Keep up on punishing the crafters.
If the duty pops, you can either forch botch the synthesis, force an NQ, or (after 3 times) don't DF for the rest of the day.
Keep up on punishing the crafters.
If the duty pops, you can either forch botch the synthesis, force an NQ, or (after 3 times) don't DF for the rest of the day.
What's he talking about? I did not find any issue with Crafting while waiting on my Haukke manor run to queue several hours ago... And it was HQ...
Nowhere does it state that you cannot DF for the rest of the day after 3 times.
quoting from prelim patch note 2.4:
I don't understand the reason that lead to decision for implementing this punishment. Seems like SE forcing us to stare on the game more intently and having hard time to do stuff to kill time like crafting or alt-tabbing to browse web and stuff. :pQuote:
Players who select Withdraw from the Duty Ready confirmation window or allow the window to time out without making a selection three times or more in one day, will be temporarily prohibited from registering for duties via the Duty Finder.
This count will reset every day at 9:00 a.m. (PDT).
I remember each time I log in on XIV 1.0 that it always pop message about real life stuff reminder and never abandon those that takes priority. ARR don't have such thing anymore. In fact, it seems to force us to neglect RL more.
Because maybe I'm tired of waiting for a Duty to pop and when it finally dose that person withdraws? Boom waiting again because that person DF popped at a time that didn't suit them?
Not that I am against it but this decision is harsh, way TOO harsh Now, people gotta think twice before queuing in DF, make DF is even more deserted or it could lead to disaster . :confused::confused:..... DPS will be the most be affected because of their super long queue time,now SE force them to stay in front of their computer for the entire time till it pops without knowing WHEN it will pop... GG!!!!
Actually I like this change. ST is a grand example for this... 24 players waiting to for the damned dungeon to queue, there's always ONE person who times out 2-3 times or ultimately withdraws from the DF altogether, while others have been queued for a long time.
One night it triggered 5-6 times after waiting 30+ minutes then had to wait 20 more minutes on it to trigger 2 more times then finally after a total of (iirc) 1 hr 06 minutes... If you are preoccupied with another task, don't clog DF and inconvenience others that have been patiently waiting. If you need that HQ item, ya better craft it or be sure you can complete it before DF triggers.
Furthermore, it's not making you neglect RL at all. If you are not available, don't queue and hold everyone up. It's simple really.
It's actually more inconsiderate to queue up when there are others that also don't have much time to play are being inconvenienced by the hold up of people walking away when DF triggers multiple times, waiting to finish HQ items on everyone elses time that have been waiting, or organizing retainers etc...
You have about a minute to finish the craft. More then enough time to finish up.
Honestly, you have yourselves to thank for the change.
If people didn't withdraw constantly trying to spam in progress instances (or flat out troll), the restriction would have never been implemented.
When this goes live, I plan on experimenting with it after I'm done with my dailies. I'm curious how much of a penalty you'll incur after the 3rd strike.
You aren't locked out for the entire day.
Lets say for some reason, you have to withdraw or you miss it 3 times in a row. Then you get say, a 30 min penalty. 30 mins later you re-queue, but your pizza is on fire and while you're putting the fire out, the queue pops and you miss it again. You have to wait 30 minutes again. You don't get the three strikes you're out. You only get one strike. Until reset happens. Then you get 3 strikes again.
Granted I don't think this has ever happened to me more than once in a single day, this does seem pretty extreme.
Then you're fortunate. It happens to me more than I care to recall... That's even after PF options have been exhausted (Translation: queuing up with at least HALF of the party required).
Also it's not extreme in my opinion, UNLESS the withdraw in reference is prior to the dungeon triggering and not after...
Finally! I love this change. It's exasperating when people keep spamming for in progress queues in ST and we end up missing the Newborn Star light interval when the dungeon has ended.
To be honest, all the people whining about it can deal. Have someone withdraw from ST 27 times in less than 5 minutes (yes this actually happened and yes, I counted) and THEN tell me it's a bad decision. Good on SE fro acknowledging it was a problem and doing something about it.
It's 45 seconds that you have to accept DF.
Many high level crafts take much longer than a minute (around 2 or 3 minutes) if you want to HQ them (yes i have master tools for all classes except CLN).
Also you still have to wait 3~5 seconds till you can do anything again after you finish the craft.
Also you take 3~5 seconds to change the gear to the class/job you queued for DF.
So you have a little more than 30 seconds to finish the craft.
I kinda understand why they did this, but i feel like the punishment is WAY TOO HARSH.
I usually accept the DF queue in less then 5 seconds when I`m not crafting, which happens most of the time (i usually queue as tank and healer so it doesnt take too long. but when leveling archer/bard..... oh god. over 30 minutes queues for anything)
A fair system would take that into consideration.
If you accept the queue in less than 10 seconds, you get a "plus" point.
When you fail to accept the queue in the 45 seconds it gives you or if you withdraw, you get lose a point.
If these points are less than 0 you can't queue for DF for the next 15 minutes.
This was a rushed bullshit "solution" that any developer should be ashamed of.
The guy above me kinda explain alot of it. And yes, I do mainly star crafted stuff when waiting for DF, but mostly 1*. But even so, it will take considerate amount of time to finish plus with the delay after. And I do have macro-ed the crafts and have mapped all my job gear changes on the vertical bars to quick change. Even with all that, I could sometimes lose to the DF timer. I'm using a 15 rotation craft (which was provided graciously by someone at this forum), and each skill take about 2-3 seconds to execute.
And it's not like I don't have troubles with long time DF wait and re-pops. I do play almost continuously since beta until now. I used to groan with the long DF wait, bot not anymore since I can do other things like crafting. But the upcoming implementation kinda harsh.
There's also RL urgency stuff. Can you always withdraw yourself quick enough before you rush for the calls? Now with upcoming changes, it kinda forces me not to DF at any time, or suffer the consequences.
And I'm not sure about trolling stuff either. It's not like we have the way to know exactly who's queuing. What's the point of trolling a DF anyways? Not even sure the auto cancellation were intended. I recon it's probably happens on ppl who waited for way too long and unintentionally missed their times, or they just happen to have urgent stuff to take care atm.
Then don't craft while waiting? Why should me and a bunch of other people wait on crafters making junk trying to beat the clock? If you really want to join the duty, drop what you're doing and get in line when the window pops. If crafting is more important to you, don't use the duty finder and hold everyone else up.
I think the only time I've ever withdrawn from duty was when I did something dumb while working on relic by selecting Hydra in DF while still having AK selected. Then AK would pop and I'd have to withdraw because of my error. I feel bad, but with the new system, I totally deserve a strike.
Then what're you gonna do while waiting for a 30 minutes long DF? Stare blankly to the screen and not moving a twitch? :p
And obviously you don't like market, hence calling it junks. But what has became viewed as junks for you are someone else worthy treasures. And believe me, it DOES pays the "bills". :p
Besides, crafting are just one of excuse. What if RL emergency stuff happened? You can't never tell when does things happened around need that need quick attention, unless you have known it before and therefore not DFing on that time.
All of these comes to one simple dilemma: Waiting VS Boredom/Emergency.
or me mistakenly DFing on wrong job since needing to farm atmas and the job I wanna use for DF are for Nexus farming, combined with hunt pop shout I wanna go after which tends to auto cancel DF when I shout for invite. Happens often when I need to DF quickly. lol
I've always been for a penalty for withdrawing. But even I think this is a bit much. I think they should have just gone with something like a 5 minute lockout each time you withdraw. This is... just wow.
I'm suspecting another scheme for prolonging MMO age. If you fall into penalty equals more time and more resubbing? If you accomplish goals faster than what SE gonna throw you, you might start to complain and leaving (again). Even XI still has daily lockout Dynamis. I do admit getting a bit bored by now. lol
My god people, NOWHERE DOES IT SAY YOU WON'T BE ABLE TO USE THE DF FOR A FULL DAY.
I think it's much more likely a 30 min penalty, exactly like how Shyluv explained it. Why don't you save you rage until your see exactly how it's implemented?
In context, however, it says, "temporarily prohibited". As in, "lasting only a short time" (granted, there is another definition of the word temporary, which is simply, "not permanent", meaning "ending at a time before forever"; I do not believe the sentence gives way to that definition, though).
/think
Yep. totally prevents DPS from doing other stuff while waiting for queue. Do maps, do FATES, do whatever, even going to WC > queue pops > forced to abandon whatever you were doing. 1 minute isn't always enough to finish what was going on. This punishment is fine as long as the allowed response time is lengthened.
Again, can we please wait until Tuesday before we complain about the harshness of the timer?
"Players who select Withdraw from the Duty Ready confirmation window or allow the window to time out without making a selection three times or more in one day, will be temporarily prohibited from registering for duties via the Duty Finder."
Someone explain to me how you can withdraw more than 3 times per 24h period if the lockout is the entire rest of the day?
Maybe they could implement a system where the ppl that have confirmed already are put into an advance queue while it searches for someone to fill the missing spot?
Or maybe they could implement an (exponentially) increasing lockout before you can DF again to punish repeated offenders.
Lol.
If you're que'd and yours pops, either pick which one you value more, the instance or whatever you're crafting, pretty simple. Can't possibly be something that valuable, only an idiot would craft a highly expensive item while que'd.
Here's a funny but really happened:
Player A> Hey, anyone wanna come to help my buddy here pass his coil T5? I'm tanking this.
Me> I do. Inv pls.
Player A> Thx. Anyone else?
... after awhile
Player A> k. gonna roll DF.
about several minutes later someone logged. DF confirmation pops.
Player B> anyone wanna do T5?
Player A> ah... our DF just popped. You wanna in?
Player B> Yes please. I'll WHM.
Player A> Got it.
rejoined new DF. just as commence window pops...
Player C> Sorry, just got back from afk-ing. You guys doing T5 right? Can I join?
Player A> Sure
invites the guy and resubmit DF again. This time DF pops almost instantly.
Player C> Oh shoot. I forgot to change job. Was gonna do this as BRD and I'm currently on SCH.
Player A> Aw man... U shud've changed before that. Can't u just go as SCH?
Player C> Can't. My SCH gears kinda gimped for T5.
Player A> .....
Me> lol
Define "idiot". :p
http://www.merriam-webster.com/dictionary/idiot
"a very stupid or foolish person"
Someone who doesn't expect to be called upon to enter an instance at any random time after they sign up for that exact thing fits the definition.
I love this change and major +1 for SE for finaly adding this feature.
I know what it says, which is why I linked it, though I imagine there's some inane reason you think you're clever. Besides which, point still stands that if you're not ready when your queue pops, too bad.
Trust me. I played frontlines before they implemented the "start frontlines even if one GC have missing players". And those you mentioned about ST is nothing compared to those.
However you have to understand that not all who withdrew are trolls. A lot are actually legit withdrawals.
Your justice system is punishing the innocent just because you have unreliable evidence that make them look guilty.
Dude, as if I can control who or when the DF pops. And if I exactly know when the DF would pop, I would create a countdown timer and 2mins before the DF pops, I would stop anything that I would do and prepare my gearset so that I would just click commence when it pops. The DF trigger is not even controlled by RNG. It depends if there's one guy who decided to do the trial that I'm also planning to do.
I'm not even talking about RL. I'm talking about trying to keep myself sane while waiting for DF.
You think we have the luxury of time? You only have to wait a few more minutes for the trolls to dissipate. We've been waiting for hours just for the DF to pop.