This made me SO happy to hear. I mean I think many of us knew that this would finally happen but it's so awesome to hear these words come out of his mouth.
http://youtu.be/eSFqKV76JUM?t=3m22s
Gimme, gimme, gimme!
This made me SO happy to hear. I mean I think many of us knew that this would finally happen but it's so awesome to hear these words come out of his mouth.
http://youtu.be/eSFqKV76JUM?t=3m22s
Gimme, gimme, gimme!
Interesting, I'll have to watch the full of this.
That aside, I think it's entirely possible at the time the level cap is raised for it to be added - the same way that Summoners currently aren't getting new pets, but they've already been promised for once the level cap is raised, simply because it offsets their balance with other classes to simply give them new tools right now.
EDIT: But I'm surprised people aren't more excited over Yoshida basically confirming a future Gilgamesh Extreme and saying that after Crystal Tower wraps up there'll be another 'retro-inspired' area brought in.
I'm guessing either a minion or when they add job LB's drg can call down a wyvern to divebomb the battle field.
I came in this thread worrying but it seems like he won't nerf Dragoon's power so thank goodness. That pet wyvern made Dragoon bad in FFXI.
*Groan* Another FFXI fan jumping the gun - Yoshi never said in that video "yes it's coming" - he just accepted that it's well requested and explained why it's not in the game and that to bring it into ARR would require major rebalancing of the DRG Job itself, something they don't want to do. So basically that came across to me as "You have a better chance of seeing a FFVII remake on PS3 than DRG getting a wyvern pet in ARR, at least in the next few years."
Besides, how FFXIV is designed, there is literally zero need for a wyvern pet with DRG - the wyvern in FFXI after all had it's abilities and AI dictated by whatever sub-Job the player had equipped, something which doesn't exist in FFXIV, so yeah, you just know that if SE did add a wyvern to DRG here, it would not be how players expect it to be, and will complain and whine constantly about it (after all, look at the people complaining about SMN). It's just something that really isn't needed in FFXIV.
You will get wyvern pet..
.. as an exclusive wind-up minion!!!!!!! :p
This is exactly what I thought... He basically denied that DRG's would get a Wyvern, at least not for a very long time...
From this, you got "DRG will get a Wyvern pet"... Why? Where? o.O
I think this is a very good solution too. I honestly don't want a pet for my DRG, not in that way at least, and a Wyvern LB would be enough for now
Dragoon is not a pet class. Ugh....so stupid. FFXI really warped you maniacs.
Might be something like SCH pet, that give you some SS buff, TP recovery, maybe can tank for you, or other utility stuff.
You could have something like a tether between DRG and WYV, so the further away you are from it, the more damage it does, so if you need to move a lot, you dont loose a lot of DPS.
Anyway, i don't really care about it all that much; would just be bothersome to micro-manage pet, on top of everything else...and i dont want to use macros, to be effective.
Or maybe something like a job specific mount, that you can use as companion, like Chocobo. That's what i'm thinking they are going to do with magitec mount, anyway.
He did not say we'd be getting a wyvern. He said it is something that could happen, but even that isn't a tacit admission that it is going to happen. Don't read too far into things.
He says:So odds are we will be seeing a pet for DRG though it might not have any actual battle features. It might function with a different mechanic in mind or be an aesthetic that hangs around after you use a certain ability.Quote:
"Probably we could bring you the pet Wyvern any time in the near future if we wanted to, but at the same time if we want that Wyvern to have the ability to attack the enemies along with the Dragoon then that means we need to reduce the strength of the Dragoon itself because we need to make sure there's a good balance in the party. So I'm sure that's not what players want. They wouldn't want us to reduce to reduce the strength that the Dragoon has already. So as long as the Wyvern doesn’t have that kind of special power then I’m sure we could implement it, so sometime in the future maybe you will see the pet Wyvern. We do have some plans and when you see how the story evolves around Reborn it might make sense to you."
Edit: An example for a mechanic could be every time you jump you get a stack of an ability (like Aetherflow) to use for something. The stacks could be represented visually by 1-3 wyverns or a wyvern that changes colors/gets larger. The stacks could be used for future job abilities (perhaps a conal breath attack) or could act as mini shields to help alleviate further the issue of jumping and landing in an AoE.
Wyvern as a pet = keep your rotation going and manage/position the wyvern - on a controller. No thank you.
To be fair, XI isn't the only Square game to have ninjas effectively have been tanks - Bravely Default's ninja is probably best known for the fact that Utsusemi lets it negate like 70% of the attacks in the game and has absolutely 0 cost beyond the action it takes; you could do that with FFV in some cases too because of !Image.
But yeah, in each case Ninjas seem to have more or less been accidental tanks rather than deliberate ones, and XIV is very deliberate in its design.
EDIT: Also before someone says "But BD wasn't an FF game", it was developped as Four Heroes of Light II and is basically a successor to V (and all pre-PS1 FFs, really) in story and gameplay design, so yeah, I'm going to count it as one even if it's named different.
Q. Is there any chance we could get a Wyvern for the Dragoon Job class? As someone who really loved the Dragoon class from FFXI, I'd really like to have the option of a Wyvern in FFXIV. If not for multiplayer, then for solo play. - Link3200
A. We receive many similar questions. Probably we could bring you the pet Wyvern anytime in the near future if we wanted to, but at the same time if we want that Wyvern to have the ability to attack the enemies along with the Dragoon then that means we need to reduce the strength of the Dragoon itself because we need to make sure there’s a good balance in the party. So I’m sure that’s not what players want – they wouldn’t want us to reduce the strength that the Dragoon class has already. So as long as the Wyvern doesn’t have that kind of special power then I’m sure we could implement it, so sometime in the future maybe you will see the pet Wyvern. We do have some plans and when you see how the story evolves around Reborn it might make sense to you.
taken from http://au.ign.com/articles/2014/05/2...nswered?page=1
OP you lack some serious reading comprehension. Since when does "maybe sometime in the future" mean for sure getting it?
*groan* Another gun jumper making assumptions. First I never played FFXI, I just know of the relationship of DRG and Wyvern. Second of all, have you seen the thread title, it states "not explicitly announced".
Yoshi said that if they implemented it like a mount (no combat) it could make it in soon. He said the only complication would be if they integrated it into combat. We already have flying mounts so it's not really any drama to create another with the skin of a Wyvern.
"So as long as the Wyvern doesn't have that sort of power, then I'm sure we could implement it so sometime in the future maybe you will see the pet Wyvern. We do have some plans and when you see how the story evolves in reborn it might make sense to you."
These are totally going to be linked in with Ishguard opening up as a GC. :cool:
Well, do remember that Ishgard and the whole of Coerthas in general is kind of on a witch hunt. Except it's a dragon hunt. Because they hate dragons.
Unless there's some sort of revelation late in the Dragoon job quests (there might be, I've only taken it to 34), it actually doesn't make much thematic sense for the lore's Ishgardian-based class to partner with dragons. That might just be a gap in quest knowledge on my part though.
That might just be somethng that is solved in the "see how the story progresses" content; maybe Dragons are a Beast Tribe sometime in the future, who knows?
Kinda spoiler but... iirc late in the dragoon questline, we discover that the more we use the DRG's power, the more we become like dragons, so who knows... maybe in the future we could talk telephatically to dragons and find out that they might not be so bad after all, or that the ishgardians did something to them long ago that started all this battle. Im not THAT into lore tho, =P
Or they could let the DRG companion be a wyvern instead of a chocobo. Not usable in dungeons/raids so no rebalancing would be necessary (unless they have some open world content planned).
Actually thinking about it like that makes me wish they had done that with SMN, and give them a "job specific" limit break that could summon a primal in for a big attack/buff or whatever.
Dragoons exist to kill dragons... so it makes no sense.
I am glad he did not say yes ^^;;; It would hurt me right in the Lore.
NPC: *Hands DRG a pet*
DRG: *stabs it*
DRG: Can I have another?
NPC: ...no
I can't believe he actually does say "please look forward".
it was the same way in XI, one would argue. remember that due to their job crystal, dragoons are actually easier influenced by dragons as well, and generally have a better understanding of them.
remember we are adventurers, the class or job we play is not our way of life, its a fighting style.
I don't think he said he would put Wyverns in. Said from the beginning that many DRG's would be upset if their damage was reduced to work with the wyvern. From the way it sounds, it looks like wyverns wouldn't be a thing unless they can integrate it without hindering the DRG's damage. My guess if they did impliment it is there would be a 3-5 minute ability in an expansion to summon a wyvern to perform a function then leave.
Completely changing the fundamentals of the DRG would separate the community who play DRG and I am very sure a lot of DRG's would switch jobs and I am sure the dev team don't want that to happen. I personally would switch to MNK if my DPS was lowered as a DRG just to have a pet.
Yoshi-p doesn't say Dragoons are getting a Wyvern at all.
The world is not black and white. As there are bad dragoons it goes to say there are probably 'good' dragons. And varying moral shades in between. I think it would make for a more complex story if we were to say team up with a dragon that broke out against the status quo and wanted to help us when he could.
But I mean, if you just want simple fetch quests for storylines, that's cool I guess. >_>
I'd vote along the lines of a usable companion so there wouldn't need to be any re-balances. Rotation for DRG is heavy enough without adding pet management to it. >w<; Plus I enjoy my DRG just how it is so I'd rather they didn't break it or screw it up.
On the note of lore... Going from a Ishgard standpoint no dragons being handed out as companions wouldn't make a lot of sense. Though as someone did point out the characters are adventurers and not technically from Ishgard. I'm not sure how they would add a drake or what not as a companion or pet or whatever and tie it into the present lore of the Dragoon. Unless like someone said due to the DRG's 'connection' (lack of better word) to dragons maybe they do find out something that was done to the dragon-kin race in the past.
Just my two cents on it that don't really matter for anything. D; I'm not a developer so all we can do is twiddle our thumbs and wait and see what happens.
So I watched whole video pretty good info.
Wyvern pet confirmed- non damage minion.
Gilgamesh Extreme? 8 Arms.
Magitek Companion.
Golden Saucer(already known) lots of mini games.
Possibly enter dungeons with less than 4/8 player, maybe even with Companions.
I dont know why people are so against wyvern pets. I personally feel that the current dragoon in ARR has all the 'personal' skills they need. They already have lots of thrusts, and in fights that has more than 2 phases, most of the time I only have time to do a 1 full thrust before being forced into full reset. Arr dragoons has 4 jumps: 2 damaging, 1 aoe, 1 hate reduce while ffxi dragoon had like 3 iic, 2 damaging, 1 hate reduce (I think they added two more but it was to replace the 2 damaging one they already had but they may have added more). So yeah, they have all the thrusting attacks and jumping they need imo. What are they gonna add next on cap level increase? More thrusts? Just getting to the first full thrust takes long enough as it is. More jump variations? I dont even remember kain having this much jumps.
Wyverns added variety to ffxi dragoons imo. They had their stabbing attacks, they had their jumps and they have wyvern breaths with wyvern. You could have 3 types of wyvern (offensive, hybrid, healing) and it depended on your subjob (similar to cross class except only any one other job) and all they had to do was either use weapon skills or cast spells. Imagine using a full thrust and your wyvern will follow suit with a fire breath, or using mantra and having your wyvern cast healing breath on you.
When they increase level cap and introduce new skills, each job /will/ get stronger in repertoire and potency. I personally dont mind seeing the dragoon not growing upwards with the other jobs but gaining a new ally instead. They can even get creative with it and be not as similar as xi wyverns.
Except he didn't say they were coming for sure. He said it was possible so maybe they would come. But nowhere did he say this is something they are working on.
You are taking the last sentence completely out of context. He says he has plans on the STORY not on IMPLEMENTING A DRAGOON PET.Quote:
We receive many similar questions. Probably we could bring you the pet Wyvern anytime in the near future if we wanted to, but at the same time if we want that Wyvern to have the ability to attack the enemies along with the Dragoon then that means we need to reduce the strength of the Dragoon itself because we need to make sure there’s a good balance in the party. So I’m sure that’s not what players want – they wouldn’t want us to reduce the strength that the Dragoon class has already. So as long as the Wyvern doesn’t have that kind of special power then I’m sure we could implement it, so sometime in the future maybe you will see the pet Wyvern. We do have some plans and when you see how the story evolves around Reborn it might make sense to you.
Actually this is the last sentence <We do have some plans and when you see how the story evolves around Reborn it might make sense to you.> Know how that ends up as, is up for debate. If they did add it would be at expansion so could balance it out with the level cap increased etc, but really who knows what plans are in development. Their have been allot of comments other then english forums on the subject enough to get his attention.
First post! ^.^
As someone who mains DRG, I was most interested to read the answers to inquiries about the Wyvern's potential return in XIV. From the interview, I gathered the opposite. And the response makes perfect sense to me.
Personally, I've never been a fan of pet classes in RPGs so I am satisfied with the more traditional Final Fantasy style of DRG currently available in the game.
I'm not opposed, however, to seeing these in the game in some fashion or form. To me, the most sense without rebalancing the entire class would be to add some sort of unique, DRG exclusive mount earned through questing or some other accomplishment in the game. Not unlike say the Warrior's Warbear mount.
Of course this is all my personal opinion. I'm sure plenty others feel different about it then I do.