This is a system I would really like to see implemented. I'm not going to claim that it will end loot disputes, etc, but it would be a convenient feature nonetheless.
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This is a system I would really like to see implemented. I'm not going to claim that it will end loot disputes, etc, but it would be a convenient feature nonetheless.
what would help is if se just said noone can claim loot in any situation and ban players for harassing other players over loot they have all right too.
Some information about such a system might help.
I remember reading a forum response where they said that they would prefer that parties resolve that themselves... and if people do not act according to what they agreed upon then they could be reported.
But I find a system where you can do Greed only or something makes it easier to not have to resort to reporting people.
In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
Master Loot System:
There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.
I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
So, that should solve the problem you have with the idea.
This. Also, there's the chance for accidentally clicking the wrong button. Kind of a mouth-breather's mistake, but it does happen. The master looter could also make a similar mistake, but you have potential for multiple "accidents" vs one, so chances are reduced with a master loot system.
Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.
There is no perfect looting system, but this would be a nice option for honest groups.
Need/Greed is fine, there isn't a problem to fix so ML isn't required.
It's also easy for someone to screw you over and give the drop that had been agreed upon to a different person.
Then there's the duty finder PUGs, where people are from different servers. After waiting 10-30 minutes to get into the dungeon, you find that some random stranger says who gets what, and 5/8 members are in his FC.
oh trust me i believe noone should have right to loot that is why we have need greed pass. if you can need it that's your right. if you can greed it thats your right. if someone needs and you greed they had all right.
just i was merely stating why a player would want it. alot of players do feel they have right to loot and will make parties and claim loot too them.
while this thread might not entirely mean random pf groups and mean fc static coil groups or primal groups. it's how players feel, and it comes down to how se feels about it not me.
Bringing the Loot System from XI back would be ideal
We should be able to see who is lotting and what they number they rolled. Also a Basic Item Loot Queue, Not just items drop and they are randomly placed into a persons inventory. I don't want anymore bone chips damnit!
Also being able to Pass after a Lot would be awesome. Just in case you lot by accident ~
EDIT : The NEED, GREED, PASS should be reserved for DF and PUG situations.
Give us LOOT Options!
We used this loot system in EQ in my guild - we had loot set for open to all, but we used a DKP system, and the "master looter" status was enforced by the fact that I would kick you the F out of the guild if you ninja'd something.
Sadly, with 20-30 FCs sending 30-50 groups into coil every week per server, instead of the 5 guilds in EQ sending 5 raid forces in to do raid every week, getting kicked out of a guild and besmirched to the other guild leaders was a MUCH more serious and real consequence.
With the frequency of PUGs, I would laugh my butt off if someone put up in PF: "Coil T1-4, I'm loot master"
>.>
<.<
Read: "Coil T1-4, I'm loot master. (heh heh heh.... They're joining, they're joining! I can't believe they are actually joining! Muhahahahaaaa!!!!!)"
You can just leave the zone.
Well, maybe you don't realize you cast Greed in Coil, but someone also Greed who actually needed for an Alt. No one is the wiser and you win item. If they implemented in the UI the number you Cast beside your name in PT, it could prevent this from happening.
Lord > Hey Ehayte, i noticed you Greed on Allagan Blank of Blank, do you even have Blank leveled???
Ehayte > Oh Snap, nope sorry, didn't mean to, let me pass RQ before you lot.
Lord > Thanks bruhbruh
Master loot would be a decent option. It's not something my group ever used even in FFXI where it was available (quartermaster I think...?) but I can see how some people prefer a system that puts trust in 1 person instead of everyone you're running with. To me the more important addition would be the ability to pass after needing or greeding (and possibly to change your need to a greed). Usually you can just leave if you meant to pass but didn't, but sometimes everyone else will roll before you get out. I've also seen situations where people use need, forgetting that the person they're rolling against is on a different job for that particular turn. It never causes drama for us, but it certainly could.
Exception being the Striking/Maiming fiasco we have going on in Coil right now where both Monks and Dragoons want Striking accessories but only Monks can roll Need on them. It's fairly difficult to get everyone in your party to pass on something when more than one person just greeds everything like normal.
Or if you're doing a method that requires the OT switch to an off-spec role like T2 enrage or one tank Twintania, and Tank loot drops. Or any player switching to a role they don't usually play save for one specific encounter.
Master loot is helpful as an option for pre-made groups.
Master Loot system would be too confusing to work with the Duty Finder. I most certainly would not like some random in charge of who gets loot. This only works with pre-made groups, and if you are a pre-made then you will be discussing loot regardless.
There is really no other reason to implement this loot feature.
For current 8-man premade groups master loot isnt really needed. Everything can be agreed on via chat/ts/forum. It could be more usefull in serious one-party 24 man raids, where it would be convinient to have a loot master anyway.
This is another issue altogether. I agree that this would be a common occurrence with the the current GM attitude. However, implementing a system like master looter would require SE to completely change their philosophy on player interactions. In essence, there should be a flat-out "don't ninja" policy. For example, loot drops. Player A wins the /random roll, and the loot should go to him. The master looter instead just takes the item and runs. The current GM philosophy is that every player has the right to take any item. But in the case of this example, the correct GM action would be to remove the item from the master looter's inventory, award the item to the player that won the roll, and issue a 7-day ban to the master looter who ninja'd the item. It's not like all the relevant information couldn't be found in the logs. The GMs are currently just too lazy to do something like this.
Being able to change your main roll to a job other than your current would be a much better option than a loot master.
How often would loot master really be a viable option? You don't trust the other people not to roll on your item, but everyone in the group will be fine with one person choosing who gets a drop?
Matser loot system are great for established static groups as they can hand out loot better/easier, but it are no work for pugs (most game with master loot are disable it and default for need/greed).
The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
worst suggestion EU.
Master Loot would be quite handy for Treasure Map groups. Leader uses map, leader gets drops. Player passes leader to next person to use a map. Rinse and repeat.
I would be all for this system actually. I'm honestly suprised no one has said to just make the loot rules lock upon entering the dungeon. Then no one can Ninja anything. Sometimes when i do enrage for a Turn 2 PUG and 1 Tank switches to healer i always pray the other tank keeps their promise to greed and everyone else that agreed to pass. It's always nice to have more options! ;)
1. u need a master looter whom u can trust 100%
2. if the master looter DC'ed, u must dual boxing his account to distribute loot!
Master Loot System doesn't exactly help much. Just means the appointed person decides everyone else's fates or steals all the loots. Ive seen this far too often in DkP style linkshells in Xi and other games. Not saying it doesnt have its uses... Just that it can abused for more easily than the current system.
My main gripe with the current system (if you're trying to run (g)DKP systems) is that it doesn't let you much time to resolve the drops: bid war, and then having everyone pass and the winner greeds.
It's pretty hard for officers to find a system that makes everyone happy -- every player has its own motivation and expectations, and the current system is hardly fair if you simply use it as presented (i.e. Need if you can, greed otherwise, pass if you don't care/have it already).
Sure, you can have people agree to pass and such, but mistakes happen often, and some players might actually feel slighted that they can't greed a piece they would love for a alt. It's not because they're not using the job right now that they don't regularly use it, so why can't they get gear for it, and so on.
You can talk to your members and all agree to use a DKP system. Is talking really that hard?
In my group we use a main/sub to distrubute loot. We all agree to always greed because some ppl main doesn't necesary play it in some runs. We keep everyone assistance and how the loot is droping and we dont have any problem at all. No master loot, no people ninja looting stuff, we a happy family and we take loot seriously.
Master Loot can be implemented for public groups where the probabilities of someone stealing the items would be minimal.
It can be implemented in such a way that the group leader would, for example, "reserves" item(s) and upon joining the group a prompt window would pop for you asking whether these if you agree that these "reserved" items can be controlled by the group leader, while the rest of the items would be lotted normally. If such a member doesn't agree on such items, they can leave normally without the fear of losing such items.
That's because quartermaster was horribly implemented. When you marked someone as Quartermaster, this did not give them the option of deciding who gets which loot. Instead, it automatically dumps all loot into that player's inventory. Since most instances in the game that you'd want quartermaster for tended to drop a variety of items, not all of which would the quartermaster even be interested in collecting, this meant that the instances where QM was useful were few and far between.
If a quartermaster system is implemented in FFXIV, whoever the QM is (probably the leader) should be allowed to select each item in the treasure pool, and either lot/pass on it normally or select a person to recieve that item. Any treasure pool item that the QM doesn't assign to a player should be subect to normal lotting rules.
So, for a normal person, selecting a treasure pool item provides the options Need, Greed, or Pass. For the QM, they have Need, Greed, Pass, and a drop-down list of the names of everyone in the party.
Also, QM should never be made available except by a unanimous vote from all party members.
They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.