Please Make Players Immune To Heavy When Mounted
While I can understand enemies inflicting heavy on characters during battle, I cannot fathom the purpose of having enemies inflict heavy on mounted characters. Getting hit by heavy while traveling from one point to another is annoying and a waste of a player's time. It gets especially annoying when one gets hit by multiple instances of heavy (which refreshes the debuff timer) while moving through an area. I do not see how this adds value to the game.
Please consider making players immune to heavy while mounted.
Chocobo's leg keeps breaking
The heavy mechanic happens only when you are mounted. If you run past the same mobs on foot, you won't get heavy. It's a percent chance when mounted.
I absolutely think this is the dumbest thing in this entire game and it should just be taken out. It doesn't make a whole lot of sense, as all it amounts to is an inconvenience to players. Forcing them to slow down or get off their mount. What good does that even do? Makes us waste time, that's what. We we have enough timesinks in the game already without this one too.