Bald Hairstyles Still Not Upscaled and Actually Has MORE Problems in New Benchmark
The face textures have been upscaled, but the bald scalp has not. As a result, there is now a visible texture seam around the entire scalp, and the top of the head is relatively low-poly compared to the rest of the head.
Additionally, in the new update, there appears to be a new lighting seam in the head that either wasn't in the last benchmark or that I didn't see.
Unfortunately, these technical issues are bad enough that I feel the need to fantasia even though I don't want to. Please address this in the future, SE. Bald/bearded folks are lacking enough options as it is.
https://i.imgur.com/ggF4eHB.png
https://i.imgur.com/dC305dO.png
https://i.imgur.com/as8BZU6.png
https://i.imgur.com/HngBbST.png
For comparison, here's how it looks in the current Endwalker build of the game. As you can see, the scalp texture transitions much more nicely into the face texture, there are no strange lighting bugs, and the poly-count is consistent with the rest of the body model.
https://i.imgur.com/2ZNeJew.png