DPS really suffer these days
what do you think is a good solution?
http://s18.postimg.org/wfxnrklt5/ffx...014_171400.png
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DPS really suffer these days
what do you think is a good solution?
http://s18.postimg.org/wfxnrklt5/ffx...014_171400.png
Seen and had longer wait times before x.x
"Solution": queue with a tank/healer
I've seen plenty of similar screenshots posted like that, so yes, it's definitely real. Usually when I queue if I can't get a party after an hour as any class I just cancel, as I feel if I'm not going to get a party by then I won't get it at all. And there's no easy fix either - the addition of ROG/NIN hasn't helped the problem, but that issue has been with the game since the start.
DD classes/Jobs are perceived as being easier and more relaxing to play as in a dungeon, as tanks and healers usually get blamed if things go wrong, so a lot of players try to avoid that by simply queuing as a DD. Save opening up dungeons as solo-able with the player's chocobo, I can't really think of any way this can be fixed I'm sorry to say.
With all the NIN about, expect that.
I don't think there really is a change that could be made that wouldn't be unbalanced. They upped the reward for Adventurer in Need last update (not that I've actually looked at what it is now). Unless they added a low chance to get something awesome for it, which is, again, unbalanced, DPS will always outnumber tanks and healers.
My suggestion is to talk to a friend and see if they want to level in dungeons with you. Not that it helps Duty Roulette Low Level, but still. If you want to be a DPS, expect the long waits. It'll come easier once everyone's off the NIN high. I'm leveling my tanks and healers now specifically because I know what DPS queue.
Keep queuing up you NIN, I'm enjoying my "In Need" bonuses a lot :3
im going to ignore the time spent and focus on the fact that you have macros for mudras.
I apologize for the off-topic
You remind me of a guy I knew from FFXI that actually was named Veloxe. You didn't happen to play FFXI on Midgardsormr during the time before and after it merged with Quetz, preferred PLD and hated NINs, and had a linkshell leader that had many strong anxiety attacks that made them do really stupid things, did you?
Nah wasn't me. I only played XI for a few weeks and it was on Sylph. School became too much to juggle.
Well to be fair, they could just be /p or /y text macro'd in there and not the combos themselves. Not saying this is the case, but I have seen some people with all their NIN crap macro'd ala Naruto style and it gave me shivers.
I don't like queueing as tank/healer in the expert and high level dungeons unless I go with 1-3 friends. The odds of running into someone either 1) terribly geared 2) clueless and just queueing as tank or healer for short queue times or 3) act like absolute jerkwards is pretty high. When I queue the other roulettes, I'll frequently queue as BLM (since the overflow right now is NIN which is a melee class) and just sit and craft or tab out and browse the web while I wait. Maybe if the reward for adventurer in need was better I'd queue more often as tank. If I want to make gil, I can sit and craft all day. Reward me with some tomes (even a small amount) or GC seals and we can talk. :3
Heh this brings memories of last year... 2h and such queue times on my bard.
Only way to really fix it would be to allow a party of only 2 to queue up for low level roulette along with the solo players. This fixes the problem instantly, the queues are lowered because so many people will be queuing up with a tank/healer.
I'm about the same. I have an alt character who I'm leveling as Ninja right now, so I have to get dungeons done for story progress. Even so, after 60-75 minutes, I usually withdraw from the queue and play my main, if not just logout in disgust. I can only entertain myself so long grinding Leves and FATEs without even the use of my Chocobo companion. I don't know how new players are expected to get anything done at all.
It's been a problem for the genre, since before FFXIV was even a twinkle in Square Enix's eye. Even in games where basic parties are made of 5 players (1 Tank, 1 Healer, 3 DPS), damage dealers already had a horrible time getting into a dungeon. SE's decision to make "light parties" of 4 that require only 2 damage dealers seems like utter foolishness, to me. Personally, I think they should consider reconfiguring at least pre-50 dungeons so that they require 3 damage dealers. Even that may not be a miracle solution, but it would help a lot.Quote:
And there's no easy fix either - the addition of ROG/NIN hasn't helped the problem, but that issue has been with the game since the start.
Yeah, but they are still just offering company seals. Who wants that? I'm nowhere near "hardcore," and even I have hit my max company seals amount and have nothing I want to buy.
I would suggest that the "Adventurer in Need" bonus give some sort of "Mystery Box" with a randomized reward in it. You get it at the end of the dungeon, and when you open it you have a chance of receiving any combination of:
* Gil
* Company Seals
* Tomestones
* Exclusive Minions or Mounts
* Titles
* Materia
* Random Level-Appropriate Gear or Class-Appropriate Food, including exclusive skins
And any commendations received during that dungeon increases your odds at better rewards. Obviously SE can work out the nitty-gritty details themselves, but anything in addition to just GC seals would probably make queuing more enticing for Tanks/Healers.
The only thing I can think is after an hr has passed they can get rid of the tank slot and add another dps/healer slot and decrease atk/def of all monsters in the dungeons. Maybe even adding a echo buff.
I spent an hour and a half queuing up for garuda ex, only to fail multiple times before abandoning duty.
We need more healers and tanks asap. None of this more dps bs.
They can add all the tanking classes in the world, but as long as people don't play them, it's not going to make any difference whatsoever. And we all know people aren't going to play them. Square Enix isn't going to fix that. It's been a problem in MMO's for well over 10 years by now. Has always been, never changed and will never change.
I wasn't aware that was the entire increase. LAME.
And you hit what my thoughts were, when I said people would call it unfair. I would love a system like your mystery box, but knowing exactly how the playerbase would respond to that addition (I have an entire thread cataloguing additions/changes when people whine something is unfair because they don't want to do it!), I think we'd not only get people saying it's unfair because they don't want to tank or heal, I also would expect a LOT of bad healers/tanks just spamming roulettes, which potentially could be WORSE than making people wait.
I can even imagine some poor group that actually cares about who they commendate getting screwed because the idiots would refuse to do anything unless guaranteed the commendations (I doubt that would even work, but some people can be forced when they're desperate, which the DPS can and are getting to.). You know how some tanks or healers think they're the only reason stuff gets done? Imagine the morons getting hold of a similar power.
I don't feel sorry for old players, but I do feel sorry for new players who started as melee DPS.
Ive taken to reading books while queueing. Managed to finish the entire first book of harry potter in the time it took me to wait for around 5 dungeons on my rouge. Memories of launch and the 2-3 hours queue times for sastasha, ahhh...
The melee dps queue will shoter a lot, when all people running NIN just to fill all classes to 50, have reached their goal. Then, hardly they will play NIN or other, and back to their main.
Why I don't play DPS:
- LOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG queues
- The in-fighting about "my DPS is bigger than yours, you suck"
- Having my gameplay revolving around mashing the same sequence of buttons over and over
- Having less individual impact on fights
Love my WHM <3
111 minutes?
Pretty fast if you ask me.
Regn, Cure Cure Cure Cure Cure Cure FREECURE Cure II, Regen, Cure Cure Cure Cure Medica cos AoE happened, Cure Cure Cure Cure Cure Cure
Yes, certainly not mashing the same buttons over and over :P
I love playing all Roles. Except BRD, that bores me. Songs usage is interesting but theres no rotation, just DoTs then spam Heavy Shot.
Also, i will call it now, this exact same thread, but saying Tanks queues are broken will pop up as soon as 3.0 and DRKs goes live.
Unless you force people to play the Tank role, you will never have short/instant queues. Too many people simply don't enjoy Tanking Roles, and no amount of rewards or incentives will get people do something they simply dont want to do.
LOL I don't get it - tanking is not all bad, so is healing. In fact tanking grind dungeons are rather super easy, compared to DPS check on most of the new dungeons. I love healing, and just got into tank role. Once you know the dungeons layout and what you must do on each bosses, tanking is THE easiest role of them all. But yeah, for first timer and newbies, DPS probably the role that is easiest to start.
Well, that may be, but you're not rotating those every time like a DPS player do.
I have a saying, "if you play your healer as if he was a DPS, you're doing it wrong". Healers don't have "rotations", simply because our gameplay is reactive. We are given a bunch of tools (weak heals, strong heals, HoTs, emergency heals), and it's up to us to adjust and adapt which skills we'll be using at any given moment.
Sure, tanks (and healers to some degree) would have an advantage over DPS roles in terms of their rewards. But that's what incentives are. If the required role is not made more attractive, then it ceases to draw more players. Sure, people would complain "I don't want to tank, it's not fair that they get this." But that's like complaining "I don't want to buy that cereal, it's not fair that it's on sale and mine isn't!" At some point, SE has to put their foot down and take action on this problem. People will complain about anything they do. If they shied away from implementing improvements out of fear that some players might complain, we would never get any new features.
I mean, people have been complaining about the ridiculous DPS queues since the game came out. I don't see why those complaints can be so easily shrugged off, or prioritized below possible complaints at the solution.
I disagree. Getting a wider variety of players tanking/healing is much better for the long term than trying to hold the attention of a few seasoned, high-level players who already have everything they want. I think most DPS would put up with a less-than-perfect tank who is willing to learn if it meant a shorter DF queue, rather than waiting 60+ minutes for a "hardcore" tank with one finger constantly hovering over the "Vote to Kick" or "Abandon Duty" buttons.Quote:
I also would expect a LOT of bad healers/tanks just spamming roulettes, which potentially could be WORSE than making people wait.
It would not work at all. There is no way to force anyone to give you a commendation. They are awarded anonymously, after the duty is already over. And you can't give commendations to players you formed a pre-made party with. It's for random DF players only.Quote:
I can even imagine some poor group that actually cares about who they commendate getting screwed because the idiots would refuse to do anything unless guaranteed the commendations (I doubt that would even work, but some people can be forced when they're desperate, which the DPS can and are getting to.). You know how some tanks or healers think they're the only reason stuff gets done? Imagine the morons getting hold of a similar power.
The higher chances for better loot according to comms may be overdoing it, I don't know. I just sort of tossed that idea in because it would give those tanks who do queue an incentive to cooperate and play nice. But I just think it's time for the commendation system to get a little more robust, in general. Maybe it doesn't need to be connected to the "Adventurer in Need" bonus, and comms can just come with a small boost to tomestones or something else, regardless of role.
This game certainly don't understand what incentives means.... A lot of players will try to play healers and tanks (even if they will not make it as their first jobs) if you give them a very good incentives. I do understand the danger of influx of inexperience tanks and healers trying to take advantage of "really good incentives" to support their other "dps jobs". Not sure which is worse, dealing with more "inexperienced players" which resulting in slower dungeons runs, or having to wait for more than 60 minutes...
I never see more than 5 minutes on my Paladin. You might be doing it wrong.
You have 50 phials of Fantasia!?
I'm so glad my Wife plays a Tank and healer more often then DPS.
Quoted for truth. It's been an issue in MMOs for nearly 20 years. They can add tank and healer classes for days but there would still be only a small few willing to play them. And with how some folks behave in-game (especially randoms), it's no wonder why a good number of people WON'T play a healer or tank role.
And how many of them will continue to play Dark Knight after they get it to max level? How many will turn it into their mains? The answer is most likely less than what you would think. So, again, they can add all the tank and healing classes they want, but so long as there are people unwilling to play them after leveling them, queue times for DPS roles are still going to be high.
Also: lol FATE grinding.
As i am doing book for weapon atma, i guess a good solution is to be able to seek as healer or tank and be able to achieve the DPS weapon to get the boss count still (puting a weaponcase in the armory to equip the weapon without having any effect ?) .
It would make people want to seek as tank/healer and get asap in a dungeon for their books.
It may be not the best solution but it will contribute higly for sure.
i for one cant not wait for the scythe or 2 handed sword swinging mass legendary dps Dark Knight comes to ff 14