I really don't play monk at all (I'm level 24), but I was thinking Might they get Fists of Thunder or some other element.
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I really don't play monk at all (I'm level 24), but I was thinking Might they get Fists of Thunder or some other element.
More then likely. I'm sure JAs are planned out all the way to lvl 99.
What buff would it give?
It should fit the element theme
hmm
Lightning = a fast attack = double auto-attack hits?
Fist of Water could be increased evasion
TBT, I had them adding a 5s dot to there combos or or a doT to the finisher combo, Fists of Water and Fists of Light/Dark
Better yet, Fists of Thunder, create a stack, capping at 99, once 99 (X Stack amount) or you got 5 seconds with out a hit, it crashes on your stacks and does a massive critical hit of damage, like and 250% crit, however SE balances it to where people like to choose fire or Thunder
Hmmm....Fists of Dark....10% chance to absorb 10% of damage as HP on critical hits only.
Fists of Light....10% chance upon being hit to lower enemies accuracy by 50% on a proc timer of 5 sec and bind target for 10sec
I always hoped Fist of Water would add splash damage. Take a hit to Single Target, contribute a bit more to AoE.
Light and Dark elements are labeled as Astral and Umbral in this game, btw.
Fists of the North Star?
simply no! any monk remembering the V1 will say it's a very very very bad idea! monk are dps, we already have tank around we don't really need an offtank.
personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
actually we have the stance going from 1 to 4... i will have loved a system where we can move from 1 to 3 or 3 to 2 or stuff like this...
for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.
If we build this system we need to change Fists of Earth and Wind; in Coil, do the top monks use Fists of Wind, at all. Let alone, someone using Earth in concept to DPS. If we followed the system now, Fists of Water would make Earth obsolete Since water is a healing concept.Quote:
personally instead to add more fist (that have a relative impact on the gameplay) i prefer the develop the combo system with stance that are not always in the cycle
for make simple a more deeper combo system.... the fist are a buff nice, but do it change really how we play? not really, i want to see more mechanic and stuff added to the class than a simple buff that are activate by pressing a button.
Before we start calling it Astral and Umbral, we need to out everybody on the same page about the concept. beside First of Darkness or Fists of Unbral, which sounds better?Quote:
Light and Dark elements are labeled as Astral and Umbral in this game, btw.
That would be way OP, auto attacks make up a huge chunk of our damage, something like a 3rd, that would double that, so 500 dps, 200 dps is auto attacks, would push that to 700 dps,
First one, sounds good for soloing, useless for anything else.
Second one, OP @50%, if you take into consideraton how fast a MNK attacks for that "10% chance" would be landing a lot during boss fights making them pretty much lol easy, especially if you stack 2 or even 3 MNKs in party.
In regards to a Fists that restores TP, I can't see it being all that useful due to NIN being able to supply Goad and BRDs paeon which when used benefits not just every other TP user, but also themselves. So calculations would have to be made on it being usefull enough to warrent the drop in DPS. Also, to be usefull it would need to allow you to continue doing your rotations whilst gaining TP) so would need to be pretty potent in its effectiveness. Otherwise, if it doesnt give you more than you are using it becomes useless, not to mention it would have to give a lot over a very short period of time. Otherwise it would not warrent the DPS drop, Also, even FCoB, proper timings of use of Invigorate and TP isnt an issue.
One Id like to see is effect, enmity reduced by xx% on all attacks. Useless for most things, just when you totally outgear the tank and they struggling to hold (and easily losing ) enmity if MNK aint careful.
Fist of Thunder,Fist of Water,Fist of Ice,Fist of Light.Fist of Darkness.
Lets dev team make all god damn elements
Just have this theoretical Fist of Lightning increase the duration of Greased Lightning by 10 seconds (but no/little damage boost), monks would weave that all day long :p
I'd like to see Fist of Thunder give an AOE chain lightning effect on auto attks similar to the effect used on the ele class in guild wars 2. You have to admit it would look pretty cool with lightning bolts bouncing around a group of mobs :D
How about fist thunder affecting single target attacks, shocking 2/3 other nearby targets for 20-25% of the single target's damage?
The whole combat system should be revamped.
I just want a trait, that turns fists into fist.
And then we can stack two different ones :D Fire and Wind please :)
(I don't want another fist skill tbf :D)
Maybe fists for thunder have increase attack speed (think greased lightning) by % amount?
lolQuote:
And don't get me started on Armour repair costs!
I mean we have 8.9 years left to decide on all the other elements, but Fists of Thunder would be cool for the next ability.
Fists of Ice, Hmm like Could be a OFF-GCD where you can use with First of Earth for an extra Stone Skin, like ice armor, and its on a 5 min CD.
If they ever add Fists of Thunder it shouldn't be about buffing our damage, that's what Fists of Fire is there for, another Fists of X skill that buffs our damage would be redundant and either one of them would end up being useless or the only difference between them would be purely aesthetic (think; one gives a straight +% damage and the other gives, say a +% Crit chance, they're effectively doing the same thing).
Exactly what I was gonna say. Only purpose I see for 2 DPS stance is one is better for certain situations but that would be really hard to design and balance. Maybe one is better for PvP or have more utility for certain situations? Stance dancing in the middle of combat? These might sound cool in theory but I'm sure they're hard to design and balance.
Except QiLymePye stated "10% chance upon being hit", i.e. when the monk is hit by an attack. Again, mainly good for solo content.
Umm... I wouldn't say it'd be useless if it effectively lowered the TP cost of your skills due to increased TP gain per tick. If a tick gives you 40 TP, and an action costs 40 TP, that means you can do one action for that tick, even if the action takes less time than a tick. If, however, a tick gives you 60 TP, that means you can do one and a half action, meaning one extra action every two ticks.
(Of course, I'm more used to TP drain as a warrior, not a monk, so I'm not sure how often they run out of TP at all, especially with Invigorate, but I imagine it could be very useful for speedruns where you do more high-cost aoe attacks...)
about 5-7 mins from the monk I raid with, but I am sure there are monk that have good bis that can go almost 12 or 13mins.Quote:
especially with Invigorate, but I imagine it could be very useful for speedruns where you do more high-cost aoe attacks...)
while Aesthetically, I am sure that Monk only using one fists is boring, and I know it could be crazy if you have to switch back and forth between even 2 fist types is insane but since the rotations are so crafted, I feel that giving an additional DPS option is an option for the pro-monks, the average monk would be content in just using 1 fists.Quote:
that's what Fists of Fire is there for, another Fists of X skill that buffs our damage would be redundant and either one of them would end up being useless or the only difference between them would be purely aesthetic
why not make fists of thunder be something like the sword oath from paladins? *lightning fists* the only issue with this is making fists of fire kinda useless then... XD or extend the duration of the grease lightning.
fists of water reducing the potency of his non aoe skills but making the single target ones a small aoe *splash damage ;D......... yeah i know..*
Gear has no direct relevance in how long your TP lasts, only side effect is you kill things faster, or push phases faster where with phase changes their "might" be downtime to regen. But 100% uptime, TP usage is the same irrelevant of gear.
BTw it's still Raise your head, not Raise you head...
Not to ruin any hype or creativity but I'm personally not really looking forward any new 'fist' ability. They always seemed to me like⦠not actually that useful? I personally pretty much never dance between fists unless in certain very rare situations.
Attack defense and movement, it seems to me like there isn't much else to add without making it way too OP and therefor force a nerf on MNK, or that would provoke a drastic change in it's gameplay. Unless SE comes up with a brilliant idea and make those skills more relevant to the actual MNK fight style I'd rather not have another 'maybe it'll have some use in a fight for two seconds' fist buff. A skillspeed buff perhaps but I think Fist of Fire would still be the main one to be used.