Originally Posted by
Ricdeau
What I was getting it is if you're going to PB Rock Breaker spam, I'd just get 1 stack of GL and then hit it. However, keep in mind Rock Breaker costs 120 TP, and if you have enough mobs to make Arm of the Destroyer worth it that costs 130 TP. You can't keep that up for long. Depending on the length of the fight sometimes you only have the resources for one pull, and then you're potentially totally spent on the next pull. Other times you're good for two pulls going all out like that. If you ask the tank to hold between pulls then you're totally wasting the entire point of doing big pulls. Except for some circumstances I'd say you're also better off holding PB for the boss where a monk's true damage really shines, and just stick to using Rock Breaker as a finisher for normal combos so you can pace your TP. Nothing is going to slow the group down more than a melee waiting on TP to recharge, and this is a problem that a lot of tanks don't seem to get.
Monk AoE is expensive, and not very good outside of a very short duration. You can't keep it going, and here in lies the difference between monk and ninja AoE. Yes, there's a time cost for your ninjutsu, but if you exclude Death Blossom which will be your TP dump equivalent you can maintain some AoE damage pull after pull. Blowing all your TP in a dungeon is a very real issue, and one that shouldn't be overlooked.