Originally Posted by
SamuraiMiqo
Don't get me wrong, I'm not wanting a 'just hit one button and wind' type deal, I'm just unhappy with how mechanics have been handled in DT as a whole. Sadly this leads to the divide in the player base. I'm not saying 'dont make it too easy' but I am saying 'make the mechanics workable.' By this, I feel like the mechs in DT were just sped up and some of them are too fast, not everyone has a great reaction time, or with the 7.2 Trial, I'm not a fan of tells where you have to look at where the weapon is pointed then all of a sudden the floor lights up and you have a second to react. I would prefer more of a tell to assist, if that makes sense?
As for the alliance raid, I've always felt those were meant to be fun in general: multiple groups fighting together to complete a cool storyline while fighting awesome bosses. Again, some of the tells just don't work with me, like the Shadowlord fight with the blades above his head. And if a first boss fight has a wipe mechanic that could wipe the whole alliance, that's just going to build frustration and make things not fun. I've been playing the game for a long time now, and I fully admit, I am not a hardcore raiders by any means, so that's why I do Alliance. I know Yoshida wanted to add stress back, but not everyone wants that. If anything, I'd love to see them implement tiers of sorts, adjustable difficulty for everyone who plays. That way everyone gets their fun and satisfaction.