Hello all
I'm not sure where to put this but I like to know why the male miqo'te tail move more than the female's tail?
sorry if I posted this in the wrong place
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Hello all
I'm not sure where to put this but I like to know why the male miqo'te tail move more than the female's tail?
sorry if I posted this in the wrong place
Because Male cats are more elegant than Lady cats?
Lols, jk- ive honestly never even noticed that-weird...:I
Male Miqote are newer models so more detail was put into em while they removed detail from Female Miqote...ontop of that..why is it their tails don't arch up when they go into battle like in XI? >.> Guess miqotes really arent cat girls in this world.
Long tails are ugly and everywhere. :<
Because John Candy made it cool.
I kept my long tail as part of my identity as a "Keeper of the Moon" ... in 1.0, Keepers were forced to have long tails while Seekers were forced to have short ones. It was a cool divide, especially considering the hair color restrictions too. Now, Keepers just have fangs and different irises. :S
I would like if the tail had a more 'aggressive' stance while in combat. It's weird that I'm fighting and my tail just points down like I don't care.
that's because Se didn't have time to make individual battle animations for every race. We all get the same ones. Our tails hang limply because we all use the Hyur male combat style. Even Hyur females use the Hyur male combat poses. SE mentioned possibly adding racial combat animations. They probably just haven't gotten around to it, or changed their minds.
I like that my tail doesn't move as much, to be honest. The male tail is suggestive... even bordering on the obscene.
I don't think my tail's obscene at all! D:
Tail emotes, please! :D
Because for the females, they need to keep the physics modules more forward.
... I'll just leave it at that.
I have noticed, as a female Miqo'te that on my Drake mount that the lack of motion in my tail is VERY noticeable.
Jarringly so, even.
I just think it's because Miqo'te males are a bit more active and to show the distinction their tail moves more. I love it personally. Especially their stance, sit animations etc. Miqo'te females are more calm and collected, thus their tail rarely moves...
...that's how I see it anyway :P
My question for Miqo'te male tails is why can't they come out of the right spot in the armor when they're idle, but they match just fine while in battle/walking/running? Seriously, tjeir idle posture is all wrong, from hands with perma-arthritis to their slouched belly to their tail that just won't come out of the armor right >_<!! I love my miqo'te male but when he is idle... gah!
Tails are not for grabbing! Particularly if people are saying they're obscene! D: (my tail isn't obscene, imho)
And @Bluevann, yeah, the hands on the male miqo'te model are a bit weird and seem horridly uncomfortable.
Now that this is posted, I'm gonna be self conscious of someone looking at my back side. My back side is cute though. :3 So oh well.
The tail? No, it really isn't.
http://i.imgur.com/eaqwcIw.jpg
Even in 1.0 the tail just pointed down (with the tip swing left and right if you had a moonkeeper) and there was race specific combat stance.
http://www.youtube.com/watch?feature...KCR8UCtk#t=200
I do miss the race-specific combat stances. Every race's PGL/MNK stances were cool. Elezen women kept their left hands up, protecting the face, Roes kept both knuckles downward, like they were ready to just murder a fool.
I think miqo'te (female only at the time) had the most lively-looking stance, but then PGL/MNK is all I played other than fishing.
I just want the male Miqo'te /sit on my female. I love the cat sit.
Yeah, I to wish there was more animation on our tails. I like how when I am running my tail swooshes back and forth, but in battle, it just loops down. In FFXI, the mithras had "battle tail" and "angry tail." When I do the angry emote, the tail does not look angry enough :(.
I also agree on the sitting pose for male miq. It looks more like I am using the litter box then sitting. I really do hope SE does something with the character animations.
If I miss any one thing from 1.0 it's the physics-assisted animations...they just look so great.
However what 1.0 had in the few specific animations it had, it lacked in actual battle animations, which 2.0 has alot more of. Maybe in the future they'll add some race-specific animations. Oddly enough, FFXIV is the only MMO where the lack of them hasn't driven me crazy.
What probably happened with Female Miqo'tes is, the tails in 1.0 were probably physics assisted, while in 2.0 they aren't. Male Miqo'te was designed with this change in mind, and so they compensated, while Females just got more or less ported over to minimize the workload in converting their existing equipment.
Exactly, there are a lot of clipping issues with males because the tail comes out at an angle from the spine, it never lines up with the gear sets. Also the way it sticks out and twitches, plus how their hands are, is why I made the comparison to a caffeine overdose xD
I'd really like to see the races have a little more individuality. Thinks like tails fluffing/standing up when in combat would be great for Miqo'te.
In reply to the "Miqo'te female lost detail." comments, a smaller butt does not count as lost detail. Leave Miqo'te butts alone.