I would like to play both SMN and SCH to their FULL POTENTIAL and splitting ACN stats between int and mnd would hinder this. Has SE made any comments on this issue?
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I would like to play both SMN and SCH to their FULL POTENTIAL and splitting ACN stats between int and mnd would hinder this. Has SE made any comments on this issue?
cleric stance
Working as intended.
I do feel however, that ACN should have bonus traits giving PIE so both jobs get something out of it.
Well what I don't understand is why they think SCH are pie based. In party's, if you notice, sch fill the "pie" role. They have no passive for increase pie. Also pie is a underrated stat in comparison to MND for healers.
I am so confused.
Cleric stance = Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and >>>>>reducing potency of healing spells by 20%<<<<<<. Effect ends upon reuse.
Wanna guess why that doesn't help your scholar at all?
I also don't like that SMN and SCH share the same allocation stats.
It really goes against the phylosophy of being able to play all jobs on the same character.
No. The stats allocation is a completely pointless and borderline worthless system on every Class except Arcanist, and I'm glad it isn't on Arcanist.
How? A 15 stat difference (if you split for both) isn't going to out right prevent you from playing either Job, nor is a 30 stat difference for that matter. This is a RPG and defining your character through stats is a huge part of that... A stat allocation system without such a dynamic is completely redundant...
they said it will be how dual jobs works, you have to choose what you will specialize in and switching stats will require meaningful effort
Possibly why it's such a worthless mechanic on every other class, because they don't have dual job ability yet
I think you are all bashing Slate for no good reason.
First he's a lalafell. <3
Second the 20% decrease in healing isn't very noticeable. And swapping INT and MND may overlap the 20% problem. He makes a valid point.... perhaps the cleric stance 20% decrease allows arcanist to fully go into int and switch to MND without being OP? I don't know. I am not a number crunching type of guy.
My point is, don't bash people for doing nothing wrong or mean.
Edit: This was not in response to people with constructive feedback or opinions.
I think conventional wisdom is that SCH benefits from the MND more than SMN benefits from the INT. But you should probably specialize for each class.
You can easily change it with 10000 seals, anyway.
dont feel like im getting bashed. would like to know if using it is worth it. Since I mained summoner though, i maxed int for damage. I just figured flipping the stats would help as far as getting more mind.
How have they taken it away? You can still play Scholar and Summoner on the same character... Making it so people can specialize one in particular in no way removes your ability to play both, it just means people who really like Scholar will have 15 Mind up on you; 15 Mind which nobody will know about, nor seems to care about so far. I have yet to see a single Group/Shout/whatever demanding to know what players alloted stats to...
once you get past leveling all scholar gear only has mind and no intellect at all so using cleric stance would drop your mind by 100+ on top of the healing debuff. If that's not noticeable your doing something very strangely.
I'm not just outright calling him bad but cleric stance is really detrimental for healing unless your group is so overgeared for content your spending most of your time attacking anyways.
Really the only time it was a healing boost was on mages that had so much int they could turn it on and get ~500 heals vs ~300 but they took that away from damage mages before beta 4
and during leveling your stats should be close enough that the -20% healing would be much larger than any stat difference could account for
It's not just the -20% healing unless your wearing your Summoner INT gear on your Scholar your switching a Lower INT for MND because Summoner Gear Boost your INT stat more than MND in the 1st place. so It's Really not helpful at all. Cleric Stance is very much made to be used for Healing classes to get a few good Hits in and Switch back.
Playing both these classes to full potential is important to me and I don't see how it is game breaking to let me enjoy both these classes this way.
They are doing the: Class= 2 Jobs attached to Class
It gives you the option to stat one way or the other but not both. If you consider doing both Jobs, spread the stats evenly.
If I had to choose between SAM ( when it comes out at some point) and DRG, I choose SAM because it's my favorite. If I had to choose between BLU and RDM ( again whenever they come out), I choose BLU because I love learning skills from monsters.
Actually this is inaccurate as the game currently stands, ALL other classes have independent stat pools for allocation with the exception of SCH and SMN atm granted SCH and SMN are currently the only two jobs that stem from the same base class.
But the point still stands that all other jobs are free to swap without having to worry about taking a stat hit, you can go from PLD (VIT) to DRG (STR) to BLM (INT) and none of your stat allocations for any of those jobs would have a bearing on your choice to swap.
So no, saying "Thats how it should be" doesnt really hold any water until we see other classes develop into more than one job.
Oh and as a small additional note, the class system as current is one that grew out of the base that was made in 1.0, for example DRG was LNC 30 and PGL 15 to unlock while MNK was PGL 30 and LNC 15 to unlock. And yes while the two MAIN classes required to unlock the jobs were separate the requirements were near identical.. the point? Both DRG and MNK had and STILL have two different pools for stat allocation.
And in response to this, it seems a tad harsh towards SMN/SCH's to be the ONLY two jobs forced to spend points to have to play two different roles at their highest potential when once again AS CURRENT no other job is bound by this restriction.
Jobs* Or are you really going to argue semantics when you know full well what was explained and how the current system works :pQuote:
SCH and SMN are not classes.
so it is still true that every class have their own stats.
The Keeper's Hymn
Reset all your stats
Byuable in every GC store.
SCH and SMN are not classes.
so it is still true that every class have their own stats.
It is already mentioned that ACN would not be the exception in the future.
Another question, how much different in dmg do 15 int and how much different in healing do 15 mind?
Enough of a difference that they would be consistently behind on Healing / DMG versus a SCH / SMN of equal player skill / gear on similar content.Quote:
Another question, how much different in dmg do 15 int and how much different in healing do 15 mind?
Does it matter in the long run?
Well you can pose that question in any of the JOB forums and ask how important 15 points on your main stat are, I'm sure you'll get a few pages of debate worth of results.
As stated before its just currently something that just doesn't happen when swapping from any other combination of jobs and really serves no purpose to be tied this way seeing as they don't even share gear for the most part.
As smn, u can be 15/15 untill coil turn 4. As sch u might need it a bit earlier, but as long as u have full dl u should be able to clear t1/t2.
I am actually grinding out those 10,000 seals right now. I feel like I poured all my points into VIT and PIE, both useful, but considering I never play SMN, and and as much HP as most equally leveled tanks (what???) and aetherflow, I really need those MND points.
Honestly what's even the point of stats allocation? It used to make sense (sort of) in early 1.0 when it was shared between all classes and the whole stat system was more complex, but as of right now it's so flat that there's really no reason to not dump all of your points in the main stat, except for wars and plds maybe, but still most of them just go for full VIT. The only class affected by the system at all is ARC and the result is just choosing to gimp one job or another.
So the real issue imho is with the stat system itself, either it becomes a bit more elaborate so that you have to think carefully where to put your stats for every class or there's really no point in having a stat allocation system.
Im leveling an alt for the sole purpose of being able too stat int on my arcanist since sch is my main on my main character. Also this enables me to get mythology for two jobs at once.
Yea would be nice to get everything on one character but then why would they do that and discourage people from paying the 15$ subscription fee ? How dare those darn businesses try to earn money ...
For better or worse, that was not the philosophy. In one of the developer interviews, Yoshi-P stated that the split in advanced jobs was a 1 way street and you wouldn't be able to make a character that could switch back and forth between SCH and SMN effectively. I'll find the link to the interview and post it later.