http://na.finalfantasyxiv.com/lodest...d756a7a4278daf
Pretty sad for it because it would drop the new iOver90 tomes? Or did I hear wrong? I'm really quite sad to hear that it's ilvl req is 55..
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http://na.finalfantasyxiv.com/lodest...d756a7a4278daf
Pretty sad for it because it would drop the new iOver90 tomes? Or did I hear wrong? I'm really quite sad to hear that it's ilvl req is 55..
Expected the ilvl requirement to be 60, but still, the requirement is almost always under the realistic requirement. But on the other hand, AK was the main source of myth tomes back in the day, and you could clear it in WP gear (i55) no problem. Can see the realistic gear requirements being around i70 for this.
I'm glad they didn't make it iLv 75 or something alike. This game needs more possibilities for horizontal progression!
PS is 49. Take that for what you will.
Like before, that's just the minimum required to enter. It does not mean the average player can beat it at that ilevel.
You can be sure that the average player will need to be at least i70 to have a chance of beating it...
With Pharos Sirius requiring i49, and with how much people struggle with that dungeon, don't expect it to be easy tomes just because the ilevel requirement is low.
I'm all for the new dungeon content to be accessible to a larger scope of players but when someone que's up for the dungeon barely meeting the minimum ilvl requirement hoping to be carried, it really hurts the group as a whole.
I think the ilvl should be atleast 75. like others have said.
yea but its fine..
Its not really old stuff, the Quest "The Ultimate Weapon" is the final story quest pre 2.1, so its not like they will have much, Af1 with random leveling accessories, maybe 1 piece of Darklight.
That kind of player will really be holding back their group in LCoA.
What i was thinking is that it would drop (possibly) i100 items, meaning some will be skipped..
I'm a big believer that ilvl is a very weak indicator of someones abilities. I've seen people with i85+ that still suck at their jobs. I've seen people with i60 that are great at their jobs. For example I did some titan/garuda ex runs tonight with my healer which is only i75 and I was just as good if not better then the healer that was at least i80+. Rather then worry about someones ilvl you should really be focused more on their actual abilities. If the minimum ilvl requirement is 55 then it's likely a character with an ilvl.55 will be able to be helpful if they know their role well. People are too damn used to vastly overgearing/leveling content that the idea of someone who is the appropriate level for the content taking part that they start to panic :/
This content requires i55 and will drop the new tomes (which means gear over i90), but Ifrit Extreme requires i70 and (probably) will not drop them.
Huh.
Why?
Yeah but the lower item level requirement just kind of implies that it's tuned for lower levels than extreme primals, but it offers better rewards, which is kind of backwards. It could be harder than extremes, but then why let people in such poor gear queue for it?
Ilvl seems fair to me. In these grind dungeons it's usually player skill which makes the difference between a good/bad party.
As mentioned before PS is 49, but gives you points for i90 gear so it's hardly anything different, if you want there to be less of a difference between dungeon difficulty and rewards that ship has already sailed with 2.0.
But I have always thought it's stupid such easy content has top tier rewards, it has always skipped everything in between and that's scandalous.
i get a headache of players like you. thats why the community became so poor after the release of ARR.
new players are something normal you know? "holding back their group".... be a man and stand over it.
of course it maybe gets harder with new players but thats the game. you play together in a community with other people.
Yes PS is 49 and much harder than that ilvl would indicate but it also only drops i60 gear. ilvl 55 would indicate the new dungeons dropping something like ilvl 70.
I was hoping they jump up to i70:(
you have to remember the situation with pharos, they probably didnt even test this properly. expect to need a much higher i lv if you want to clear this.
Has there been any confirmation that these dungeons even drop the new tome?
These dungeons are likely on the same level as the current hard mode dungeons and PS, hell they're likely even easier since so many people whined about PS that they're nerfing it down.
Unless it's been said somewhere otherwise the assumption should be these dungeons will continue dropping the standard tomes and the new equipment will be farmed elsewhere.
I'm sure your Ilvl75 healer is better than SCH running around with twin book. I don't like it either but don't make it universal. Any healer who healed twin for an actual kill is already superior and better player than any other healer who did not. Not because Twin is the last boss but because of the pressure she place upon the healers specially when the party is not running around in BiS. In my book this is a fact, I have never ever came across a player who killed twin and was bad, let alone a healer.
At worst twin killers are a bit above average players, at best they are the top 1%.
TL: DR;
It is not the ilvl, it is Twintania.
What point is there to these dungeons other than tome grinding if you can fully gear up in coil1-5/through myth both of which will be unlimited in 2.2? Sure they haven't told us what ilevel gear drops from here, but I'd have a hard time believing that it's above 90. Did they even think this through?
The extrêmes were never meant to be done by everyone in the first place. "Only the best players will be able to defeat them". These were the words from the live leteers pre-2.1
Thus, their purpose is void in the first place, pure vanity (with different stats so some became BiS pre-T5). On the other hand, new dungeons are content everyone is expected to clear at some point. Why keeping everyone out of them with ridiculous iL that aren't needed in the first place ?
Oh and btw, PS is and was doable in minimum iL or not so higher. What made and still makes people fail hard at it is because they are complete idiots who can't learn that zerging and no caring of mechanics is the easiest and quickest way to die.
I wonder, since WP and AK take the i55 gear and CB and HM give the i60 gear, the next logical step would be 75 for the new HM dungeons Halatali and Brayflox (and maybe Pharos will start dropping those as well), which will be a bridge between DL and CT.
I can see the new Amdapor Dungeon around level 85 gear as filler between CT and Coil/Myth. Leaving a huge gap from 90 to probably 110 to create a similar gear-gap like we had pre 2.1
+1 this this games about skill not I lvl my BRD is only ilvl 69 and i did better then a i80 BRD who had no clue how or when to use there MP song and this is why i'm happy we have duty finder if the dungeons were all open world lots of ppl be left out....oh look at your i60 junk pass
If it's going to be harder than current dungeons, I'm sad it's not higher. Even i55 could be literally all i55 gear and weapon is far more important than other slots. Hell, i55 could be a row of i90 accessories and a lvl 40 weapon, which would suck, also which I've seen people do before in Haukke Manor HM.
I'm really ashamed at players these days. I got my first Titan win in Toxotes gear and an Ifrit bow and no, not as a corpse. My first Garuda win was in near all Company gear. In this current environment, though, I'd be kicked out of the party as soon as I spawned in the instance for being 'undergeared'. So the new dungeons are around the same iLevel as the current high level dungeons. I don't see the problem. As long as you know your roles, know how to manage hate (no, using your hate-bleed moves every time their cooldown ends is not managing hate) and can still contribute meaningfully then you've nothing to worry about. ILevel is a crutch if ever I saw one and shouldn't be used for anything. We'd be a better game without it.
This was to be expected. Why surprised?
Ilvl has become a hindrance and there is no way to cure it.
the funny thing is:
the higher the ilevel the easier it gets.
these so called "professional gamers" do fear slightly higher difficulty.
you can beat titan very easily by being ilevel 70. but nowdays they search for ilevel 80/85 people who are almost at ilevel cap.
its quiet ridiculous and embarrassing.
i dont have a problem with that to have a ilevel 65 (or whatever the restriction is) guy in a titan party... if he knows what to do.. and hey.. my blm is at least ilevel 85 to compensate this.
but i slowly get the idea that those players really think that ilevel 70 players hardly can beat titan... which is definatley not the case.
I totally agree that ilvl does not equal skill, no ifs ands or buts. The thing with party finder though, it allow you to ween out the bad players more quickly. Chances are a highly skilled person will have full 90 or at least 82 and above. So you get all these people together for a primal, someone isn't cutting it, then its a smaller pool to recruit from when you must replace someone. If you leave it at minimum you will get the newer, less experienced players and it will be a much bigger pool of people to test and potentially replace. I wish that people were honest, and that as a recruiter we could say experienced only and get that, but too many people want to get carried. Which I don't get, I would never want to go into a fight and hold people back. Thats why whenever theres a new fight I go into duty finder and practice first, then maybe do a PF for "learning groups". But I usually learn with my static so I don't often do it that way, but if I didnt have one, I most definitely would.
Exactly, these pro snobs who think theyre better than others are constantly afraid of facing anything that might be an actual challenge. The irony is these fools are usually the ones whining about how other players want to be carried, lol.
SE designed and balanced the game, SE made the restrictions according to their design. They know more about what gear requirement should be necessary to pass content than some angry man-child with an virtual god complex.
I agree with the fact that gear doesn't equal skill but let's look at it in a realistic way... Let's say of 100 players half know how to play their class ok and of that half about half know how to play it well that means 25 of 100 or 1 in 4 party members is going to perform ACCEPTABLY (not well) at minimum level. Now if you have spent to learn the class inside and out to the point minimum iLv. Would be enough chances are you have spent the time to gear it as well so of those 1/4 players the player who is less likely to be the one at minimum iLv. Is the one who would perform on it well enough to get a pass. The one who is on the class at minimum iLv is probably either new to the class and just trying to get used to it or new to the game and trying to get by at which point no the set MINIMUM iLv is not going to be enough.
Hasn't there been more then a few threads lately outlining undergeared people queueing for instances they have no business to queue for? This is really disappointing square. Its simple to have ilvl 70. With the myth cap going, ilvl 80 will be simple! ilvl 90 just a bit of farming! Don't you know ilvl 55s are gonna queue for this and mess it up for appropriate geared people? The white knights on the forum will defend these people ofc...