Originally Posted by
Shioban
Another interesting note is that MMO developments usually spam over 4-5 years, the corners cut on visual fidelity, cutscene polishing, extra jobs/classes, content, areas, races, hair-styles and tons more that could be added or adjusted later were all worth the cost.
[snip]
To have designed a working, fun and stable MMO in 2.8 years is insanely fast whilst updating and maintaining the original version of the game was stunning.
And to have had most of your development team re-trained in modern MMO development and design practices in that time as well. Mental.