 hours and not get anything to show for your time. But guess what you didnt need to sit there. That gear wasnt needed one bit to be a great player. If a person doesnt want to put time and effort into getting the top of the line gear then thats fine but dont try to punish others who are willing to invest that time and effort.
The best of the best gear needs to be somewhat rare and hard to get, but that gear needs to be a luxury not a necessity like it was in XI.
Edit: if all your worried about is "Bots" thats a rather simple fix. All you need to do is get rid of the predictable spawn times. Make it more random where people cant sit and camp it like they did in XI. That would force LS's to gather quickly and get there and claim it. But also keep the hour minimum fight before it goes bezerk, that way a few people couldn't hold it while the LS gathers.
3 hours? You never did HNM did you? lol. You could sit there for 3 weeks doing HNM trying to get a pop easily.
HNM was out of control in 11 and it made all the fun items more of a job to get than an adventure.. The wait is not fun.. The botting ruins it all and people could care less, as long as they got what they wanted. If The HNM scene turns into what it was in 11 I'll be taking myself out of this game.
I do still want hyper notorious monsters. I just don't want them to be bot claimable. They'd have to be instanced. If not all the botters will destroy this game, the same way they destroyed 11.
I like the NM system used in FFXIV tho. They have a pretty fast respawn and some interesting spawn conditions, which could keep the LSs rotating between them without much competition. I just wish there were more stuff to craft with the current HNMs, like more recipes for dodore leather, uraneus leather, buffy and mosshorn horns and that the goblin dropped a mask that could be turned into another material (maybe some exclusive lens or leather). IMO having like 1 recipe per HNM kind of killed the interst of LSs regarding them.
Would be nice like they did with Behemoth leather in FFXI, that has almost 10 recipes that use it.
Not sure exactly what your talking about the 3 main HNMs faf/nid B/KB and the turtle were on strict timers. If you sat in the zone for weeks all I can say is LOL, all you needed was the ToD (time of death). Its been many years since i played XI but it was something like 3 hour window after like 20 hours from the ToD with 30 min intervals within the 3 hour window, for a chance at it to pop. It was too predictable. Take the predictability out of the equation where you make it not feasible to bring your alliance to the zone and wait for it to pop. Kind of like the timat and jorg. Could'nt really camp those as a LS, first to gather and get there got the goods.
And like I said earlier if you didnt like sitting in there camping it, no one forced you to do it, the gear was a luxury not a necessity.
FFXIv need HNM like ffxi, im not going to play a mmo that the only end game is with istance and raids like WOW and some othershit mmo. HNM in ffxi was the only thing that distinguishes from other MMo and was for hnms that ffxi was one of the best mmo. Im playing ffxiv because i say it is different from other shit mmo.
I like HNMs. I like the strategy and teamwork required to beat them. I like epic battles in a nice open space without arbitrary timers. I even like when they stretch out into a multiple hour long event.
I think that when FFXI started introducing popped HNMs they found a nice happy medium. I would like to see that introduced into FFXIV. I agree that camping HNMs was a waste of people's time. We needn't subject another game to that kind of tedium. 24 hour repops was a ridiculous idea. 72 hour repops was just [EXPLETIVE DELETED]. I like the idea of having to do some footwork to acquire an item required to pop an HNM. It puts a reasonable barrier between the players and the monster (and subsequently their drops) without wasting people's time making them stand around to compete for claim.
Sorry but no here how you fix it add HNM around the game and BCNM to get it congrats. I still can go out and fight the real version but if i have a full time job now i can go and do the bcnm version.
Bot going to happen matter what it up to SE to deal with the bot linkshell. They should make the STF look at linkshell doing the HNM if they have a bot ban everyone in that event and ban the main person of the linkshell which always mean the person who got the bot.
i know what people going to say ban a full linkshell for 3-5 member boting? if you in a bot linkshell and your linkshell boting to get a HNM and you get a item or you there you should be ban also even if your not using the bot.
Yep don't want the whole fafnir/nidhogg thing again that was just stupid yay everyone bot so we can have a chance to get a ridill or e.body... no thanks, but with a new claiming concept they talked about it could be great if the rewards are done right vs. participation.
I like HNMs but I think force pop is the best way for them. I'd rather spend a lot of time getting the item to pop it like it could be a rare drop from a dungeon or a BCNM or something like that and then you pop the HNM and fight it at your leisure, and not have to be there when the game decides it's time to pop the HNM. I'd rather have the choice of when to pop it than being forced by a game cause you know, there is such a thing called real life.
Waiting endless hours is not fun, spending endless hours in dungeons trying to get the trigger item is a lot more fun, at least you are actually working for it.
@ Drax, I'm sorry but even a 3 hours window like in FFXI is way too long, I value my time a lot more than that.
I think the HNM concept in FFXI hurt a lot of people who felt pressured to log in the middle of the night and risk sleeping in for class or work the next day, and all for a slim chance at a rare virtual item off these egregiously timed spawns. If SE really has a social conscious that discourages players from neglecting their "family, friends, school or work," they will discontinue this destructive practice.
Once again there no reason not to have them some people do like doing this so why take this away from them? Also they could have easy done the KSNM version that how i got one of my item for black belt the rest was from the HNM. Tho once i did got my black belt i did not want to do other HNM again but there still people who would like this over doing Pop HNM,BCNM type and so on.
so i don't see why we can't have them all.
No more FFXI STYLE HNM please.... this is 'one' of the reason I left my own linkshell.
I made the linkshell for JP/NA combined when NA FFXI was released and goal of the linkshell was to have fun going on adventures and helping each other out at same time having both JP and NA players communicate in one linkshell while they learned each others languages.... from players like me who can speak/write both languages....
Anyways... Once HNM's came into play some guys wanted to be full on HNMLS which we did and it just became routine work and as time passed all the fun players who came on just to have fun talking, doing stupid fun stuff in game left and only those left were those that felt they had to stay and help or those hardcore 24/7 players who wanted to get the items and didn't care what time it was; they will be online and camp... with real life with work, family it's really hard to do...
One thing though I did like the concept of HNM roaming around the open world (although in FFXI it was pulled instantly on pop, pops up red name lol), maybe can do something about it like regular HNM roaming around will attack the players and stuff good to give it the live feeling, while to fight it like others are saying in here, make it not actual BCNM type instanced area but instanced open world like how the faction leve NM's work right now.
If it was me I would make it something like when the open world HNM is roaming around is the only time you can trade the pop item to get into the instanced area to fight it. The HNM has a specific time frame it pops/depops depending on environment or time/hour in game just like FFXI. Only difference is it's multi-instanced (more than one group can fight at same time) and even after kill if the HNM is still up in the open world anyone can still fight it.
Kind of like HNM is up now so if you want to do it lets go! and same time don't have to fight with other LS's/groups over pop, and make sure its multiple instanced so we don't have to wait for groups to finish before starting your own.
EDIT: fixed it up a bit...
EDIT2: added the part in red... HNM is ok, but not FFXI style HNM
Reason why I put it that way in mine is cuz you know if they made it 2 types people will expect devs to make different drops from the hardcore HNM drop VS instanced HNM drop. I'm for the HNM just don't like the gotta wait for the HNM pop time to fight pulls with other linkshells and wasting HOURS/DAYS/WEEKS when not getting the claim... specially if you're fighting against people using bots to pull the HNM...
huh this is not about hardcore vs casual it just about getting more way of doing something. you know what the reward for doing the BCNM would be? you can trade/sell that good enough reward for me. The bot issue i know this hand down every linkshell in ffxi who did HNM was bots in my world if your linkshell did not pay 60mil or w/e price they ask for a bot or real life money for it you wont be doing jack which is very sad.
SE can fix the bot issue if they attack it hand on if not then we going to have this issue again in ffxi so it does not matter.
they should just make two version it's not that hard seeing how they can make a HNM mob and use the same .dat for the bcnm version so it's not much work.
Pretty sure most HNMLS in FFXI used bots to pull the HNM remember LS guys talking oh JP linkshell going to win pull because they are in Japan and the latency lol.
If the drops from regular or BCNM one is same (say BCNM is lower rate drop) then I'm OK with it, it still gives me the chance to at least try when I can try. I just don't want to bother fighting pull with another LS no more... specially when you know you not going to win pull against bot users.
Hopefully SE can make it work if they do plan on adding HNM's
That not very true i use up most of my time farming around area that HNM are and the top people getting it everyday was NA even on JP time latency have noting to do with it. The bot get the HNM before it even pop up for NA which mean the bot see it right on time as the JP see it which mean it up to which bot is faster to get the HNM lol.
BCNM= lower drop rate and you can sell
HNM= higher drop rate and rare,ex
This way casual can do it without issue but once again the bot issue would happen matter what if SE does noting about it.
I don't want this game to become 100% instance and noting no one on the open everyone just in town and go do instance all day.that the issue we going to have if there no NM walking outside at least they be people doing both the way i say it.
lol that part was just joking w I know it had nothing to do with latency stuff since NA linkshell guys did get pulls over linkshells on my server many times but I remember on vent people used to say that whenever JP linkshell guys get HNM or I forget the NM name... the golem NM in Tu'lia for one for pop item for Genbu/Suzaku/Byakko w
I agree with what you're saying, makes sense your way :)
FFXIV was sold for every type of playstyle so BCNM,HNM is good for both casual and hardcore and it give life outside the city if it going to be all bcnm type then why even have areas lol.
I just hope everyone else get what i mean there is such thing as you can have both :)
HNM like VNM (without having to take picture, or have to /sit to get message the mob is ** yard away) will be a better way to add High Monster into the game.
But there is the guildleve system, and there's more to come with company, probably some High NM, and it would be cool.
I just hope there's not only rare/ex item coming with that, i wan't to make some cash by defeating High Notorious Monster !
always have outher accounts and they uses bots, sooo
hnm are doesnt fun, wait for hours, 1 ls monopolize thsi nm and economy
Dear SE... Please to Nix HNM camping in FFXIV. BCNM and Force PoP NM work wonderfully as you have seen in FFXI's Abyssea mini expansions.
My reasons are as follows.
-HNM camping is not fun, at all.
-If I am paying to play the game, then I want to play it. Not sit for 3+ hours (and back in the HNM heyday of FFXI it was nightmarish for how long some HNM's took to pop. You know what I speak of Solace... the horror of it all...) waiting for an NM to pop that will get out claimed via bots. As those of you remember Faffy (for example! =D ). It was harder to claim him than it was to kill him. =_= As was the case with many of the FFXI HNMs.
-The rarity of drops can easily be placed into BCNMS/Force Pop nms.
-HNM camping is not fun.
-There is nothing that camping can accomplish that can't be done via BCNM's and Force Pop NM's in regards to loot dropping, strategy for a fight, etc.
-HNM camping is not fun, did I mention this? Sorry, sometimes things need to be repeated for them to stick.
Thanks for reading!
None wants to sit 3h and do nothing. This is quit obvious. What i don't get is why a lot of people think HNM's = 3h waiting, bot claiming, monopolizing?
There are soo many reasons to address these matters.
A combination of random pop location (could be bigger distances between them) and certain triggering conditions, which can be effected by palyers actions for example.
To get specific:
The HNM can pop in 5 locations, far from each other, but if you visit one certain temple or whatever, you can get the location where he is going to pop next.
The HNM also only appears on a certain hour and only if it is raining. Now the party has to visit multiple locations to summon this HNM without these conditions being met. 4 are trying to reach these locations and 4 are waiting for the NM to pop. Autoclaim could be a way to go against people who are going to exploit the system. Then again they need to know one of the 5 locations.
What I don't like is instanced stuff. Instanced stuff offers some benefits for the gameplay but they take a lot of the roll playing experience. I like it, hearing of an fearsome HNM and seeing it per coincident while exploring or travelling.
I like these things to be a real part of the world.
Very true. However, when you have a HNM you will always have claim war, which will always ending with people using cheating. At the same time i do like seeing the NM outdoor, i'd like them to have some crazy fast respawn rate when the conditions are met (like current ones are, that seems to have like 5 minutes respawn) or they having forced spawn/leve version too.
Because its not only about claiming...its does involve gaming experience...not everyone feel like camping monsters. The waiting HNM like FFXI ones caused makes the experience with these monsters boring and frustrating over time. So i do think outdoof NMs are welcome, but the spawn windows used in FFXI no.
IMO if you want to see a good gaming experience you can look these common NMs. They do are a fun content because you actually spend your time dealing with the NM instead of waiting or fighting with other LSs for claim...if you want the item you go there and it will be waiting you.
Or it would end like FFXI....Behemoth Dominion...but where are the behemoth? Dragon's Aery...but what dragons? all i saw there are dragonflies! It was frustrating having to spend years of gameplay until i finally being able to see the monsters whose the areas were named under. Its much cooler as it is here, where you know that of you follow the road in coerthas at night you probably will pass by Uraneus...its exciting you knowing you're entering a HNM territory and having to cross it carefully due the potential risk of it does being there.
Once again you dam people we can have both -.- having everything BCNM type would make outside the city have no one you can have both HNM and pop HNM/BCNM type. Stop thinking about yourself you can just do your BCNM/pop nm and the people that enjoy doing HNM outside can do it also it wont even matter if there bots there because there no bots doing pop/bcnm when you do them,
I myself would be doing BCNM/POP but it nice to do the real HNM with friends it's not like it going to be a big issue in this game like FFXI.
really you need back to ffxi, ffxi system is obsolet, come on wit for hours o weeks for claim it, it doesnt challenge is waste of time
hnms could be monopolized always
always instance is better that open world boss, you compite what ls complete the instance andevery one have the oportunity to fight them seriously
First let's start by i quit FFXI around 2009 E3 for FFXIV 2# FFXI can't be obsolet when FFXIV does not even have half of what FFXI had from rise of zilart release.
Once again we can have both or are you that dumb to read my post? you can have your bcnm and other can have HNM why are you trying to limit on what people can do? there such thing as we can have both.
i can care less about about the open boss i be doing the BCNM and such but sometime it nice to do the open boss HNM/NM
Top of that if anything become instance you know what happen everyone in the city /sh looking for party and no one outside beside noobs doing Leves and DOL.
So please listen "WE CAN HAVE BOTH!!!!" or is there something you don't understand? why not have both so when i feel like doing the open boss one i can that better then not having it.
people like you are the reason this game is become junk with your single-minded ideas. We can have both so i can do my BCNM and if i want to do the open boss one day it's there for me or anyone.
BCNM= can trade/sell
Open world boss= Rare,ex
i could prefer more faction leves tha bcnm
faction leves have nice nms
old bcnm are waste of time
no you want another ffxi
i could prefer more faction leves tha bcnm
faction leves have nice nms
old bcnm are waste of time
instance is better that 1 hnm so why you think is more hard?
claim with army bots? and your ls monopolize this items soo
ffxi players destroy this game
Greetings, everyone!
Since this thread is discussing features that you would (or would not, in this case) like to have in the game, I have made sure to move this thread from the forum site's "Feedback and Suggestions" section to the "General Discussion" area. You may also leave feedback about this through https://support.na.square-enix.com/f...a=1&p=0&fo=288 . Thanks again for your participation!
Please stick to your own language forum - or baring that - one you're more familiar with?
I honestly felt like responding to you but I feel most of it will be lost in translation.
(Archaic ideas from XI are not welcome here. If you've read these forums often enough, that would be obvious. Please, don't stain yer pants before they've even had chance to develop a "newer" more "with the times" version of HNM... eh?
Just like they are doing with the rest of the game. - Ever so gradually.)
edit* a 1hour repop on the most of the current "HNMs" isn't a bad way to start.... at all.
why do i keep seeing people saying "hyper notorious monster" in the 8+ years of playing ff11 they where always HNM/"hard notorious monsters" but what ever lol least i get to laught at it. And btw i claimed numerous HNMs/Kings w/o ever botting on a nearly daily basis using bst pets or stun lol.