Haven't seen this posted yet (or I could just totally missed it).
In anycase here's the Desynthesis preview post:
http://na.finalfantasyxiv.com/lodest...b5ec03019fa3ac
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Haven't seen this posted yet (or I could just totally missed it).
In anycase here's the Desynthesis preview post:
http://na.finalfantasyxiv.com/lodest...b5ec03019fa3ac
Stoked for owning shiny glowing Garuda's Spine.
So in other words, if you want a glowy Ifrit Axe, you have to get one, then desynthesis it for the chance of maybe getting the material needed to remake the axe.
Sounds legit.
And with a bit of luck they will be tradeable so my master Blacksmith and Carpenter won't be as useless as they are.
I won't get to see my retainer page full of Primal weapons any longer...
{/cry}
Was hoping, because I'm sure they said it at E3 that fisher will have a desynthesis ability too and hoped they would bring back 1.0s desynthesis fish to crystals, sadly doesn't seem to be there :/
The only problem is, for a good desynthesis I assume you have to get to level 100, but you can only get three classes to 100 (actually two 100 and one 95) so weapons that belong to a class outside those three won't give good rewards / will have high chance to fail.
Desynthesis can be used on a number of different items including equipment, housing furnishings, and fish.
Fishers didn't get crystals from fishes during 1.0
You needed a culinarian or an alchemist for it
example of an alchemist recipe:
1 Coral Butterfly + 5 Lightning Shards = 1 Fire Crystal
So, which two classes are people planning to be their maxed desynth classes? I'm thinking WVR might be nice (desynth vendor-bought Undyed Velveteen into Diremite Webs, though those will quickly lose value...), BSM would be great for many of the weapons, but most people will think of that, so LTW/ALC/GSM/CRP might be better... I'm thinking CRP could get quite valuable as people really sure do like that Garuda bow. CUL might be nice too, because fish are so common these days with retainer ventures and all.
So, I think I'll probably go for CRP and BSM, and go from there.
*Classes level 30 or higher will have a skill level of at least one, which counts toward the combined 300 point maximum.
Thought I could bring 3 crafts to 100 at first but it seems like Maximum would be 2crafts at 100 one craft at 95 and five crafts with 1 Point? Does that mean someone with only 3 crafts can get all of them to 100 while someone who mastered all crafts cannot?
Edit:
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
Or maybe we can bring the 1point crafts down to 0points with this?
i don't think so :/Quote:
Edit:
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
Or maybe we can bring the 1point crafts down to 0points with this?
Quote:
Classes level 30 or higher will have a skill level of at least one
I don't think I like that. Sounds like you have to regrind to prevent yourself from screwing up the desynthesis of a rare item.Quote:
Desynthesis skills for each class are independent, with a maximum level of 100. However, there is a skill point maximum of 300 that applies to all classes combined.
* Attempting to exceed the combined 300 point maximum will lower the skill level of other classes.
Can't go to 0, the reason why classes under 30 can't desynthesis is because their skill level will be 0, need at least 1 to do it and they won't let you lock yourself out of certain class desynthesis.
You can get three to 100 if the other 5 classes are left under 30, but I really doubt those 5 missing points will matter that much.
I'm thinking about getting ALC to 50 just to be able to get my own shiny weapons, the other two I dunno yet, probably WVR and something else.
I will be frank:
This is a horrible restriction. Especially for those of us who have nearly or entirely level'd all crafts to 50 in hopes of new aspects of the crafting genre. Instead we will be punished for having more than 3 crafts past 30.
I question the logic behind this restriction. Are they trying to protect lower level crafters? Are they trying to stymie the flood of market materials?
Any answers would be appreciated.
Specialization I'd say.
This is the first decision oriented element that we've been given as crafters, and it's not even set in stone since you can raise and lower desynth points almost at will. Choice is (and should be) a major element in all MMO's in some way. Eventually, I imagine we'll see more of it down the line.
What I love about this game is being able to play every class. This seems like an unncessary restriction.
Although this bit:
Makes it sounds like you can master desynthesis with all classes, but you can't have all of them at once. If you want to raise your level on a fourth, you're gonna need to lower another one. Unless I'm reading it wrong.Quote:
Successfully breaking down an item with Desynthesis will raise your skill level for that class. However, this may also lower the skill level of other classes in certain instances.
I hope that the desynth for primal weapons will give a 100 % chance ( at 100 desynth skill ) to get the item for the weapon +1.
I don't want to sacrifice a unique weapon that i use for vanity and farm it again because of luck because i want to craft the glowing version.
"On occasion, players will also receive special items that can only be obtained through use of Desynthesis."
Dunno, that doesn't sound like 100%, the truth is they want you farming HM trials again.
You can send the glamoured weapon to your retainer inventory and try to get a second one for breaking.
I like this concept a lot! Even the 300 desynth skill (changeable cap)! Finally crafters can rely more on each other instead of just crafting everything yourself. Of course I'm sure there will always the few dedicated folks who would skill up another desynth when 300 capped just because they can but I hope most would agree that it may be faster to just sell these shinies to each other than to skill up a new DoH desynth.
"Desynthesis skills for each class are independent, with a maximum level of 100. However, there is a skill point maximum of 300 that applies to all classes combined."
i don't understand this. it's pointless. especially considering you can level every single crafting class without having any restrictions on any of them. this 300 level limit is stupid.
"Classes level 30 or higher will have a skill level of at least one, which counts toward the combined 300 point maximum."
this is SERIOUSLY stupid. it doesn't get any dumber then this. you make a crafting system where everyone can get everything. but then you impose this garbage. now people aren't going to want to level up more then 3 crafting classes. which okay and all. and that is how it should be in the first place. because that encourages more trading and stuff.
but seriously Square Enix. you need to make it so you have to unlock or open the proficiency manually. there are people already with more then 3 classes past lv30. maybe they would like hit level 100 on 3 different classes with the Desynthesis feature?
Square Enix, do you even think these kinds of things through? i don't think you do... you messed up big. people with 50's all across the board will never be able to achieve level 100 proficiency with Desynthesis on 3 different classes.
Please Fix!!!
Forced specialization doesn't bother me. The crafting system should have MORE forced specialization, and I hope in the future things get arranged so that crafters will only be able to "master" one or two crafts. Desynthesis specialization is a step in the right directions.
I'm not happy about the "level 30 crafts get one point, and this one point counts toward the max", though. Giving folks 300 points to spend obviously indicates they expect folks to specialize in multiple crafts - and yet, folks are saddled with points in crafts they don't want to specialize in, with no way to remove those points.
Hopefully, it's a non-issue. Hopefully, someone with 95 points in a skill will have, for example, 1.9% chance of a rare material, where someone with 100 points will have 2.0% - a difference so small as to be effectively negligable so folks don't feel bad about being not quite at cap in a skill (and also don't feel bad when desynthing in that skill lowers another skill to 99). We'll just have to wait and see.
THIS.
honestly... the way the system is now. it's going to make a martyr out of everyone with more then 3 crafting classes at lv30+.
however... if the difference between 95 and 100 is as negligible as has been pointed out that it might be. then there shouldn't be much an issue. but still... you can't start building a bridge to Iceland and then decide you want to go to Ireland 3/4 of the way through. well you can, but it's going to be counter-productive.
Will losing 5 points really bother you that much...? I'm sure it will be a tiny inconvenience to you, I mean would you rather have all your crafters to 50 or just have 3 because you can desynth at 100 on each....
I'd much rather have all my crafters maxed but if this is what it takes for you to get into a rage, I worry about future changes and what effect they will have on you.
Also: It's clearly they're expecting the players to cooperate/work together, meaning not one person can flood the market (like it seems many want to do.) That seems to be part of the balance in order to maintain what shred of economy does exist.
I absolutely hate the restrictions they're imposing on desynthesis. One of the best things about crafting in FFXIV as compared to FFXI is that we can level everything.
These arguments about "balance" and not wanting "people to corner the market" are inherently flawed as:
- there is no better balance than allowing every player to level desynthesis to 100 in every craft. Forcing players to specialize is what will create imbalance.
- a player that really wants to corner the market will just have multiple characters with different specializations (like people did in FFXI).
These restrictions are ruining the best aspect of crafting in FFXIV in exchange for nothing of value. This is just a response to the people whining about how they can't make 1 synth and sell it for millions because they have to deal with competition.
i wasn't raging about anything. and MOST players actually like to have something that requires leveling to be at max. especially if they plan on using it much more then other things. sure we could just Desynthesize in one proficiency with lower items until it gets to max before using higher items. but players shouldn't have to make this kind of time consuming compromise.
and yes. i would rather only have 3 classes at lv30+ just to get 100 in 3 proficiencies. however that is never going to happen. they will eventually get past lv30 with GC supply missions. but again, as already pointed out, the difference between 95 and 100 may be simply negligible. but you would know that if you bothered to actually read anything. :D
either way... it would be extremely easy to simply revise to the point where players must manually open up a certain proficiency.
i don't mind this. or an attempt to keep a certain amount of balance. but they give us enough points to master 3 proficiencies. however anyone with more then 3 Lv30+ crafting classes will never be able to master 3 proficiencies.
I'm not one of the ones concerned about balance or cornering the market. My biggest gripe with the concept of the "everything crafter" is that it makes all crafters both generic, and completely self-sufficient. Crafters SHOULD depend on other crafters in a MMO, just as DoM and DoW classes depend on other classes to get the more difficult stuff done.
As for players leveling multiple characters to craft across the board, yeah, it might happen - and if someone wants to put in the work, more power to them. It's as meaningful as a player who levels multiple characters so they can form dungeon parties all by themself - if they want to play a massively single player online roleplaying game, that's their perogative. Any market advantage they might gain is mitigated by the costs of properly gearing two or more crafting characters, and hindered by the difficulties in transfering goods and money between characters on the same account (or, alternatively, hindered by the additional monthly fees of paying for multiple characters on different accounts).