People, auto attack is a horrible idea that will lose FFXIV players! Please lest convince the devs to stop this madness!
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People, auto attack is a horrible idea that will lose FFXIV players! Please lest convince the devs to stop this madness!
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With auto attack i can sit around and do f all while i fight. How can that be considered fun gaming?
Well, this all depends of the way auto-attack is added. Since we don't have real info regarding it i prefer to wait until we know more about it.
So you like mashing 1,1,1,1,1,1,1,1,1,1 or button,button,button,button,button,button,button,button,button,button, every single fight while madly trying to time in your skill so you dont get yet another random normal attack?
F that.
YES TO AUTO ATTACK
Ya of course i do, keeps me doing something not just watching the fight, I can time my abilities just fine, seems like your just not a very good fighter, Ira keep healing people.
I don't have an issue timing my abilities and to be honest I could care less either way, if they add auto-attack or not, but...pressing a single button, not a different button, but the same one over and over again...there's no skill in that, its just lame honestly. When I'm grinding out in raptor pts for about 5 hrs at a time, I don't want to mash a single button 2664646246346976+21 times, but again, don't bother me either way.
If you like mashing repetitively just for something to do, I don't see why you care about auto attack either way. You don't have to pay attention to do either.
Also, taking a jab at a person's ability to play well based on them making a blanket example to contrast a system we haven't even seen yet- seems petty & rude.
I'm sure there would be timing in either system. Regardless, railing against auto-attack only so you have something to do besides, "watch the fight" seems silly. I can't see your argument any other way than you asking to keep pressing play to watch a movie; otherwise it'll stop every 3 seconds.
You're too late.
It'll be here in June.
Auto-Attack is coming. Thank the Gods. Get used to it.
Boo. is all i have to say seems like with all the issues plaguing this game an attack system that works fine already should be low on the list. Devs have lots of work to do besides fixing what aint broke.
the implementation of auto-attack was the most cost-effective way of getting rid of this mindless 111111 of buttonX smashing...
AOC has a pretty good fighting system (even though the game gets incredibly boring after hitting the cap).
But the system is one of the best i've seen so far in a mmo.
Since SE doenst want to change too much about the battle system (at least i think that- i still hope they surprise me with greater changes) it was the best way to go. And its coming anyways so...
Its not just dumping auto attack on the current combat system. We are getting a brand new fighting system with animations to match. Besides, it wont be similar to XI or any other auto-attack so lets just wait and see what happens. Really its all you can do atm.
They are even going to redo battle regimen at some point, are changing stat effects/monster stats and difficulty among other things.
Honestly if they add something to keep me busy while while my character auto attacks I would love to see it. Like positioning and stances! Then they are just making what I am focused on during combat more important than pressing one (or two in my case, light strike) then I am fine with it. But if they just slap it on and it's like nothing else was added then no thanks, at least this way I stay focused.
But I will wait to see what they do with it before making any kind of final decision. After all it could be a game saving adjustment if done right.
auto attack sucks, most people who spam one button are either fighting easy enemies, or just not being very effecient, but realy it doesnt matter, Auto attack is currently non negotiable. I just hope they come up with some great way to execute it, cause it will present a lot of problems without a lot of changes to the very core of battle, and good enemy fighting tactics
I have been saying no to AA for awhile now. Too bad the FFXI nerds won the shouting match.
It is said that time travel is impossible, but welcome to your first glimpse of it, backwards 10 years in gaming. :D
Agreed! i'm curious to see how it will be added...even tho i have the feeling Matsui neither is creative enough or have the guts needed to use a different system from FFXI. He doesn't seems to be open to new ideas and to prefer archaic systems than trying something new.
However, i do hope i'm 100% wrong about battle system...i'd love to have a pleasant surprise when i read the 1.18 patch notes...after all auto-attack can be used in uncountable ways so we will only know if its helping or harming the battle system when its live.
gj on spamming same thread in 2 areas :|| btw, i'm against auto-attack, but it's incoming and right now it's impossible discart it. Let's get over it
Durr i h8 auto-attack y focus on using abilities when i cn sit here nd mash 1-1-1-1-2-1-4-1-1-1-1-1. SUCH DEEP COMBAT, SO CUTTING EDGE AND MODERN.
Get over yourselves.
i don't want auto attack, only good thing i can see bout it is being able to type witch might be important for out of macro strategy during battles. but for most part i don't welcome the idea. anyone with a happyness for auto is a tool and just likes a game they can zombie and pretend to be a mmo'er player. they already ruined the old system that made u'r actions important singularly and brought back leeching, afk'ing, pl'ing. but now they gonna go the extra step and add auto attack for you tools too. yoshi the yes man seems to be just givin the baby the bottle so "they" can make there money.
Im a r49 lancer and Im honestly tired of having to jump between Light thrust mashing, to a well placed speed surge when its wearing off, t jump to an invigorate to be able to use Twisting Vice to be able to cancel the NMs sp attack and then ahving to use Comrade in Arms 2 to help my team get even more sp.
So yes, I want auto attack so I dont have to be constantly focusing of how many times IM mashing Light thrust so i can focus on doing my job properly as part of the party.
I've always thought strategy involve knowing which ability to use and at what time. Having to repeatedly press a button to do a mundane and compulsory task is like having to conciously think about breathing in and out at all time, will that make life more difficult? no. Will it make life more frustrating? indeed.
Is there a point during any fight where you will have to precisely time your attack? That would be the only time where auto-attack will be detrimental to the battle system. It'll be like if the air on Earth regularly alternate between poisonous and safe, requiring us to always be concious about our breathing to avoid breathing in at the wrong time.
If this game will be like FFXI where you will have long period of attacking and some occasional period of non-attacking (like when mob is slept or mob have physical absorb), then you can simply look away from the mob. Kinda like holding your breath when you take a swim.
Having to constantly press a button for normal attack doesn't make the game any harder, or involve any more strategy, for easy mob, either watching a youtube video while letting auto-attack do your work for you, or watching a youtube video while repeatingly pressing a button on your gamepad to attack is basically the same. On harder mob, watching a youtube video and just let your character auto attack or watching a youtube video while only pressing only on the button for normal attack, both run the same risk for death. And if you're concentrating on your fight, what differences would it make? (aside from being much more convenient!)
What having to press a button every 2-3 seconds does is killing socialization while partying. After you party for hours upon hours, even with the most fun and involving battle system (something that is not yet in the game), you will get bored, talking with your party member will extend the enjoyablity for a couple more hours.
And yes the battle system work perfectly fine, you can kill monster with it, kinda like how 2 plain carrots work as a perfectly fine lunch, it'll fill you up, it's just not very interesting, nor enjoyable. Being one of the 3 things people should spend most of thier time doing in the game, especially since the other 2 (crafting and gathering) are even more mind numbingly boring, I feel that making at least one facet of the game fun should be one of their very top priority.
So auto-attack, yes, please! And new battle system, Can I have it?
FFXI had auto-attack, and it was VERY involved battle system, and although slow-paced, very fun. Auto-attack isn't the problem.. you're your own problem if you believe you or others will auto-attack their way through a game.
Mash Mash mash mash masdofjasdojavdobjoasdf mash sadofvjadsfov amssahdafs foadsjfgoiasjdf mash is giving me tendinitis. Auto Attack <Yes Please>. Sorry if you have a certain strategy on how you like to mash basic attack but it will be gone soon saving people from over repetitive movement resulting in TENDINITIS!
Mobs that are 10 levels higher than you when you are solo, some of the harder ones when you are duo.
Did you know that monsters in this game upgrade thier skills when they get higher level? High level sheep have a bubble sleep attack that explodes when you hit it, and builds up damage the longer you are asleep. high level cocatrices have an aoe attack that can put 3 different statuses on you at once. Mongrels can get back all thier hp if they target a low defense party member. Zombies have high hp, high defense, and extremely powerful poison over time skills. Toads can lock your abilities, pull in distant ranged users, and have an extremely powerful gut press attack that can wipe multitudes of people if you dont break thier legs. High level pterocs get tail chase which is a powerful aoe attack, that can be avoided, but only if you move fast, which works well with thier other cone attack which is best dodged by moving to the side but has a long range. Spiders could wipe your whole tp instantly.
The monsters in this game are way better designed, and have way more difficulty, with special skills, and abilities you have to deal with. choosing when to attack helps you greatly because it allows you to avoid attacks that would otherwise have locked you in place, yes, not being able to move and attack at the same time actually was on purpose, and was a choice between defense and offence.
To the lancer who wants to auto light strike, if you were fighting multiple mobs like they should have set up, that didnt die instantly, you would be trying to position yourself to get pierce for multiple, or using your tp basic attack so that you get more TP per attack, and can do more trammel, comrade in arms, and apply evasion down, or hp steal to more mobs at once. Having auto attack limits your mobility in doing that, and how will auto attack make you choose between fast damage on one target (light) more dmg and tp on multi target (pierce) and more tp on single target to use more skills (tp stab) not to mention, you should constantly be correcting your distance so as to use your superior range to do damage from a distance without as much risk from aoe/cone skills/debuffs, all the while with stamina in place, you lose nothing by being able to move a lot, and attack when it is best, rather than attacking all the time.
Auto attack alone will only hurt lancers optimal play style.
If you played in parties before they changed SP you quickly saw how different enemies required different playstyles, different skills, and different tactics to be successful. the problem is, now they have you limited to 10 levels ahead of you, when that is solo or duo material, and they keep you fighting mostly the same weak monsters. Essentially they changed the focus from fighting stronger monsters with many difficult skills, to only fighting weak monsters and killing them in 20 seconds.
Most of the monsters you fight, you never see their real abilities/traits anymore, and thats why you can get away with spamming 1 1 1 1 1, even though even now, it is not the best way to play, its still good enough and requires less thought.
Demacia, this system has way more timing and use of skills in play than FFXI, even your basic attack is a skill, that is best used with timing the problem was the sp changed the focus and you dont NEED to do any of that, even though its more effective
I love the idea of auto attack if they do it even half way decent. Especially with the opertunity for procs in weapos and armor with the materia ideas mentioned. Let me explain how I envision it (this is just my thoughts and ideas), AA would be a base damage attack. Str would modify the maximum amount of melee damage per swing, while Dex modified the minimul amount. To go on, we could then add certain materia to weapons to add certain effects, adding a chance for extra ice/fire/life tap/or other added damage/buffs/debuffs. The damage from AA should by no means be enough damage to kill an enemy solo, but gives you a base point of consistant flow of damage for the battle, still requiring you to use abilities to kill mobs and survive the battles.
My invisioned AA would not be button mashing. Instead, once you target a mob. one button will initiate a consistant swing or what not. For example, every 3 seconds you would swing whatever weapon you have across the mob right to left, then a second swing left to right, or right hand attack followed by left hand, depending on the class, point is, 2 swings every 3 seconds. That, or whatever they deem appropriate.
This type of attack would add more dynamics to the battle based on the type of materia you add to your weapon. Not to mention the future possiblity of spell procs that could be added to enchant weapons magically.
I could certainly go into more detail, but this is just one possibility, and may not be even close to an accurate blueprint of the devs design.
All that being said, this is a possiblity i like to entertain, because I feel it would work well for the game. Thats just my opinion, some may love it, some may hate it, but i just wanted to throw it out there.
Physic, get a tank, stop the mob from moving, problem solved? After all position have some importance in FFXI as well, it's call a "Samurai/Dragoon/Warrior please first voke and open Light, Paladin stand behind mob, Thief will SATA Shark Bite on to you."
As for the being unable to move when attacking thing, I see that more as a problem than as a strategy. Especially since my character usually only execute my attack 3-4 seconds after I have pressed the button. Usually it will go like this, I press attack, I see Peiste ready breath weaponskill, i try to move behind Peiste, but alas the attack I asked for 5 seconds ago had just start, locking me in place and I get hit by Peiste's weaponskill.
Actually this game doesn't have much timing of skill at all, I mean, if I see another player use a WS, then I use my WS, timed it right, do I get a skillchain? In this game, I see a mob readying weaponskill, try to stun it with leg sweep, I get "You cannot perform that action right now", then I see a normal attack I ask for 5 seconds ago goes off. In FFXI I see a mob casting -aga III magic, I press my macro for Tachi: Gekko (Or Blade Bash), went off right away, mob stop casting.
So I do believe the addition of Auto-Attack and the removal of the need to contantly press on Attack will make it much more convenient for me to choose and use the right ability at the appropriate time to counteract whatever a mob is doing. Not like right now, where when I want to use an ability in mitigate a mob's attack I am informed that as I've already chosen to attack normally, I will have to wait until that goes off first, at which time it will usually already be too late to do anything.
Like I said before, startegy and skill is in choosing the right ability to use and when to use them. Pressing a button to execute a "skill" that have to be constantly use whatever the situation, whatever the mob is doing, add noting to strategy at all.
(as a side note, Cockatrice and Karakul, the mobs you were refering to, people don't fight them, not because the SP cap make them fight low level mob, not because they are hard, but because they are very annoying. I have soloed Cockatrice as early as when I was an R33 Pugilist, as my friend want the feather, I've also fight Karakul for it's skin. Having an SP cap doesn't stop people from fighting high level mob, just make them wait a little longer, after all a star marmot stop giving SP when your rank is too high. And fighting high level mob as an R33 or R45 doesn't stop them from using those ability they have.
And they are not much harder than other mob, but they like to sleep you, which make fights more annoying. I don't mind the wind damage, but I hate having to wait for him to charge it up. They also share spawn with Puk and Antelope, making exping off them unfeasible. You should try fighting Little Apkallu, south east from Bloodshore, those guys are even more "Fun" as they will sleep you and run away to rest their HP back, not any harder to kill, but depending on luck, might take a while longer.
What I want to say is, those ability doesn't make them harder, just more annoying. Kinda like not having Auto Attack really.)
you sure the delay in you executing attacks isnt related to you spamming attacks? Ie running out of stamina or, mini queueing your attack before the other attack finishes? try this, dont press rapidly, relax, only press when you need to press an attack, you get no advantage for inputing attacks rapidly, stamina will just be depleted faster.
I could be wrong on the reason, it may be graphics or lag related, but im east coast USA, and i getc reactionary skills off (if you arent spamming during an evade you can get two off of one dodge, sucessfully dodge Weapon skills, etc when im playing carefully. when i go sspeed crazy, which i sometimes do, i end up getting hit more and am more likely to miss an evade or feint, etc, im fairly sure this is by design, at least on pug.
definately need auto attack. ;)
LMAO I think you are a bit late to be making this thread, the new battle system is designed around auto attack, are you seriously suggesting they throw all that work in the garbage.
Nice try but no.
Auto attack is fine if its done correctly, saying that I have little faith that SE will implement it very well but I guess we will see.
WoW uses auto attack and is just fine, nobody can sit there and do "F all" unless they want to be kicked from a party.
i just wish their was a way to turn it on/off that's the main reason i fall away from games is the battle is to boring u click the target then wait and every once in awhile hit a skill or 2 so i hope that since it is here that they do a good job at spicing it up *fingers crossed*
YES TO AUTO ATTACK~
The problem with the current system is the need for TP to use other abilities. If all those abilities were available from the start and placed on a cool down there wouldn't be need for an auto attack.
But currently you play dance dance revolution with this battle system and you know what. IT IS NOT FUN FOR ME! and it's not fun for many other people.
And for those of you thinking that all you will do is watch the battle progress while you do nothing else....GET A CLUE! you will have input on other aspects for the battle, you just let your auto attacks take place of your TP gaining abilities. You have control of everything else.
Im guessing you re one of the people who want less direct input in battle, and more simulation style play, where you tell it to do something once in awhile? maybe write some timed macros. Thats fine for you, i can understand your need, i seriously hope you never get your way though, i find simulation rts style combat with only control of one player to be intensely boring. Auto- attack is coming, but i still want to be fairly involved in combat.
They really need to make two play modes, because the simulation style people and the manual descison people will never see eye to eye.