Please let us take off head gear for Paladin's Darklight Armor.
Please let us take off head gear for Paladin's Darklight Armor.
and all the cowls.
This! As a male miqote my head is naturally tilted down. I mainly play scholar I haven't seen my face in weeks in my black and white potato sack. :-P
They tried this with Nero once, but the process is unfortunately experimental at this point in time.
http://images.bluegartr.com/bucket/g...f0be55a888.png
So much seconded. That helmet is beyond bad...
They say its because the equipment is a single body piece instead of a body+head set (which I posted a way they could use to get around). This more than likely will never happen (see: ps3 limitations).
I never ever ever went for the body piece precisely for this reason. Well, that, and the trash can is ugly as sin.
I know a few people who would rather wait longer to beat titan and skip the DL body in favor of AF+ than wear that stupid thing.
I agree with OP. Let us take the cowl hood down and remove the weird duck looking head thing from the tank armor!
I hated how for the first month or so of playing the game I couldn't see my characters pretty pink hair ; ; GROCE
Wouldn't mind this for the robes either.
It's the reason why I chose AF2 body before Relic+1. I can't wear that shit any longer.
I remember there's an official artwork of a Roe female warrior in darklight heavy armor without helmet... why..
http://ffxiv.consolegameswiki.com/im...rauder_art.jpg
Official artwork
Totally only becuase the helmet's not there /sarcasm
As cool as it might look to be fighting with your hair flying around andhow sexy that roe female looks in mid axe swing, in terms of actual practice, fighters in the middle ages typically cared not for looks and would protect whatever parts of their body they could afford to protect.
It is not possible. They would have to redo/modify the model significantly, and that's not going to happen. In fact it rarely happens in general in the industry for such art assets to be significantly modified except to fix bugs like inverted triangles.Citation:
not possible bla bla bla
If you'd like, replace "not possible" with "not practical" or whatever synonym you like for "existing art assets pretty much never get modified after release". It's not a programming/technical issue its an issue with the art asset.
Yes, totally.
Moot point. This is a FANTASY game, which already has an option to hide helmets. You simply don't have a point.Citation:
As cool as it might look to be fighting with your hair flying around andhow sexy that roe female looks in mid axe swing, in terms of actual practice, fighters in the middle ages typically cared not for looks and would protect whatever parts of their body they could afford to protect.
You lack the slightest idea on 3D modeling. The 3D model can be modified in several relatively easy ways. The relevant part can be made transparent via textures. It can be removed and added as a second model that swaps in, hell, if they want to do a lazy job they can just drag the vertices inside the neck and the helmet will become perfectly invisible.Citation:
It is not possible. They would have to redo/modify the model significantly, and that's not going to happen. In fact it rarely happens in general in the industry for such art assets to be significantly modified except to fix bugs like inverted triangles.
If you'd like, replace "not possible" with "not practical" or whatever synonym you like for "existing art assets pretty much never get modified after release". It's not a programming/technical issue its an issue with the art asset.
It's neither impossible or impractical. It's as possible and as practical as the visor toggle, which has in fact been implemented.
Same reason people still defend stupid game development decisions at every chance they get without question.
The option to hide helmets toggles entire helmet armor ITEMS specifically. it doesn't toggle polygons on a body armor. Toggling the display of an entire model is very different from changing part of a model to not appear. You really also don't seem to understand the meaning of the word "moot, as you're misusing it here.Citation:
Moot point. This is a FANTASY game, which already has an option to hide helmets. You simply don't have a point.
I do modeling myself. I don't lack any slight idea on it. This doesn't change the fact that art assets are almost never, ever modified post release of a title.Citation:
You lack the slightest idea on 3D modeling. The 3D model can be modified in several relatively easy ways.
You're proposing that they make new textures to and map them to the UVs of the helmet part of the model, that's a fair bit of work there. They have an art team that's already likely tied up making new models for later content and you want them to go back and redo the UV mapping and create transparent textures for the model. The command we have in the game toggles whether or not the entire model is displayed. Extra programming would be required to make it do different things depending on the equipped items. What you are proposing is more work than you think. I certainly wouldn't want to do it all after it's all already been finished, QA'd and RTM'd.
SE hire new gear designers plz!!!
the reason why they cant hide heavy darklight helmet is because the main piece you equip is the body NOT THE HELMET. that piece is 1 piece together with body and helm and therefore cannot have helmet off. you would have to have body off to have your head show which I don't think SE will allow. either suck it up or don't buy it and wear iLvL 60 equipment till you get af+1. geez the crying in this thread is over 9000, lol but watch me get flamed for stating facts.
This logic holds no weight.
Yes, the body and head are combined, but the head is still there. The model is a body and head combination, and the work required to make the head transparent from a 3d modelling perspective is very minimal.
They could very easily make the head transparent. Very easily. Now, unless there's some coding issue with tying this transparency of what is essentially a body part to the current hide helmet option there is 0 reason to not implement this.
They're just lazy.
that's what it is.
If we're basing what we do in the game on the Middle Ages, does that mean knights back in the day fought dragons in their bikinis? Asking for a friend.
Why does every miqote think this is a miqote only problem? NOBODY can move their necks in this armor, so the head moving side to side and staring to the side and at the ground while tanking happens for everyone.
That being said, I agree, I hated this armor, was so glad to get rid of it. Then again, the armor is so bulky I'm pretty sure not showing the helm would look worse, everyone would look like they have a very tiny head lol. If we could /visor that would be fine.
it does, you still negating that the heavy darklight body is equipped to the body and not the head. 2 pieces that are 1. I remember in a live letter that people wanted the hood from white mage to cover the head. the code that they tried to implement wouldn't work because the program couldn't recognize the headpiece. but still no matter how you look at it, it cant and wont be implemented. get a dev up in here to get the response so they can say im right lol.
the armour itself doesnt bother me.. its the fact the head doesnt move independantly from the body.. giving your character a zombie like look.. reminds me of dark souls enemies..
i don't care if it cannot be taken off.. just please make it move separately from the body
the funny thing is, the concept art for arr marauder shows a character clad in heavy darksteel WITHOUT the helmet xD but they couldn't iimplement it in-game orz :(
Except, it's the correct logic. That's the reason why it doesn't work. The /visor command and the headgear toggle specifically reference the head slot. It is for this reason (among others) that it doesn't work. You have to realize that every exception and special case you create increases the complexity of the underlying script.Citation:
This logic holds no weight.