Why is that that dps classes get such a long que for instances. I know there are plenty
of tanks and heals and they get there ques quicker but when it comes to dps its like you wait 45min-close to 2hrs.
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Why is that that dps classes get such a long que for instances. I know there are plenty
of tanks and heals and they get there ques quicker but when it comes to dps its like you wait 45min-close to 2hrs.
Simply put: Everybody and their grandma wants to deal damage and not heal or tank
Because DPS is apparently the most popular class, so the DF has to find parties who don't already have one.
What Faith said. Too many people want to play DPS, not enough people want to heal or tank. It's a problem in every game -- WoW right now has around a 1 hour queue for LFR for DPS on my battlegroup, DPS had to LFG significantly longer than tanks, healers or supports in FFXI, so on and so forth.
The simple solution is to make your own party.
What goes around comes around.
When you start playing tanks and healers, you'll enjoy instant queues.
And when the now tanks and healers level up their DD jobs, they'll be sitting in hour-long queues.
In the end it all works out. :3
You want longer ques? start petitioning for Dark Knight to be a dps class.
I am... Batman!
I find error in your statement.
If the majority of of people are in dps roles. When the game flips and dps roles healer/tank. And the healer/tanks roll dps... the majority would still be sitting out. That said... DD's will have instant pops with tank/healers sitting there waiting.
Problem is... too many people are too lazy and don't want the responsibility to level tank or heal after their DPS so it doesn't come around. Still tons of DPS, not so many tank or heal. I play all 3 roles and when I want to get things done like tome stones, I just jump on tank for insta-queue lol.
Why are the queues for DPS longer? Because the ratio of DPS queueing to Tanks/Healers is greater than 2:1 (2 DPS:1 Healer:1 Tank is a normal group). This isn't something SE can fix. It's a player created problem, literally.
If the tank dies, it's the healer's fault.
If the healer dies, it's the tank's fault.
If the DPS dies, it's their own damn fault.
Not many people want to be responsible for someone else's death :(
I have a tank, i recently got my healer to 50 as well.
Tank = instant que the second i ready up for duty
Healer = can be as long as 30+ for the same dungeon
Almost all ak/wp are waiting for a tank to que up to start.
The healers and tanks are taking the path of least resistance while leveling up and grinding FATEs. Most of the people you're going to find in DF for leveling dungeons are going to be the minute amount of people who are actually going through the story for the first time.
Brayflox is probably the only dungeon people repeat since it has nice armor sets for each class type.
It's a tank issue not a healer issue.
I don't que on dps unless I'm watching a movie or something. Then again Id rather tank then que for a hr to get a bad tank. Lv'ing whm recently(burnt on fates) que times are bad even for a healer. 12 runs of SV 8/10 Pld's didn't even have shield oath, I had to mark targets on about 5runs, and tanked adds on whm about 4runs(fun..). I even had to kite 2/3dragons on last pull while regen/swiftcast cure2 for a mix of lv25/30 geared pld with no shield oath.
Because it hard to tank and probably harder to heal .
Its almost impossible to mess up as DPS because tanks and healers are so used to dps standing in red stuff , pulling mobs by mistake that it looks normal to do this .
But when a healer forgets to heal and tank dies , everyone rage quits .
You are right about healer queues until 50. Then it's only like a 5-10 minute wait.
The real issue is experience gain imbalance. Right now FATEs are significantly more efficient than dungeons (something like 3-4x the experience gain rate... and that's not including the queue time). So, for many people, they'd rather the mind numbing task of FATE grinding than waiting in a queue, solo (since you can't group while in DF queue to do FATEs in between), for a dungeon. They might mix it up, but then it's more likely a premade from their FC. Until SE balances out the experience gain to make Dungeons comparable to FATEs (and lets you solo queue while in a group to FATE between dungeons), people won't queue as much. I think if they made thee two changes you'd likely see more people running dungeons.
The only way I can see this being fixed is if they increase the difficultly and added more dps slots. Making a 5 or 6 man dungeon run. Which would be great.
It's not about the "interesting". It's about majority of people preferring to not feel responsible for when bad things happen. Tanks also dont stand out. You either live through it or the group wipes. Sadly, the only ones who understand the importance of tanking well are tanks.
i quite like tanking.. while i may not be a great tank I'm not bad and i always run the instance a few times with a dps class first and watch how a tank does it .. but with the constant rage quitting healers and the toxic community . not to mention the ninja pulling dps I've encountered .. I've given up and stuck to my dps classes
Some FATE party has 6 out of 8 members as tank.
I hate to say it, but the only time I've actually liked tanking was in Wrath. Warrior and Death Knight tanking was so fun. It was very easy yes , but I really enjoyed it, it was the only time I actually felt comfortable tanking.
The rest of the time, and in other games, I just heal, its less stressful, and less micromanagement.
I would say the thing I hate the most about tanking is tabbing through enemies doing my threat combo on em to make sure aggro is held. If AoE aggro was easier to manage I would tank alot more, but I dont want them to "dumb it down" if other people are actually enjoying it.
As a tank in this game, I think that even if SE made the tanks and healers what DPS think is more interesting, people still would not play them. Healers and tanks have responsibility and most people hate that.
Lower global cooldown for tanking classes would be a nice touch as it makes the game feel more dynamic and less restrictive when it comes to holding aggro and doing combos. With the long gcd you really don't have any options what to do when tanking because the global forces you to use those AOE threat abilities like overpower and flash extensively in order to keep aggro. It gets very boring quickly when you know you could do it without them if it only weren't for the gcd. Default lower global could possibly draw players to try out tanking classes since they're "different".
This is the reprecussion of having 4 man parties. 50/50 dps to tank + healer ratio... There is a reason why EQ had 6 man parties. I assume the devs thought 4 man parties would be more casual as they required less players... but honestly all your doing is making it more noticeable when one of your dps sucks, making it more hardcore imo.
They really need to rethink the dps:tank ratio... maybe they should start to make dungeons 1 tank, 1 healer, 6 dps for 'casual dungeons' and 2/2/4 for harder ones.
you join a group as tank with no BRD and you are at 5% MP and group wants you to pull 3 groups of mobs so they can AOE them down .....
DPS long que because they ask dumb things.
I disagree. More people will play tanks if there were interesting tank classes/jobs. Whether they tank well or not is irrelevant. If SE released Samurais and Dark Knights as tanks, I guarantee that there would be more tanks in queue. Paladins and Warriors are just not interesting. We have all seen them before in multiple MMOs. Alternately, the White Mage and Scholar are actually very interesting healers; and if SE decided to trash them altogether and replace them as a standard Cleric class wielding a mace/shield with no offensive capabilities whatsoever, I would think nobody would want to play them and you would instead have insta-queues as a healer.
More people will CONSIDER playing tanks if they were made more interesting. This doesn't mean they'll pick it over DPS roles as my point states, it's a matter of mindset in the end. There's a difference between someone simply wanting to try out tanking and someone dedicated to tanking and making it their main role. The latter will need to invest more time in both gear and strategies that will benefit the group. Even if assuming more people DO play the more interesting tanks like you suggested, it'll most likely be people who are already tanking and wish to try something new, there will be a very small increase to the overall numbers of tanks. The majority of the community of MMOs just prefer to DPS instead of tanking or healing. Like you say, healers currently are interesting, yet we aren't seeing a huge influx of them compared to DPS. Same logic will apply even if tanks became "more interesting".
tl;dr
People who want to tank, will play a tank regardless of how "interesting" it is.
People who want to heal, will play healers regardless of how hard it is.
People who want to deal damage, will play DPS even if the aforementioned roles are more interesting.
There's a problem with the DF Roulette though. What if DPS at 50 queue for roulette? Wouldn't it worsen the already congested queues for DPS who aren't 50?
FFXIV is the first MMO i have played anything other than a DD. Its not easy, and right now i have both heal classes at 50, and am currently leveling tank classes. As a DD i never seen the "big deal" about being a healer or tank. Boy has my view changed. Yes, Heals and Tanks get faster ques, but when i get bored of being blamed for every wipe and want to run with my SMNs, i sit and craft, there are options to be productive while waiting for que times. Or, level a tank or heal and enjoy the faster ques
*Note: the DF Roulette may help with que times cause if i understood it correctly, they offer tomes to 50s that que for them*
2 options
1: go tank if u want to get past the long queues
2: shut up and deal with being a dps
the worlds cruel, no one expects u to do more than u want, but if ur not willing to make a change, u dont get room to complain
It's a problem without any apparent solutions, unfortunately.
Two reasons for that.
1) Tanking and healing means the cost of screw-ups is noticeably higher compared to DPSing. Read - more stressful. If you're a subpar DPS, unless you're severely undergeared, stuff just dies a bit slower. If you're a sub par healer/tank, your group does the dying and you get to take the blame. Not something everybody wants.
2) Tanks and healers rarely happen to be lone wolves. They find guilds/clans/FCs and run with them, or they fill up their friend list, at least. Why bother queuing with total strangers at all when you can have the benefit of running with people you know/can rely on, use voice chat etc? You don't really use Duty Finder solo unless everyone in your FC/LS/friendlist is offline - thus the shortage.
I understand your logic, but you are basing it off the idea that people will make rational decisions based on the role that particular class would play. In fact, what you are stating is that a player will pick a tank class no matter how it is dressed up because the person wants to tank, etc. However, people do not always make rational decisions. If this were the case, then such concepts as advertising and brand names would never work; and this is not the case as evidenced by the millions of dollars companies spend on advertising alone. If you dress up a tank as a Samurai or Dark Knight, people will play them. This is due to the fact that not everyone makes rational decisions based on "meat-and-potato" concepts.