Or is that 1.20 or beyond?
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Or is that 1.20 or beyond?
1.19 would remove attribute allocation it said.
In other words, stats matter less than earlier ;)
It will come back in 1.20
Offtopic: Read the letter, it is in there :)
I think they will matter after 1.20. 1.19 will abolish the physical levels and I guess we will have automatic stats allocation until 1.20 where they should implement all class changes at the same time.
Just a guess though
"but, my SPOON is TOO BIG!"
That letter is huge, and this was something i am unclear about as well. I know they are taking away Physical Level and Attribute Allotment, but I can't recall any Stat Algorithm changes mentioned in the letter.
I was under the impression stats will will now make a difference in 1.19 but that we wont be able to allocate for each class till 1.20
I got that they were getting rid of free stat allocation overall.
When last I checked, STR, DEX, VIT, INT, MND, and PIE are all involved in both damage taken and received. So, looks likely to me that the effect of stats on combat is going to be changing.Quote:
Overhaul of the damage algorithm (to be completed in 1.19)
Yea stats are getting overhauled this patch, so while we can't allocate points yet the effect of gear should be pronounced.
So I am going to assume that Materia is going to be what makes people different from one another. Well, until 1.20.
So, in 1.19 stat point allocation for classes will be automatic. Then in 1.20 we can choose to allocate our stats however we want.
With the abolition of physical levels, I assume stats will begin to matter more. Especially if materia has any decent stat boosts.
Yes stats will matter....
where does it say that:
"Overhaul of the damage algorithm (to be completed in 1.19)"
Having a predetermined point allotment, and even in 1.20 having free allotment but in a more controlled way, will make it easier to change the formulae to accommodate balancing gear stats vs attributes.
Add to that the changing of the damage formula and you have a complete stat overhaul.
Stats aren't broken... The way the stats affect how damage is dealt and taken is broken.
I know, I know, semantics... but saying it this way really shows how an overhaul of the damage formula should help make precious Dex and STR more important
Just to reiterate...
Changing the damage formula is the only way make attributes matter in battle
If they won't fix stats to some degree in 1.19, they might as well wait to implement the materia system til 1.20, cause w/o stats doing ANYTHING, materia is just as useless as stats are...
I'm really looking forward to 1.19 and especially the materia system, but if stats won't do anything STILL with 1.19...materia has no reason to exist.
@Rydin: PIe is supposed to affect DoTs, they don't at some point it doesn't matter how much PIE you have, it won't change anything. MND is supposed to raise your cure potency and magic defense...right now it's not even slightly noticable...
There are other things besides DMG taken and dealt...
Just like the pre-1.18 enmity system, its not that stats dont matter currently, its that the algorithms are so convoluted that its difficult for us to determine how anything is working. Removing stat allocation for the moment is the right move, as is temporarily shutting down the BR system. This way they can establish a baseline for combat damage and develop concrete systems that allow the stats to do their thing in a balanced way. After that they can re-introduce a new generation of the old systems that compliment the new formulas allowing the players to see direct growth of their character.
Just like enmity, at least now we know how it works and can now make strides to master it without assumptions being thrown in every direction as to how its being calculated. That is what we needed from stats all along, to know that 1 point of STR or DEX will equate to such and such to make picking out/modifying gear easier to achieve our in-game goals.
Mind raises your cure potency... you can directly test it and the results are very clear...
The increase has been documented by several different people
I'm not sure why you think defense against magic isn't obviously a part of the damage formula... Magic damage is still damage. Therefore, redoing the formulae that govern how damage is received from player actions as well as MOB actions should encompass every attribute
Piety for DoTs is in fact, a part of the damage formula. "Damage formula" is kind of a blanket term. But it affects the success of every action taken against the MOB as to whether it will be successful...
You have to think the "Damage algorithms" aren't prohibited to just melee damage
Right, that is what I meant by a "new generation" of the old systems, in particular the stat allocation. It was said elsewhere in the forums that the stats are going to be moving largely automated by on level up we will still have some freedom. I imagine 90%+ of our stats will be determined by our class and we will have a couple points to place around how we want depending on what direction we want to play our beloved class(es).
Currently they had to balance out the fact that a rank 1 MRD could have 170 STR because they have a level 50 physical level and needed to make it so that they wouldn't be able to 1-shot everything until lv30. It's hard to balance something when everyone has drastically different stats, so giving us a few stats to play with will preserve the combat damage balance while still giving us the freedom to feel unique.